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1
Off-topic / Re: Is Wedge free?
Nao « on December 17th, 2020, 02:48 PM »
Yes. And I'm planning to re-release it with a MIT license, in the future. (I already secured Arantor's approval, and I think anyone else will be happy about it.)
Meaning if someone wants to fork it and take over, they can.
I'd just be glad to see some of my favorite things, such as the Wess module, being reused elsewhere...

(Note: actually, you can already consider the current version to be MIT, in case you want to start doing something. Disregard the license. If you need to release your fork, you'll have to get in touch with me so that I release the MIT update in the meantime, though!)
2
Features / Re: Resize images no in Wedge?
Nao « on December 17th, 2020, 02:54 PM »
Isn't this working..? ;)
3
The Pub / Re: Wedge&PHP 7
Nao « on January 29th, 2019, 12:12 PM »
Désolé Kianouch, je ne sais pas à quoi correspond ton problème... Je pourrais débugguer sur ton serveur mais je ne passe pas tous les jours ici... Genre tu pourrais m'écrire, aussi. :P
4
Off-topic / Re: My Journey with Wedge.
Nao « on August 29th, 2020, 12:38 PM »
Yes it's still alive in the sense that if you can get in touch with me (e.g. lestrades.com or Steam account), I can fix bugs as reported.
It's no longer alive as in 'I'm not going to add new major features to the software', and probably no minor features either. This is the users' job, I guess: the plugin system is really solid, it's very easy to port SMF 2.x mods to Wedge, and Wedge-only mods are way funnier to build (because they work on cached versions of the files, so you can for instance re-download a clean copy of a base file, modify it yourself, and the mods will still be applied to them as soon as you upload the file to your server.)

I don't know about 7.2 compatibility, but this is the kind of thing that I tend to update Wedge for.
I know I should release an 'official' version 1.0, and perhaps even finally change the license to MIT overall (it's been my intention for a few years now), but given that it's not a generally well known forum package, it seems like it'd be a waste of time. I don't know. Do you?
5
Features / Re: Resize images no in Wedge?
Nao « on September 6th, 2020, 04:21 PM »
This can bet done with CSS and, ideally, a tiny bit of JavaScript... You don't even need a mod for that...
6
Off-topic / Re: My Journey with Wedge.
Nao « on August 29th, 2020, 12:38 PM »
Yes it's still alive in the sense that if you can get in touch with me (e.g. lestrades.com or Steam account), I can fix bugs as reported.
It's no longer alive as in 'I'm not going to add new major features to the software', and probably no minor features either. This is the users' job, I guess: the plugin system is really solid, it's very easy to port SMF 2.x mods to Wedge, and Wedge-only mods are way funnier to build (because they work on cached versions of the files, so you can for instance re-download a clean copy of a base file, modify it yourself, and the mods will still be applied to them as soon as you upload the file to your server.)

I don't know about 7.2 compatibility, but this is the kind of thing that I tend to update Wedge for.
I know I should release an 'official' version 1.0, and perhaps even finally change the license to MIT overall (it's been my intention for a few years now), but given that it's not a generally well known forum package, it seems like it'd be a waste of time. I don't know. Do you?
7
Off-topic / Re: My Journey with Wedge.
Nao « on September 10th, 2019, 01:20 PM »
Well, thanks ;)
I'm still working on it occasionally but if you're looking for mods you're better off using SMF I suppose, even if it's inferior. (Which is a bit sad considering the modding system in Wedge is so much easier to both create and install/update.)
As a reminder, I do most of my Wedge development for https://lestrades.com now, i.e. new features are implemented over there first. If anyone here is interested in a feature I premiered at LT's, I may consider backporting it to Wedge.
8
Features / Re: New revs
Nao « on May 7th, 2019, 04:10 PM »
[Commit revision b3396c7]
Author: Nao
Date: Tue, 07 May 2019 16:10:27 +0200
Stats: 2 files changed; +2 (insertions), -2 (deletions)

  • Removed ellipsis from westr::cut() when $ellipsis was set to false but the string was empty. If it's empty, nothing was cut, so the ellipsis stands for nothing. (Class-String.php)
  • Fixed a link to Wedge, just in case. It's not in use for now. (Themes.php)
  • PS: And yes, I'm alive and well, and still ready to commit to Wedge at any point. It just so happens that I have no other bugs to fix, and I have no incentives to keep working on implementing new features.
9
Off-topic / Re: My Journey with Wedge.
Nao « on January 29th, 2019, 12:06 PM »
Dear "Sabrina" from Paris (?!), I would love to meet you in real life. Please, tell me more about the assurances obsèques you tried to innocently link in your quote to another message! Lol... Spammers are getting creative, I guess.

PS: Lol, this topic is so outdated, the guy seems to have switched to XF in the meantime... I still use Wedge on a daily basis on my other sites, and wouldn't change to anything else for the world, but of course your mileage may vary.
10
Off-topic / Re: Designs / Themes ?
Nao « on June 17th, 2018, 10:58 AM »
No it's still under development.
There's a difference between something being abandoned and something being feature complete and no longer needing extensive development. I do fix some minor bugs that show up, as they are reported to me. Sometimes I even add minor improvements based on my experience with Lestrade's (my Wedge-based site).
Thing is, I'm not forcing Wedge down anyone's throat-- it's up to you guys whether or not you want to contribute skins to it.
One of the features in Lestrade's is a dark skin which is generated automatically from a light skin but it's too specific for widespread use, unless I backport it as is.