Arantor

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Re: Like/dislike
« Reply #15 on May 12th, 2011, 04:53 PM »
That's almost half the problem: a number of those who are used to it can't see what's wrong with it.
  When we unite against a common enemy that attacks our ethos, it nurtures group solidarity. Trolls are sensational, yes, but we keep everyone honest.


spoogs

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Re: Like/dislike
« Reply #16 on May 12th, 2011, 05:06 PM »
Like this guy  :P
<---- Admittedly tho, I agree much of it doesnt make sense, it's more that I'm use to it so I'm not bothered by it
Stick a fork in it SMF

Nao

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Re: Like/dislike
« Reply #17 on May 12th, 2011, 06:22 PM »
Quote from Arantor on May 12th, 2011, 04:30 PM
That's because it's a disorganised clusterfuck right now.

With an overhaul of structure, from the ground up, that should cease to be a problem.
Given that we're getting close to the alpha sessions, I think now would be a good time to determine if you want the overhaul to be in 1.0 ;)
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 « Everyone knows rock attained perfection in 1974. It's a scientific fact. » (Homer Simpson)

Arantor

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Re: Like/dislike
« Reply #18 on May 12th, 2011, 06:24 PM »
We're coming up to the stage where we could call it 1.0 but to me it feels like something that should be one of the defining elements of our first release, you know?

IOW, that's a hint I should sculpt a bit quicker :P
  When we unite against a common enemy that attacks our ethos, it nurtures group solidarity. Trolls are sensational, yes, but we keep everyone honest.


Nao

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Re: Like/dislike
« Reply #19 on May 12th, 2011, 06:46 PM »
A strong hint :P
Because once 1.0 is out, we can hardly modify the admin area in depth, as it could mean replacing a lot of the hooks etc.
...« I say wedge wedge (in the butt) »
 « Everyone knows rock attained perfection in 1974. It's a scientific fact. » (Homer Simpson)

Arantor

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Re: Like/dislike
« Reply #20 on May 12th, 2011, 06:49 PM »
Now you know why 2.0 didn't :P
  When we unite against a common enemy that attacks our ethos, it nurtures group solidarity. Trolls are sensational, yes, but we keep everyone honest.


Nao

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Re: Like/dislike
« Reply #21 on May 12th, 2011, 06:58 PM »
Well, SMF2 requires a rewrite of many mods in the first place...
At this point, we do not know yet if Wedge2 will be a heavy rewrite, or if we'll try to retain our modder community. After all they'll have been through to make their mods work in Wedge1.... :P
...« I say wedge wedge (in the butt) »
 « Everyone knows rock attained perfection in 1974. It's a scientific fact. » (Homer Simpson)

Arantor

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Re: Like/dislike
« Reply #22 on May 12th, 2011, 07:00 PM »
In which case, let's make the backend as sane as possible in the first place... to minimise the changes that would later come.
  When we unite against a common enemy that attacks our ethos, it nurtures group solidarity. Trolls are sensational, yes, but we keep everyone honest.


Nao

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Re: Like/dislike
« Reply #23 on May 12th, 2011, 07:01 PM »
Up to you to revive the discussion I guess!
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 « Everyone knows rock attained perfection in 1974. It's a scientific fact. » (Homer Simpson)

Arantor

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Re: Like/dislike
« Reply #24 on May 12th, 2011, 07:05 PM »
To a point I almost need to go and just build it rather than floating around and around trying to figure out the best way to do everything, aka holy grail syndrome.
  When we unite against a common enemy that attacks our ethos, it nurtures group solidarity. Trolls are sensational, yes, but we keep everyone honest.


Nao

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Re: Like/dislike
« Reply #25 on May 12th, 2011, 07:57 PM »
That's how I built AeMe in the first place. By doing it first and talking later :P
...« I say wedge wedge (in the butt) »
 « Everyone knows rock attained perfection in 1974. It's a scientific fact. » (Homer Simpson)

Nori

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Re: Like/dislike
« Reply #26 on May 12th, 2011, 10:10 PM »
Seeing as I'm not a developer my opinion probably doesn't matter too much. But I think it might help a bit so here goes. I would say get the backend stuff done for 1.0 because that will be easier on you and the users in the long run. Though I'm guessing a lot more work now. Just my two cents.

Nao

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Re: Like/dislike
« Reply #27 on May 12th, 2011, 11:07 PM »
Problem is, I'm relatively okay with the current admin setup so I'm waiting on Pete to share his vision of the new admin area. Considering the amount of work involved, I'm not sure we'd be able to pull it off in a timely manner. That's the only thing I'm worried about -- the redesign itself, I'm positive it can be impressive.
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 « Everyone knows rock attained perfection in 1974. It's a scientific fact. » (Homer Simpson)

Road Rash

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Re: Like/dislike
« Reply #28 on May 12th, 2011, 11:09 PM »
For your consideration - forums are a means of communicating, like/dislike (thumbs up, thumbs down) communicate nothing and allow disagreements without explainations. I would prefer that if there is an agreement or disagreement the person would express that opinion rather than to annonomously like/dislike. Discussions are a 2 way street, why nub it into a oneway street?
Stick a FORK in it, it's done.
(Error 69) No Seniors Porn Found Here

Nao

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Re: Like/dislike
« Reply #29 on May 12th, 2011, 11:13 PM »
See, there are plenty of forums where some people 'do all the work', they provide a service in their posts, and all they ask in return is a word of thanks. Often, people are just too lazy to even do that (or too shy, or whatever.)

And you get these Thank You mods that allow them to just say thank you. That's one of the reasons to do this. (Of course, in this case, one may want to disable the Dislike feature.)
...« I say wedge wedge (in the butt) »
 « Everyone knows rock attained perfection in 1974. It's a scientific fact. » (Homer Simpson)