Agreed with Arantor earlier up. I have made more progress on my own than when it was "set" where things must go within SMF. Sure, I made mistakes and thrown away whole weeks of code..but its fun still, since its going interesting places ..for me at least. And yes, its hard to fin what would give SMF back its appeal for devs..I have no quick answer and I suspect its like that for most that left too. Though I did because of the inner politics that was going on. You know, who will be the next president Cuz team leader and so on.
In fact, having all these badges and roles makes thing worse, IMO anyway, you get the sense you are less worth. Get rid of those first. Second, let the freedom roam, you already have a stable release in the 2.0 line. Let people - especially devs but anyone that dare and at least have some abilities to actually achieve what they put forth - roam free, let them have the equivalent of Github even, so its actually fun for everyone. Sure, there will be total missed directions, but also happy people. Come together, get the feel for what could be added to next release and go on. No "leaders", no "board" and certainly no looking down on support/docs/xyz that does other tasks. Kindred, you are doing just that now, by saying" i have no power, I am down in the support ranks"..why is that? Its because you created this hierarchy system that makes people see other people as "boss", even if they are vastly more capable.You cheering who's the best "talker/manager", not the best "do'er/creative".
But back to what to do: if devs need to rewrite sections in order to make major improvements, allow time for that, for those necessary bigger directions: let the devs make it their "own" instead of just saying "guys, its 2 years, get a grip on feature xy". It won't work for long, since theres no incentive for those people, as in pursuing their own ideas. Its what brought them there, sharing a vision of bettering SMF/Wedge/xyz..
Sure, deadlines are nice to discuss and put forth, but again, you are not managing people that work for a pay. :) Thats a huge difference, and in that setting I feel theres no need for "managers" at all. Those skills are wasted on it.
Thats my 2 cents of it anyway. You may and prob. will disagreed lol. But then again I can say it worked(its what I did with the TP team for 4-5 years, at least what I tried to do) while SMF team cannot.
In fact, having all these badges and roles makes thing worse, IMO anyway, you get the sense you are less worth. Get rid of those first. Second, let the freedom roam, you already have a stable release in the 2.0 line. Let people - especially devs but anyone that dare and at least have some abilities to actually achieve what they put forth - roam free, let them have the equivalent of Github even, so its actually fun for everyone. Sure, there will be total missed directions, but also happy people. Come together, get the feel for what could be added to next release and go on. No "leaders", no "board" and certainly no looking down on support/docs/xyz that does other tasks. Kindred, you are doing just that now, by saying" i have no power, I am down in the support ranks"..why is that? Its because you created this hierarchy system that makes people see other people as "boss", even if they are vastly more capable.You cheering who's the best "talker/manager", not the best "do'er/creative".
But back to what to do: if devs need to rewrite sections in order to make major improvements, allow time for that, for those necessary bigger directions: let the devs make it their "own" instead of just saying "guys, its 2 years, get a grip on feature xy". It won't work for long, since theres no incentive for those people, as in pursuing their own ideas. Its what brought them there, sharing a vision of bettering SMF/Wedge/xyz..
Sure, deadlines are nice to discuss and put forth, but again, you are not managing people that work for a pay. :) Thats a huge difference, and in that setting I feel theres no need for "managers" at all. Those skills are wasted on it.
Thats my 2 cents of it anyway. You may and prob. will disagreed lol. But then again I can say it worked(its what I did with the TP team for 4-5 years, at least what I tried to do) while SMF team cannot.