and

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Re: Introduction
« Reply #180, on March 14th, 2012, 01:10 PM »
Quote from Nao on March 13th, 2012, 01:10 AM
Okay then.

We shall have the demo online by March 15. On the 16th anniversary of my very first website ;)
Thank you very much  :cool:
- more than just a forum <br />sorry for my english

Arantor

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Re: Introduction
« Reply #181, on March 14th, 2012, 01:12 PM »
And now if for *any* reason that date is missed, because of life or anything else, you'll complain, because I know what you're like.

Never mind that, for example, I'm currently in the process of moving house in a very short space of time due to personal matters. No, shit like that doesn't matter as long as you get what you think you're entitled to.
When we unite against a common enemy that attacks our ethos, it nurtures group solidarity. Trolls are sensational, yes, but we keep everyone honest. | Game Memorial

and

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Re: Introduction
« Reply #182, on March 14th, 2012, 01:47 PM »
No you do not know
I am sorry that you did not understand me  :^^;:

Arantor

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Re: Introduction
« Reply #183, on March 14th, 2012, 01:49 PM »
So, let's say that something happens and the date of tomorrow is missed, what will be your next snide comment about things?

That's the thing that irritates me: it seems like the only things you say on here are comments about how you can't have Wedge yet, I don't see any other comments about any of the things we've done, nor suggestions for things we could do, only about how you 'lose hope' and so on.

Consider how much time *we've* invested, is it really too much to ask that you contribute something more than whining considering what you're going to get at the end of it?

Klokinator

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Re: Introduction
« Reply #184, on March 15th, 2012, 09:00 PM »
Me, I'm just patiently waiting, I haven't spent even one minute working on the project so I don't mind waiting as long as it takes for it to be released. If I had given you guys valuable code or something of use, I might be a bit antsy, but if I contribute nothing then I'm reminded of the story of Little Red Hen, who sowed wheat, made the cake, got no help from anyone, then at the end everyone wanted to eat her cake she had made but weren't willing to help her. Why do they deserve that cake? They need to pay, to recieve, IMO.

live627

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Re: Introduction
« Reply #185, on March 15th, 2012, 10:22 PM »
Quote from Klokinator on March 15th, 2012, 09:00 PM
Me, I'm just patiently waiting, I haven't spent even one minute working on the project so I don't mind waiting as long as it takes for it to be released. If I had given you guys valuable code or something of use, I might be a bit antsy, but if I contribute nothing then I'm reminded of the story of Little Red Hen, who sowed wheat, made the cake, got no help from anyone, then at the end everyone wanted to eat her cake she had made but weren't willing to help her. Why do they deserve that cake? They need to pay, to recieve, IMO.
* live627 likes this
A confident man keeps quiet.whereas a frightened man keeps talking, hiding his fear.

Arantor

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Re: Introduction
« Reply #186, on March 15th, 2012, 10:52 PM »
Thank you for explaining what I've been trying to get across, but as most people seem to manage, better than I did! I don't have a problem with giving things away, it's the expectation part I have trouble with.

Also, re 'likes', I did implement the foundation of that in Wedge already ;)

live627

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Re: Introduction
« Reply #187, on March 15th, 2012, 10:56 PM »
I can always 'like' something later, too :)

Arantor

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Re: Introduction
« Reply #188, on March 15th, 2012, 11:02 PM »
You can say you like and press a button to actually like it, how does that sound?

and

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Re: Introduction
« Reply #189, on March 16th, 2012, 04:27 PM »
Quote from Arantor on March 14th, 2012, 01:49 PM
So, let's say that something happens and the date of tomorrow is missed, what will be your next snide comment about things?
not relevant
but the answer
Nothing would have written
Quote from Arantor on March 14th, 2012, 01:49 PM
Consider how much time *we've* invested, is it really too much to ask that you contribute something more than whining considering what you're going to get at the end of it?
what I want?
I want to build command like-minded people
[1]

to translate a wedge into Russian
and popularize / advertise / promote a wedge in Russia and Ukraine
Naturally none of this I can not do until the wedge is not officially released publicly

Nao said himself - until a wedge in the design, talk about the translation into other languages ​​soon

that's left me to sit and wait
 1. When I wrote that people lose hope
all I had in mind the fact that I had an arrangement with several people about what would have to work together to translations
but they did not wait .....
I was left alone

Nao

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Re: Introduction
« Reply #190, on March 16th, 2012, 05:23 PM »
Btw you know that your English isn't very good. How can you be sure you're up to the task of translating Wedge?

I re-did SMF's translation back in the day. English is easy for French speakers to translate. There were three translators in charge before I came. Still, the work they did was amateurish at best.

One could argue that those who are the most in need of a language pack are also the most likely to start work on it. They shouldn't. It's harsh, I know, but I'm too used to French translations of English sources that end up being unintelligible even for someone who understands both languages perfectly.

and

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Re: Introduction
« Reply #191, on March 16th, 2012, 05:34 PM »
yes, I agree, yet badly learned a language
but, I nevertheless hope that I will translate not alone
and translating into a native language is simpler, even then, when badly know the language of original

Nao

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Re: Introduction
« Reply #192, on March 16th, 2012, 05:43 PM »
The problem with Wedge is that we don't have a tool to help with translation. SMF has their language tool, which has a despicable UI but at least makes it easier to translate strings and share them with others. No such thing for Wedge, unless the SMF team decides to kindly let us use it (it probably isn't available under an open-source license.)

I'm actually very wary of releasing our language packs. We could do it right now to give users a chance to translate it before we release an alpha of Wedge, but Pete adds so many strings on a regular basis, it's going to be hard for translators to keep up at this point.

So I don't know.

and

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Re: Introduction
« Reply #193, on March 16th, 2012, 06:00 PM »
first time, we can use it to compare files

 win-merge.PNG - 107.86 kB, 1361x666, viewed 175 times.


Nao

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Re: Introduction
« Reply #194, on March 16th, 2012, 06:07 PM »
That's how I remade the translation from scratch, but it was still a horrible experience...