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Messages - Nao
9961
The Pub / Re: Logo Madness (Was: New revs)
« on November 27th, 2010, 09:33 PM »
Quote from Arantor on November 27th, 2010, 06:15 PM
I did go and make a unified diff and reviewed that, which was much better - though still a lot to take in.
See, that's why I reduced my posting rate... Had to give you some time to look into it... :P
Seriously, you've managed to do it all today? It was really a LOT of data...
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The main stuff I see as different, really, is all the inline JS changes.
There are plenty other changes but indeed, most of it is the JS stuff.
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Yeah, I saw in hindsight about the whole thing of add_js being magical (though, as it happens, broken on pre 5.3, but I've already fixed that)
Yeah, maybe I should install PHP 5.0 on my WampServer, instead of running 5.3...

Or maybe we could require 5.3 :niark:
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Features / Re: New revs
« on November 27th, 2010, 05:13 PM »
rev 302

- Purged everything evil out of theme_copyright. (Subs.php)
* Slight DOM traversing optimizations (on Pete's suggestion.) (ManageAttachments.template.php, ManageBans.template.php)
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The Pub / Re: Logo Madness (Was: New revs)
« on November 27th, 2010, 04:42 PM »
OT pawa.
Quote from Arantor on November 27th, 2010, 02:21 PM
add_js is pretty neat, though I did get confused looking at the editor changes when seeing add_js, followed by several $context['footer_js'] changes immediately thereafter - mostly because until I saw what add_js was doing, it never occurred to me that it might be adding <script> (even though I'd already read that!)
Don't worry about all of this. You're just in a situation where you're a bit behind and you're trying to catch with the way I envisioned things commit after commit, and you're actually following the same train of thoughts ;) So just don't bother and do that unified diff eheh.
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What we could do there, maybe, is provide a second parameter to add_js, whether to add <script>, true by default - but likely that would be a touch slower, and probably not that much more readable.
No second parameter to add_js, because that would force us to set the first parameter as an array. And we don't want that... We want something easy to program for modders. add_js('my', 'code', 'is', 'cool.');
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As for drafts, I got a bunch of things about that, e.g. localStorage, with option to force using AJAX (if you move between computers habitually, for example)
Yup, I guess it'd be a good idea to offer the ability to disable localStorage...
Also, don't forget to automatically delete drafts after a set time. (Would one week be enough?)
Just FYI, last time I checked, I had 15+ pages worth of drafts here. And no I don't have any tabs open with messages under construction. Maybe needs a "delete all" function somewhere.
9964
Features / Re: New revs
« on November 27th, 2010, 04:34 PM »
rev 301

* Show link underlines in posts. I've always found it silly that SMF insisted on pretty much hiding links from posts. If anything, it encourages spamming. (index.css)
* Moved smf_mousePose over to editor.js (the only file that uses it), and renamed it to getMousePosition (more logical). (editor.js, script.js)
* Moved the IconList object from script.js to topic.js, as it's only used on topic pages. (script.js, topic.js)
- Removed setInnerHTML/getInnerHTML functions, as they're no longer required. At all. Yes. Also removed smfFooterHighlight because it's an old compat function. We don't care about that. (script.js)
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The Pub / Re: Logo Madness (Was: New revs)
« on November 27th, 2010, 01:54 PM »
Honestly, I'd recommend you make a diff patch out of the "inline JS movements" revs, there are many of them and many times I fixed issues rev after rev, so when you'll be analyzing a rev to find a bug, you'll want to hold until you can confirm it wasn't fixed later... Basically it's going to be messy for you.

+1 for drafts, really.

Yesterday night I wasted an hour here BECAUSE of the autosave... I swear to you :lol:
Actually I was waiting for live627 to post a message he'd been writing for an hour. Then I contemplated the fact that after one hour it wasn't done and he was still logged as "posting on...". Then it struck me: heck, he must have left his tab open and postponed the actual writing to later, but the auto-save didn't notice that nothing had changed at all... Brings us back to our earlier conversation about that ;)
9966
The Pub / Re: Logo Madness (Was: New revs)
« on November 27th, 2010, 01:37 PM »
Yeah, I think so, too...
The good news is, I'm no longer looking for a proper icon then. We have our icon, it says "we". As in "we're doing this together". (Well, wishful thinking :P)
9967
The Pub / Re: Logo Madness (Was: New revs)
« on November 27th, 2010, 11:49 AM »
They're all awesome but both Bloc and I aren't happy..... :^^;:

Okay... How's that for a favicon?
Sometimes, simple is best :P

:edit: Works great here... Yay! Using as new favicon for wedgeforum. Icon problem solved, ahah!
9968
Features / Re: New revs
« on November 26th, 2010, 11:20 PM »
rev 300

* Theme preview/use page was beginning to be a bit crowded. (Themes.template.php)
+ Added a quick "proof of concept" styling. Dunno if it's worth including it in the final file. (css/Green/Green again/*)
@ Okay, so what? I just wanted to have rev 300 done before going to bed... Sue me.
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Features / Re: New revs
« on November 26th, 2010, 11:10 PM »
rev 299

* At last, STYLINGS ARE F'ING DONE! Implemented user's ability to select different stylings by default. (install.sql, Load.php, Themes.php, Themes.template.php, Themes.english.php, Themes.french.php)
* Some tweaks in stylings and their settings file. (Nix/index.css, Nix/settings.xml, Green/settings.xml)
9970
Features / Re: New revs
« on November 26th, 2010, 08:17 PM »
rev 298

+ Added ability to specify a default styling for the forum. (install.sql, Load.php, ManageBoards.php, Themes.php, ManageBoards.template.php, Themes.template.php)
* A few minor tweaks to Themes language files, hopefully for the better. (Themes.english.php, Themes.french.php)
@ To do: allow members to set their own styling preferences, too.
9971
The Pub / Re: Logo Madness (Was: New revs)
« on November 26th, 2010, 04:10 PM »
Quote from spuds on November 26th, 2010, 03:40 PM
I like the later placement of the tag line so its in the bounds of the logo, provides a bit more order.
I've replaced the current homepage logo with the new one, without wedge icon. I have to say that the icon not being there looks okay at this point, but it's still missing a little something.
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I don't like the 3D wedge element *with* the rest of the logo, as it just gets to busy at that point, I'd reserve that for thinks like the badge, faviocn, etc
But it doesn't work so well as a favicon, unfortunately. 16x16 is really too small for it.
Quite surprising, given that the more complex wheel-with-cog icon worked very well.

More tries...
Posted: November 26th, 2010, 04:04 PM

Lol for #3.
9972
Archived fixes / [FAQ] Why isn't wedge.org running Wedge?
« on November 26th, 2010, 03:16 PM »
Because Wedge is a work in progress, and the website shouldn't be.
So instead, it's based off the customized SMF that I've been using on the Noisen.com website, with all of its features.

One of our goals is to integrate most of these features into Wedge, so when we're ready to release, we'll start building the converter, and will use it to get wedge.org to use Wedge instead.

Just be patient!

:edit: Current plans are to move the website to the Wedge platform in the coming weeks (hopefully in June 2011.)
:edit: Obviously not June 2011... More like March 2012, only a much better Wedge than originally envisioned ;)
:edit: Well, looks like this question is outdated :) Of course Wedge.org has been running Wedge since March 2012.
9973
The Pub / Re: Logo Madness (Was: New revs)
« on November 26th, 2010, 12:04 PM »
Quote from Bloc on November 26th, 2010, 10:48 AM
The first..hm,it doesn't quite work, as the 3d illusion is lost somewhat when the the 3d object itself is behind the text.
Do you think it'd work without the shadow (or the shadow placed elsewhere), and with your 'g'?
9974
The Pub / Re: Logo Madness (Was: New revs)
« on November 26th, 2010, 12:02 PM »
I'm really that bad..... :^^;:
(And yes, I quickly patched up the "we" to avoid multiplying the number of "points of interest" in the logo. Minimal is better.)
9975
The Pub / Re: Logo Madness (Was: New revs)
« on November 26th, 2010, 11:50 AM »
Something like that...? Details, details, boring I know!
I'm still trying to figure out a way to put our 'icon' back into the logo. Maybe to the left or right of it, not trying to interact with the text at all, would be best, I don't know...