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7801
Features: Posts & Topics / Re: Like/dislike
« on September 14th, 2011, 05:07 PM »
Everything is possible but multiplying options isn't always for the best.
7802
The Pub / [Archive] Re: Logo Madness
« on September 14th, 2011, 04:15 PM »Personally, I like the one that breaks the layout above there, with the fatter lettering but I'm thinking maybe the font should be lighter compared to how that one has it, because it doesn't really stand out from the pale background here. (The mostly/completely white with shadow look would suit it, IMO)
Which logo(s) are you talking about? Please mention them by order (#1-#5) or IMG them into your posts... :^^;:
Quote The only one who can decide on a logo for your forum is you, am I right?
It's not just a logo for the forum. It's for the software too, because it'll probably end up bundled in some form or another...
:EDIT: And of course once the Wedge logo is settled, I'm going to be out looking for a WedgeDesk logo :whistle: :lol:
Okay, Pete, are you telling me you want a font that's light than Coolvetica? I thought you liked fat fonts :P
So, now everyone likes square better than skewed? (I prefer squared for its professional look but skewed certainly makes a 'difference', too.)
7803
The Pub / [Archive] Re: Logo Madness
« on September 14th, 2011, 03:57 PM »That pun is worthy of Pratchett's actually :P
(Ask me if you need a translation!)
@DirtRider> Nah, I'm not closed to suggestions but as I said, I'd rather they stay in the same area as we have now: the two triangles, subtle font...
@Anyone> Any favorites in the few versions I posted above? (Feel free to say your favorite font is in one while your favorite font color is in another and your favorite logo angle is in yet another...)
7804
The Pub / [Archive] Re: Logo Madness
« on September 14th, 2011, 03:37 PM »
I'd rather have you guys clearly state you don't like the latest icons, instead of offering new ones... That'd be clearer at least. (And how come did we spend months without a single suggestion, and suddenly there are plenty when I'm settled on the logo? :whistle:)
:edit: Comparing...
:edit: Comparing...
7805
The Pub / Re: Wedge financial support
« on September 14th, 2011, 01:17 PM »
As a reminder I sold about two months' salary worth of AeMe copies (for a two year investment). I think a third of it was made when I slashed the price so there is no perfect price for it. I wouldn't expect WD to make that amount so just consider it as a small compensation for Pete's work on Wedge. (I'm talking to future buyers of WD mostly ;))
7806
Features: Posts & Topics / Re: Like/dislike
« on September 14th, 2011, 12:33 PM »
(If it's up to me, social features like this will be in Wedge 1.1 btw. Otherwise v1.0 will never be out by the end of the year...)
7807
The Pub / Re: Wedge financial support
« on September 14th, 2011, 12:32 PM »
And when AeMe 2.0 is released for Wedge, I...
Oh wait... It's already in Wedge. Oh fuck, there goes my evil business plan :lol:
Oh wait... It's already in Wedge. Oh fuck, there goes my evil business plan :lol:
7808
The Pub / [Archive] Re: Logo Madness
« on September 14th, 2011, 11:38 AM »
They have a gradient, and maybe it's even too much.
7809
Features / Re: Template skeleton!
« on September 14th, 2011, 10:47 AM »
re: rev 996...
loadBlock() can now add blocks before or after a specified layer *or* a specified block.
I decided, at least for now, to allow both kinds of objects as the target, without specifying their type. My code is rather simplish, and it will fail if you attempt to load before or after the 'html' layer (which actually makes sense... :lol:), but I just don't know if it's "all right" to mix the two types together at this point.
I mean... If I do it for 'before' and 'after', why couldn't a modder look for a block by its *semantic hint*?
Only, hints are for layers only. But it makes sense to have them for blocks as well. Maybe I'm going too far... Or maybe I just shouldn't use hints in the first place because it complicates things...?
I'd really, really appreciate to have Bloc's feedback as of now. I'm sure there are both problems and solutions I didn't think about...
Also -- should I add a 'rename' type of addition? i.e. take an existing block and rename it to the new block... It's effectively the equivalent of 'replace' in loadLayer() (except for blocks, of course), but I don't want to make it too complex either...
And what about removeBlock() and removeLayer() functions? Would they be helpful at all?
Bump!
Bump again...
Also, I'm having trouble with XML and WAP2.
Codebase wasn't too solid to begin with. In SMF, if you look closely at the code, even if you're in XML mode, the software will still load a lot of useless things... For instance, in PM mode, it will still load the menu code even though there's nothing to show. Even in loadTheme(), it loads tons of things related to regular theming, even after it was determined that the index template won't be needed (and thus the theme won't be useful.)
Now, the 'funny' thing in Wedge is that I had overlooked that, and thus XML and WAP2 were calling hideChrome() before the layers were actually defined. Ah ah, good times...
Anyway, now I've fixed some of it but I still have a long way to do. Can you spell "all day long"? Can you believe I started this morning by actually looking into avatar code and a firm decision to implement it today? :lol:
loadBlock() can now add blocks before or after a specified layer *or* a specified block.
I decided, at least for now, to allow both kinds of objects as the target, without specifying their type. My code is rather simplish, and it will fail if you attempt to load before or after the 'html' layer (which actually makes sense... :lol:), but I just don't know if it's "all right" to mix the two types together at this point.
I mean... If I do it for 'before' and 'after', why couldn't a modder look for a block by its *semantic hint*?
Only, hints are for layers only. But it makes sense to have them for blocks as well. Maybe I'm going too far... Or maybe I just shouldn't use hints in the first place because it complicates things...?
I'd really, really appreciate to have Bloc's feedback as of now. I'm sure there are both problems and solutions I didn't think about...
Posted: September 12th, 2011, 10:52 PM
Also -- should I add a 'rename' type of addition? i.e. take an existing block and rename it to the new block... It's effectively the equivalent of 'replace' in loadLayer() (except for blocks, of course), but I don't want to make it too complex either...
And what about removeBlock() and removeLayer() functions? Would they be helpful at all?
Posted: September 12th, 2011, 10:56 PM
Bump!
Posted: September 13th, 2011, 09:37 AM
Bump again...
Also, I'm having trouble with XML and WAP2.
Codebase wasn't too solid to begin with. In SMF, if you look closely at the code, even if you're in XML mode, the software will still load a lot of useless things... For instance, in PM mode, it will still load the menu code even though there's nothing to show. Even in loadTheme(), it loads tons of things related to regular theming, even after it was determined that the index template won't be needed (and thus the theme won't be useful.)
Now, the 'funny' thing in Wedge is that I had overlooked that, and thus XML and WAP2 were calling hideChrome() before the layers were actually defined. Ah ah, good times...
Anyway, now I've fixed some of it but I still have a long way to do. Can you spell "all day long"? Can you believe I started this morning by actually looking into avatar code and a firm decision to implement it today? :lol:
7810
Off-topic / Re: An Ultimate Forum
« on September 14th, 2011, 10:43 AM »
I have a feeling that the SMF team will eventually invite you to join their developer team, consider the lack of team thereof. Is that something you'd do? You don't seem to put much emphasis on your individuality (e.g. no name for your fork, no credit to yourself AFAIK...), is this because you'd rather work on the official codebase?
What would you do if they took your fork and reused it as SMF 2.1, for instance?
What would you do if they took your fork and reused it as SMF 2.1, for instance?
7811
The Pub / [Archive] Re: Logo Madness
« on September 14th, 2011, 09:18 AM »
Does this add anything to the current header logo? :P
7812
Off-topic / Re: An Ultimate Forum
« on September 14th, 2011, 09:17 AM »Listen, I didn't mean to piss you off. It's just that I have been a follower of SMF for over 4 years now and I have always thought it could be better.
Now that you and Arantor are making it better, I thought why can't both scripts be better. I'm not saying Wedge could be better (because of course I don't know)
but it could be superior script if different people and ideas went into it (doesn't necessarily have to be the SMF team).
I appreciate the work you guys are doing that's why I visit almost everyday because I wanna see Wedge succeed. I'd love to help if I could but I don't know much about coding which is why I post ideas for features sometimes.
Just keep up the good work because I know it will be a beauty and I'm patiently waiting.
7813
The Pub / [Archive] Re: Logo Madness
« on September 14th, 2011, 07:48 AM »
You like nice-skewed in particular or my latest logos in general, like the header one? :whistle:
7814
Off-topic / Re: Copyright Infringment
« on September 14th, 2011, 07:46 AM »
I always go to wikipedia first when it shows up in the viewport.
7815
Off-topic / Re: An Ultimate Forum
« on September 14th, 2011, 07:44 AM »
Nightwish is not Femshep. Femshep's fork is just wind for now, just wishful thinking. While nightwish's is very existent. Perhaps even more than Wedge since at least the source code is available.
I couldn't work with Nightwish unless he learned to write stricter code. But I admire his consistency. After a month an a half he only took a few days off, like me. Who can sustain that kind of involvement for a long time?
As for Fem, if it's who I think, the fork is going to stay wishful thinking or at best, a beautiful new theme.
SMF. Why exactly would we work with their developers? They no longer have developers. They haven't had ANY activity in two months. Why work with them? The future is in the forks. Wedge and Miranda at the forefront.
Btw my name is not Pete, so thumbs up for your reading commitment on this forum. It's not like I posted 7000 times on it eh. Next time make sure you know the guys at least a bit before you ask them to work for the betterment of the world (for free of course.)
I couldn't work with Nightwish unless he learned to write stricter code. But I admire his consistency. After a month an a half he only took a few days off, like me. Who can sustain that kind of involvement for a long time?
As for Fem, if it's who I think, the fork is going to stay wishful thinking or at best, a beautiful new theme.
SMF. Why exactly would we work with their developers? They no longer have developers. They haven't had ANY activity in two months. Why work with them? The future is in the forks. Wedge and Miranda at the forefront.
Posted: September 14th, 2011, 07:37 AM
Btw my name is not Pete, so thumbs up for your reading commitment on this forum. It's not like I posted 7000 times on it eh. Next time make sure you know the guys at least a bit before you ask them to work for the betterment of the world (for free of course.)