Nao

  • Dadman with a boy
  • Posts: 16,061
Anniwersary
« on August 25th, 2011, 08:48 AM »
A year ago, on August 25, 2010, the first commit to the Wedge SVN server was made. I was hoping to get to rev 1000 before the first anniversary, but I tend to commit small bug fixes in a large batch so we 'only' reached the 965 commit milestone.

Well, a year later, what can be said of the project...? It already had a name back then, it still has the same. It had goals and a vision, it still does. Some adjustments were made to our schedule (personally, I decided to give up on a lot of the Noisen.com improvements I was planning to integrate, and will rewrite them later), and other things were pushed into the codebase as we went -- the product of being mainly fueled by passion, instead of money. I know, I know, it's a classic, but it's just the plain truth -- you can't work full time on an unpaid project for a year without some kind of solid passion and commitment. Back when we started the project, I wasn't 100% sure Pete would remain interested in the project in the long run. I was totally wrong, so I'd like to take the opportunity to give a big thumb up to him for being one of the driving forces (the other being me, but I may not say :P) behind the Wedge project, a shining beacon of courage and determination, a herdsman for the nerds, a vanquisher of spaghetti code and... What, I fully expect him to give me the same treatment in return! :niark:

(Oh, and in other news, apparently I'm back in the 'Friends' group at SM.org. Can anyone tell me when this kind of thing happens? :P)

What better way to celebrate the first anniversary than to release a public alpha version! Yes!

Okay, I'm playing with your nerves... There is nothing (yet), but it won't be too long now. As the commit process is now a public one, you've all seen we're still as busy as ever to fix bugs and add new features. I can't honestly see myself release Wedge without having first integrated Aeva into the avatar and attachment system, and I can't work on that before I can fully focus on it. And this month has been doing a very good work at distracting me: Nightwish's fork (interesting ideas, it's definitely going to be the worthiest competitor to Wedge if Nightwish can keep up for another year :D), playing a little gem of a game played Xenoblade (okay, so I passed on other RPGs and JRPGs these last few months because they're time eaters, but the guy made one of my all-time top 3 games so I have to play his titles, even if unrelated to Xenogears), and more generally a personal burnout and declining health (I'm not one to complain, though. These things happen in cycles.)

In short: I don't remember my original schedule, but right now my personal target is for a demo in early September, and an alpha in late September or October. I'm still kind of wary about releasing my code to a general audience. It's our baby you know... We want Harvard for it. Hopefully it'll spawn into Facebook. Or something else.

Re: Anniwersary
« Reply #1, on August 25th, 2011, 08:54 AM »
It's been a hell of a year :)

Just one thing:
Quote
Hopefully it'll spawn into Facebook. Or something else.
I'm going for the something else category since being Facebook is not actually a particularly desirable prospect, seeing how that would give us a reputation for not caring about little details like privacy in favour of making money off users...

Re: Anniwersary
« Reply #2, on August 25th, 2011, 09:21 AM »
Quote from Arantor on August 25th, 2011, 08:54 AM
I'm going for the something else category
I was just referring to The Social Network you know :P I loved that movie... (That, and Zombieland? Jesse Eisenberg FTW.)
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since being Facebook is not actually a particularly desirable prospect, seeing how that would give us a reputation for not caring about little details like privacy in favour of making money off users...
It's only hurting privacy because of monetization concepts, which are going to be important when going public on the market. We don't have that problem, ourselves... Not that we don't like money, but we don't HAVE to monetize it because it's small and it doesn't cost us anything, except for our free time and our souls.

Anyway -- back to topic :P

Re: Anniwersary
« Reply #3, on August 25th, 2011, 09:27 AM »Last edited on August 25th, 2011, 10:23 AM by billy2
Happy Birthday Wedge





I know there are five candles instead of one....... I think you two (and others) deserve the extra four ;)

Re: Anniwersary
« Reply #4, on August 25th, 2011, 09:49 AM »
Happy birthday and congrats! :D

Re: Anniwersary
« Reply #5, on August 25th, 2011, 09:57 AM »
Luv you guys... keep it up!  :cool:

Re: Anniwersary
« Reply #6, on August 25th, 2011, 10:23 AM »
Quote
What better way to celebrate the first anniversary than to release a public alpha version! Yes!
* live627 waits for the people saying they want it...  now


Re: Anniwersary
« Reply #8, on August 25th, 2011, 10:27 AM »
I know... I can be evil when I want. :niark:

Re: Anniwersary
« Reply #9, on August 25th, 2011, 11:06 AM »
Wow.. A year is gone.. And has been a wonderful one for Wedge! I remember the discussions about the name of the project, the fears of being another Yourasoft, the choose of the domain name, the first revs, the list of possible features to implement and the will of everyone to make a great software! Happy birthday Wedge, and a huge Bravo! to Nao & Arantor!! Keep on trolllin'

Re: Anniwersary
« Reply #10, on August 25th, 2011, 11:35 AM »
Who's trollin'!? :P


Re: Anniwersary
« Reply #12, on August 25th, 2011, 01:18 PM »
Many congrats to both of you, I can almost feel the passion you both emit!

Very well done, awesome work.  :cool:

My new domain is just sitting there waiting for Wedge, complete with statement saying so and linking back to here.


Re: Anniwersary
« Reply #13, on August 25th, 2011, 02:12 PM »
CONGRATULATIONS!!!!!     


   

Re: Anniwersary
« Reply #14, on August 25th, 2011, 03:02 PM »
Cheers to Wedge and crew.  :yahoo:

Re: Anniwersary
« Reply #15, on August 25th, 2011, 03:23 PM »
Happy Anniversary

From what I've seen and read you guys have done a great job thus far... keep up the awesomeness