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9316
Features / Re: New revs
« on April 12th, 2011, 06:13 PM »
tl:dr -- Highslide fixed :)
rev 703
(5 files +1-2, 115kb) (that's mainly because of the JS files being swapped... Actual changes are minor.)
! Forgot to capture a match during template error processing. (Load.php)
! Fixed Highslide support. (Aeva-Subs-Vital.php, aeva/highslide.js)
* Fixed item pages with no comments to show something actually watchable. (Media.template.php)
* Restored jQuery version of uploader JS, as I finally found why it was going cuckoo. (up.js)
rev 703
(5 files +1-2, 115kb) (that's mainly because of the JS files being swapped... Actual changes are minor.)
! Forgot to capture a match during template error processing. (Load.php)
! Fixed Highslide support. (Aeva-Subs-Vital.php, aeva/highslide.js)
* Fixed item pages with no comments to show something actually watchable. (Media.template.php)
* Restored jQuery version of uploader JS, as I finally found why it was going cuckoo. (up.js)
9317
Off-topic / Re: YouTube using short links?
« on April 12th, 2011, 04:32 PM »
Didn't they say they didn't want that?
9318
Off-topic / Re: Texasmans Programming Blog
« on April 12th, 2011, 04:31 PM »To look at smf as a whole, it is a compilation of many parts. The issue i see is that the software started out being a program written in perl originally, then converted to php, then converted to php again, with many changes along the way.
I wont even read the responses to this thread.
Yall can do with my words what you will. I got a billion lines of code and some serious theories concerning programming in all its states past and present. I got to get the shit out of my head and onto some type of tangible medium. if yall ban me, i spose ill start me a wordpress somewhere.
There are 10 kinds of people in this world. Those who think using binary would be great, and those who actually use it.
9319
Off-topic / Re: Spambots
« on April 12th, 2011, 04:20 PM »
That's one answer for Pete I believe ;)
(4200! This... is... Geekland!!)
(4200! This... is... Geekland!!)
9320
Features / Re: Core/Not Core
« on April 12th, 2011, 04:18 PM »
I don't really see how to offer a proper 'version update' system without locking modders into using our plugin website. I don't know, maybe just storing a URL linking to a page that returns the current version number & update URL, or something like that... It's something that we'll have to think about when we get ready to build said mod site, really. Not before.
9322
Features / Re: New revs
« on April 12th, 2011, 04:11 PM »
tl:dr --- mass upload fixed :)
rev 702
(10 files +1, 32kb)
* Added support for icon transparency in playlist headers. (Aeva-Foxy.php, media.css)
* Cleaned up mass upload interface and JS, and delayed said JS to the bottom. (Aeva-Gallery2.php, Media.template.php, index.css, up.css)
! Fixed mass upload. It now actually works, although the jQuery version is still being worked on. (up.js, uploader.js)
! Fixed some wrong paths for Media scripts. (Aeva-Gallery2.php, Aeva-ModCP.php, ManageMedia.php)
! Silly oversight in block replacement code caused empty params to show an unprocessed if-block instead of hiding it or processing it. (Subs.php)
rev 702
(10 files +1, 32kb)
* Added support for icon transparency in playlist headers. (Aeva-Foxy.php, media.css)
* Cleaned up mass upload interface and JS, and delayed said JS to the bottom. (Aeva-Gallery2.php, Media.template.php, index.css, up.css)
! Fixed mass upload. It now actually works, although the jQuery version is still being worked on. (up.js, uploader.js)
! Fixed some wrong paths for Media scripts. (Aeva-Gallery2.php, Aeva-ModCP.php, ManageMedia.php)
! Silly oversight in block replacement code caused empty params to show an unprocessed if-block instead of hiding it or processing it. (Subs.php)
9323
Off-topic / Re: Spambots
« on April 12th, 2011, 12:28 PM »
Well, technically, that's true. (For software that works, of course.)
9324
The Pub / Re: A question......
« on April 12th, 2011, 11:38 AM »
Pete is busy on SimpleDesk these days, to be specific. And since he doesn't have plans to have it in Wedge by default, I don't consider this as WedgeWork :niark:
Being fluent in Japanese is easy: watch Japanese cartoons as a kid, and read about them (in my days, we didn't have the Interwebs to play with.) The sooner you learn a language, the easier it is to master it. I picked up Japanese at age 16 from reading books and such, and never quite got the hang of it. Enough to spend a few years as a professional manga translator, but it really was never my cup of tea. I never even set foot in Japan... And wouldn't!
I learned English at school at age 9 and never lost it. Although I never got the accent either. If you ever get to hear me do my job -- I'm like a talking cliché of a mime complete with beret and baguette. Well, except that you'd rather the mime not speak at all, in this case.
Being fluent in Japanese is easy: watch Japanese cartoons as a kid, and read about them (in my days, we didn't have the Interwebs to play with.) The sooner you learn a language, the easier it is to master it. I picked up Japanese at age 16 from reading books and such, and never quite got the hang of it. Enough to spend a few years as a professional manga translator, but it really was never my cup of tea. I never even set foot in Japan... And wouldn't!
I learned English at school at age 9 and never lost it. Although I never got the accent either. If you ever get to hear me do my job -- I'm like a talking cliché of a mime complete with beret and baguette. Well, except that you'd rather the mime not speak at all, in this case.
9325
Features / Re: Another optional core feature
« on April 12th, 2011, 11:16 AM »
As for me... My reasons for working full time on Wedge are my own.
Limitations as a programmer? They're bound to experience, mostly. Logic has little room in what we do. It is not needed much to develop Wedge. What's needed is a lot of TIME and PATIENCE. The ability to jump back to one's feet when one's been spending days working on fixing a bug that turned out to be an easy one, only not seen from the right side. The desire to execute a vision and accept that if even half of that vision is accomplished, it's good enough because at least one showed the way and perfection doesn't exist anyway. One needs to accept that they can't do everything alone, either. Even if you do 80% of the work on a project[1], be thankful for those who bring the remaining 20%, because your work would probably be worthless it if it wasn't for them. Learn to discuss things with others, know when to make your point and when to listen, know who's in charge and how to convince them that your vision is worth it.
Things like that... Little things where logic has no room, really. Oh, I would so like to be able to say that my little grey cells made me what I am today. Sure, I'm smart and Pete is the same. But most developers are smart, otherwise they'd be more interested in watching Dancing with the Stars on TV. What makes the difference is patience, understanding and a burning desire to achieve your goal.
Limitations as a programmer? They're bound to experience, mostly. Logic has little room in what we do. It is not needed much to develop Wedge. What's needed is a lot of TIME and PATIENCE. The ability to jump back to one's feet when one's been spending days working on fixing a bug that turned out to be an easy one, only not seen from the right side. The desire to execute a vision and accept that if even half of that vision is accomplished, it's good enough because at least one showed the way and perfection doesn't exist anyway. One needs to accept that they can't do everything alone, either. Even if you do 80% of the work on a project[1], be thankful for those who bring the remaining 20%, because your work would probably be worthless it if it wasn't for them. Learn to discuss things with others, know when to make your point and when to listen, know who's in charge and how to convince them that your vision is worth it.
Things like that... Little things where logic has no room, really. Oh, I would so like to be able to say that my little grey cells made me what I am today. Sure, I'm smart and Pete is the same. But most developers are smart, otherwise they'd be more interested in watching Dancing with the Stars on TV. What makes the difference is patience, understanding and a burning desire to achieve your goal.
| 1. | Thankfully, not the case here... :P |
9326
Off-topic / Re: Introduction
« on April 12th, 2011, 11:01 AM »Anyway, I just found out about the project today (through BlocWeb), and am very keen on seeing further progress.
Hey, I couldn't even find a link to Wedge over there... Only a few mentions without links. Rats! :lol:
9327
Off-topic / Re: YouTube using short links?
« on April 12th, 2011, 10:56 AM »
(I somehow missed your post earlier.)
Should *we* be surprised...?
Honestly, the only thing that surprises it at this point, is how cool they are about not being cool with us.
They're pretty much making it public that they hate us. ::)
They jumped off the cliff by themselves, so if they think we are the death of them, they should welcome us.
Should *we* be surprised...?
Honestly, the only thing that surprises it at this point, is how cool they are about not being cool with us.
They're pretty much making it public that they hate us. ::)
They jumped off the cliff by themselves, so if they think we are the death of them, they should welcome us.
9328
The Pub / Re: A question......
« on April 12th, 2011, 10:04 AM »
Hi!Quote from Drunken Clam on April 12th, 2011, 09:41 AM Oh, I can understand them... :PQuote What has it got to do with your users...?Quote :)Quote We could release it before they do (by using tricks to make it work in the current license), but it's not in anyone's interest. Really not.Quote First of all -- it's not in the SMF team's interest to change their mind. It has been discussed countless times here and elsewhere. (1) this would mean the death of SMF, because earlier developers agreed to sign a contributor license agreement on the condition that the license is changed to BSD, (2) the SMF team promised this -- and knowing how many times they screwed up in the past, would they change their mind now, it would be clearly by everyone as an attempt to screw us, and thus they'd rather kill their own software than admit they haven't been doing a thing on it in all these years, (3) whatever happens, we WILL release Wedge. If we can release it without breaking their license, we will (packaging Wedge as a super-mod that replaces all of the files with ours... Things like that), and if we can't, well, I'll just hire a lawyer and see what we can do.Quote If only he could resume his work on Wedge instead of posting everywhere... :niark:Quote You know, once you learned Japanese, English seems like a peice of cake to master :PQuote Was wondering when you'd come here eheh. Thanks for your post ;)
So, after running my forum for getting on for 12 years, (it started on Wildcat!, then YaBB and has progressed through to SMF 2), I have now closed it, much to the displeasure of my members!
I just got so sick and tired; so sick and tired of all the bitching that has gone on at sm.org over the years.
Waiting, (years!), for them to be innovative, to release a product that stood out, miles over all the competition, alas it was not to be. Until Arantor and Nao got together months ago to begin work on Wedge. What a breath of fresh air!
I know Wedge cannot be released until SMF becomes an NPO and they release their 'Gold' version, but I have limited knowledge of the licensing issues etc.
So my question is this: During the transfer of SMF to an NPO, which seems to be taking an eternity, and the change of licence making it 'forkable', what is to stop them making further changes to the licence at changeover which would prevent it being forked?? (I really don't trust them!) What would happen to Wedge then??
It may also have been answered somewhere before, but I'm buggered if I can find it! I go to bed at night, wake up in the morning, and there have been a gazzilion posts to catch up on! (and that's just Arantor! ;) )
As an aside, Nao, I have to commend you on your command of the English language, for a Frenchman, you put many of the English speakers postings on sm.org and elsewhere to shame!
Well done both, thanks and keep up the good work!
9329
Features / Re: Naming Boards/blogs/sites etc.
« on April 12th, 2011, 09:34 AM »Or when sounded like a, as in neighbor and weigh... :PQuote from live627 on April 12th, 2011, 12:28 AM Remember the old rule, I before E except after C
Unless my movie-watching days were useless[1], the entire "ei" is pronounced like the French "a", as opposed to the English one.
| 1. | Yet they still gave me quite a good grasp of the general grammar rules... :whistle: |