Nao

  • Dadman with a boy
  • Posts: 16,061
Anniwersary
« on August 25th, 2011, 08:48 AM »
A year ago, on August 25, 2010, the first commit to the Wedge SVN server was made. I was hoping to get to rev 1000 before the first anniversary, but I tend to commit small bug fixes in a large batch so we 'only' reached the 965 commit milestone.

Well, a year later, what can be said of the project...? It already had a name back then, it still has the same. It had goals and a vision, it still does. Some adjustments were made to our schedule (personally, I decided to give up on a lot of the Noisen.com improvements I was planning to integrate, and will rewrite them later), and other things were pushed into the codebase as we went -- the product of being mainly fueled by passion, instead of money. I know, I know, it's a classic, but it's just the plain truth -- you can't work full time on an unpaid project for a year without some kind of solid passion and commitment. Back when we started the project, I wasn't 100% sure Pete would remain interested in the project in the long run. I was totally wrong, so I'd like to take the opportunity to give a big thumb up to him for being one of the driving forces (the other being me, but I may not say :P) behind the Wedge project, a shining beacon of courage and determination, a herdsman for the nerds, a vanquisher of spaghetti code and... What, I fully expect him to give me the same treatment in return! :niark:

(Oh, and in other news, apparently I'm back in the 'Friends' group at SM.org. Can anyone tell me when this kind of thing happens? :P)

What better way to celebrate the first anniversary than to release a public alpha version! Yes!

Okay, I'm playing with your nerves... There is nothing (yet), but it won't be too long now. As the commit process is now a public one, you've all seen we're still as busy as ever to fix bugs and add new features. I can't honestly see myself release Wedge without having first integrated Aeva into the avatar and attachment system, and I can't work on that before I can fully focus on it. And this month has been doing a very good work at distracting me: Nightwish's fork (interesting ideas, it's definitely going to be the worthiest competitor to Wedge if Nightwish can keep up for another year :D), playing a little gem of a game played Xenoblade (okay, so I passed on other RPGs and JRPGs these last few months because they're time eaters, but the guy made one of my all-time top 3 games so I have to play his titles, even if unrelated to Xenogears), and more generally a personal burnout and declining health (I'm not one to complain, though. These things happen in cycles.)

In short: I don't remember my original schedule, but right now my personal target is for a demo in early September, and an alpha in late September or October. I'm still kind of wary about releasing my code to a general audience. It's our baby you know... We want Harvard for it. Hopefully it'll spawn into Facebook. Or something else.

Re: Anniwersary
« Reply #31, on August 26th, 2011, 10:35 AM »
With the number of new features, it could easily be SMF 3.0 indeed. :)

Re: Anniwersary
« Reply #32, on August 26th, 2011, 02:11 PM »
Are you implying that SMF gets a lot of new features between releases?

Oh lawd.

Re: Anniwersary
« Reply #33, on August 26th, 2011, 02:15 PM »
Between 1.1 and 2.0 it certainly did. Just that between 2.0 beta/RCs, it didn't. (Though, to be fair, it DID get functional enhancements in each RC starting with 2.0 RC2. The buddy/ignore dialogue didn't exist until RC2, load balancing came UI was in either RC2 or RC3, I seem to remember something else in RC3, RC4 and RC5 brought hook improvements)

Re: Anniwersary
« Reply #34, on August 26th, 2011, 02:19 PM »
Yeah that would be my bad attempt at humor ._.

Re: Anniwersary
« Reply #35, on August 26th, 2011, 02:24 PM »
Oh, the point didn't go unnoticed ;) Just that people have seen the RCs as intermediate releases and have actually been known to ask what new features there are.

Re: Anniwersary
« Reply #36, on August 26th, 2011, 03:47 PM »
Quote from Arantor on August 26th, 2011, 09:07 AM
The database is not any different from RC4 as far as I remember.
BTW -- Wedge.org is running 2.0 RC4 and as you can see from the screenshots, I had no trouble importing it into Wedge... :)

Re: Anniwersary
« Reply #37, on August 26th, 2011, 03:48 PM »
Even with all the custom tweaks you've made to RC4's core :P

Re: Anniwersary
« Reply #38, on August 26th, 2011, 03:53 PM »
Quote from Arantor on August 26th, 2011, 03:48 PM
Even with all the custom tweaks you've made to RC4's core :P
That's because it imports the db, not file edits, no?

Re: Anniwersary
« Reply #39, on August 26th, 2011, 03:58 PM »
Quote from Arantor on August 26th, 2011, 03:48 PM
Even with all the custom tweaks you've made to RC4's core :P
Yep... Of course these tweaks are gone. But they can be re-implemented.

Re: Anniwersary
« Reply #40, on August 26th, 2011, 04:03 PM »
Quote
That's because it imports the db, not file edits, no?
Correct.
Quote
Yep... Of course these tweaks are gone. But they can be re-implemented.
Of course they can. Odds are we'll do at least as cleanly as before, if not more cleanly :)

Re: Anniwersary
« Reply #41, on August 31st, 2011, 07:33 PM »
Congrats guys!

Re: Anniwersary
« Reply #42, on September 9th, 2011, 08:57 PM »
Congrats on 1 year!!  Looking forward to many more years of Wedge!!  Now to catch up on posts after spending a week[1] without power.
 1. August 28th - September 3rd

Re: Anniwersary
« Reply #43, on September 9th, 2011, 09:15 PM »
An offline Borg unit? Must be painful! Sorry, must be 00000000!1

Re: Anniwersary
« Reply #44, on September 9th, 2011, 09:22 PM »
 :lol:

Re: Anniwersary
« Reply #45, on September 9th, 2011, 09:27 PM »
Hey, I'm a sucker for the best of all-- Locutus!