Arantor

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SMF 2.0 final THIS MONTH?
« on May 6th, 2011, 01:51 AM »Last edited on May 6th, 2011, 02:08 AM by Arantor
I hope they know what they're doing. I really do. For their sake.

http://www.simplemachines.org/community/index.php?topic=432988.0
Quote
So, what does this all mean? It means 2.0 final is very very close to being released. Really! I can't give an exact date, but you can trust me that we will release SMF 2.0 final by the end of May, 2011, unless we get hit by an asteroid. In the mean time thank you all for your continued support.
That gives them a shade over 3 weeks to fix the 32 bugs currently tracked. It's feasible, but honestly... they now have to deliver because not doing so will make them look like the biggest laughing stock going, and they will lose what little credibility they have left.


EDIT: Corrected typo.
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Dismal Shadow

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DoctorMalboro

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Re: SMF 2.0 final THIS MONTH?
« Reply #2, on May 6th, 2011, 02:49 AM »
I think they will be able to pull it out... I mean, that's what all people in wedge wish for... right?

Arantor

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Re: SMF 2.0 final THIS MONTH?
« Reply #3, on May 6th, 2011, 02:57 AM »
Well, in the short term it gives Nao and myself something to do because it requires us to go over the code one last time at final release and purge it of anything that shouldn't be there (we started with RC3-and-a-bit, which means we need to check that there's no code we still have that they remove in final and that essentially we are no different to the point where we could have derived from final rather than RC3) but after that, we're golden.

MultiformeIngegno

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spoogs

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Re: SMF 2.0 final THIS MONTH?
« Reply #5, on May 6th, 2011, 07:36 AM »
They almost don't have a choice since they are ensuring the end of the month... I take that to mean where ever we are at that point we will call it 2.0 final and release it, even if there has to be 2.0.1 on June 1st
Stick a fork in it SMF

billy2

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<br /><br />cough, cough.

Arantor

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Re: SMF 2.0 final THIS MONTH?
« Reply #7, on May 6th, 2011, 09:56 AM »
Not really that interesting, nor that surprising. Any developer with an ounce of intelligence is going to be considering 'the next big thing' whilst finishing up 'the current big thing'. (We're on the ramp up, so everything here's on 'the current big thing')

But seriously, SMF 3 will be a from-scratch rewrite for it to meet the things they've hinted they want to do. Guess how long that takes.

billy2

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Re: SMF 2.0 final THIS MONTH?
« Reply #8, on May 6th, 2011, 10:05 AM »Last edited on May 6th, 2011, 10:24 AM by billy2
* billy2 chuckles
I found it interesting.


p.s why have I got a frame around my Wedge logo - something to do with my pathetic attempt at BBC I presume?

pps thank you Arantor for proper image code

Arantor

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Re: SMF 2.0 final THIS MONTH?
« Reply #9, on May 6th, 2011, 10:15 AM »
RE P.S. Not exactly; this site uses the Noisen codebase rather than an unmodified SMF (until we get round to moving it to Wedge), and Noisen is more blog oriented, so images have a border and different alignment.

You might want to try:
Code: [Select]
[img align=left]http://wedge.org/minilogo.png[/img]

Dr. Deejay

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live627

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live627

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Re: SMF 2.0 final THIS MONTH?
« Reply #13, on May 6th, 2011, 10:39 AM »
I would be so bold to say at least a year for a dedicated full time team whose members are very knowledgeable of developing in PHP, MySQL, whatever database systems they wanna support, some flavor of HTML, Javascript, CSS, the goodies. And know it proficiently enough to keep the bug screen up,, maintain a fence on various attacks and vulnerabilities, and have a good vision.

Not everyone fits that. Certainly I don't.

Nao

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Re: SMF 2.0 final THIS MONTH?
« Reply #14, on May 6th, 2011, 11:18 AM »
I thought I didn't, and then I realized I did. You know, all it takes is a bold attempt at doing it. The confidence builds up by itself after a while.

SMF3 will either take 5 years to come out, or just be a minor update. It seems to have become a trend these days, what with Chrome skipping a version number everytime they add a menu item... Pff. (I had a very aggressive release cycle with Kyodai Mahjongg, with 21 major versions in 9 years, but I *did* add an awful lot of visible changes in every major version. Chrome, not so much. At version 12 I don't see a difference with version 6 or so.)
Firefox wants to release version 5 by June and 6 by this summer or so, they certainly understood the 'spirit'.
As for us -- I suspect we should be able to go public alpha this summer. With a gold release set to 2011 of course. When exactly will depend on when Pete gets back to work on Wedge. (There are many elements in Wedge that I can't/wouldn't implement without Pete's consent/help.)

Re: the ability of the SMF team to release in May? Well yeah, sure, they can do it. Only if they don't fix more than a couple of bugs, of course. Not that it matters that much -- seriously, what's the issue with post-gold incremental bug fixes anyway? Every major software package has bugs on release day. What matters is that these bugs don't bother more than 1-2% of your codebase. (Unlike jQuery 1.6 and their .attr() feature changes which forced me to rewrite a couple dozen lines to remain compatible >_<)

Oh, just for fun...
http://dev.simplemachines.org/mantis/view.php?id=4714
Seriously Ante, you're STILL at that point for SMF 2.1? That's what makes you vomit in SMF2? GIFs? How about animated GIFs? How about small GIFs that are smaller than their PNG counterpoint? (Yes, there are.) How about you get to work on the real stuff that makes any designer vomit when looking at the SMF files? (There are plenty to choose from. GIF overuse is certainly not at the top of the list...)