Looking for volunteers to test the Wedge private alpha!

Arantor

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Dismal Shadow

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live627

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Arantor

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Powerbob

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Zootalaws

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Arantor

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Zootalaws

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Arantor

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eolith

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Re: Looking for volunteers to test the Wedge private alpha!
« Reply #144, on February 25th, 2013, 04:08 AM »
I hope this isn't too late. My gaming community is switching from focus on a single game to more of a general gaming community, so I'm planning on changing our URL and would like to get Wedge started on the new URL to run in parallel with my SMF forum until such time as it's good enough to go live for my small community. I know I haven't posted a lot, but I've been watching since 2011.

1 - Since May, 2009

2 - Currently, my forum is www.exile-tor.com/forum - I've modified the theme myself, do all the admin myself.

3 - Daily will be variable for me personally, but I can put something like 5 hours weekly of my own time (wife overseas, kids, working), but I have 20+ members on weekly, if not daily, and most of them would be willing to help test a new system.

4 - I'd really like to see importing of SMF data, but I figure that's not likely to be an existing issue. Next, being able to theme my forum to my (and my users' tastes) is pretty important to me. I've extensively modified my SFM forum theme personally. I'd also like to test a donation system, because I cover all the costs for my gaming community (mumble, hosting, etc). If there are any gaming related features (integration with a mumble server, tracking games played, characters in each game, etc) I'll definitely put those to work.

5 - I wish I had a fez. I'd wear it to work on my birthday. Now that's an excellent idea, actually... I'll have to get a Tardis on my desk, too...

Other stuff that might be relevant: I am a Business Analyst, just moved from PNC to HP, I've worked quite a bit with SQL in a development environment (not as a developer so much as requirements gathering and testing, so not an SQL expert). So I'm comfortable with SQL and have used PHPAdmin and MySQL directly on my forums to create some other database tools like tracking crafting and characters for the game my community was focused on.

Allan

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Re: Looking for volunteers to test the Wedge private alpha!
« Reply #145, on February 27th, 2013, 03:17 PM »Last edited on February 27th, 2013, 03:47 PM
1 - How long have you been a SMF user? (Approximately...)
Off and on fo since 2006

2 - If you're planning to use Wedge on a live forum, post its URL.
Nope test forum for now
I could put this on a theme site I was thinking about creating, would be live but a new site.

3 - How much daily time you think you can devote to testing Wedge. (If you're planning to use it on a live forum, you can also rely on your users to help test it.) Please keep in mind that we'd like to keep the private alpha period relatively short (no more than a couple of weeks would be ideal), so I'm really asking about the next couple of weeks mainly. (Well, at least the first couple of weeks after the initial release.)
Some days only an hour others days a couple of hours


4 - Is there a feature in Wedge that you're most interested in? Something you'll focus your testing on, etc... Or just something you're just excited to use!
I like making theme and wanted to test that also I would like to use the system as a whole.

5 - If you're a hot young lady, post a picture of you, preferably on a boat (in front of a boat is also acceptable), or in an administration building's waiting line. Extra points if you're wearing a Fez on your left hand. Fezzes are cool.

Never heard of a Fez :hmm:
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txcas

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Re: Looking for volunteers to test the Wedge private alpha!
« Reply #146, on March 22nd, 2013, 04:06 AM »
1 - How long have you been a SMF user? (Approximately...)
Since February 2010.

2 - If you're planning to use Wedge on a live forum, post its URL.
http://www.dfwshoots.com - Will create a sandbox forum first, if everything works fine we will go live.

3 - How much daily time you think you can devote to testing Wedge. (If you're planning to use it on a live forum, you can also rely on your users to help test it.) Please keep in mind that we'd like to keep the private alpha period relatively short (no more than a couple of weeks would be ideal), so I'm really asking about the next couple of weeks mainly. (Well, at least the first couple of weeks after the initial release.) 
1 hour a day in the sandbox, but will go live ASAP with about 1,000 users.

4 - Is there a feature in Wedge that you're most interested in? Something you'll focus your testing on, etc... Or just something you're just excited to use!
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WasdMan

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Re: Looking for volunteers to test the Wedge private alpha!
« Reply #147, on March 26th, 2013, 08:21 PM »
Hi everyone.

Candidates will also be tested on. Although I'm not a girl, just a guy forties.

Semi-professional since 2009 to deal with the SMF-out. Fordítgatok packages, and some have even made ​​myself.

Forum: www.smf-portal.hu available. This is a Hungarian community. My name is Lajos Norbert there.

2-3 hours a day to deal with the topic, and if possible the Wedge system could be this much.

LG965

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Arantor

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Re: Looking for volunteers to test the Wedge private alpha!
« Reply #149, on March 26th, 2013, 10:45 PM »
Quote from Arantor on December 23rd, 2012, 05:27 AM
As said before, people who have joined pretty much just to ask if they can participate aren't really the people we're interested in. They're a certain kind of people, a group of people who have historically been observed to ask and get but not contribute anything meaningful - and why should they? They've got their shiny.

I'll say this again: if you want to help, demonstrate a willingness to do so. Asking for beta tester access isn't the way to help us - because if you can't be bothered to contribute to conversations much, you probably aren't going to contribute much in the way of testing. As it stands, the trend is holding up this time as well.

If you do want to help and are prepared to spend some time, read the discussions that have gone on. Add your thoughts - and don't just add '+1' or 'Great idea' comments. Tell us why you think they're great ideas. Or why they're not. There are people around here who think Nao and I can't do any wrong. Those people either don't know us well enough or don't watch what's going on - we make mistakes, errors of judgement and so on. The trick is that we recover and figure out what the best path is.

I guess what I'm getting at is that we don't need people much who are interested in the destination. We need people more who are interested in the journey as well, who are interested in looking at what we're suggesting, and being prepared to say it's wrong if it's wrong. We may not agree to start with, but at least if you're willing to tell us something's wrong, we might be able to fix it. And that begins BEFORE releases. That happens during development.

Participating in our discussions is at least as important as any amount of beta testing, and in the long run possibly more so.
* Arantor notes little has changed in 3 months...