Artur

  • Long time no see wedge.
  • Posts: 43

Arantor

  • As powerful as possible, as complex as necessary.
  • Posts: 14,278
Re: Nao in SMF2 Credits
« Reply #1, on August 4th, 2011, 02:27 PM »
Yeah, we knew about it. I'm there too, incidentally, under Customizers.

Had it not happened, I think there'd have been more vocal commentary about it...
When we unite against a common enemy that attacks our ethos, it nurtures group solidarity. Trolls are sensational, yes, but we keep everyone honest. | Game Memorial

Artur

  • Long time no see wedge.
  • Posts: 43
Re: Nao in SMF2 Credits
« Reply #2, on August 4th, 2011, 02:32 PM »
A found you. So you know, I see. I just thought I'd share with you, as I didn't saw some topic about it. After all the stuff that happened I think it's a nice step to do something like this.

Arantor

  • As powerful as possible, as complex as necessary.
  • Posts: 14,278
Re: Nao in SMF2 Credits
« Reply #3, on August 4th, 2011, 02:38 PM »
Not really nice on their part - he's been there since RC5 for definite and probably even RC4 before that, as in he was added when it was all working out, and there would have been an outcry had he been removed.

Nao

  • Dadman with a boy
  • Posts: 16,079
Re: Nao in SMF2 Credits
« Reply #4, on August 4th, 2011, 03:13 PM »Last edited on August 4th, 2011, 03:30 PM by Nao/Gilles
Quote from Artur on August 4th, 2011, 02:32 PM
A found you. So you know, I see. I just thought I'd share with you, as I didn't saw some topic about it. After all the stuff that happened I think it's a nice step to do something like this.
They added me, I believe after I complained about it several times :P

And later they added Brett Flennigan. The odd thing being that I made over 50 commits to the SMF codebase and fixed dozens of bugs during the two months they 'had' me (in every sense of the word.)
Brett, as far as I know, has never made a single commit to SMF. I have no idea why he's listed next to me. Perhaps so I wouldn't feel too "lonely" in that category. How kind ::)

Artur

  • Long time no see wedge.
  • Posts: 43
Re: Nao in SMF2 Credits
« Reply #5, on August 4th, 2011, 08:03 PM »
Well... but as far as I can see you are still in there, so :)

Nao

  • Dadman with a boy
  • Posts: 16,079
Re: Nao in SMF2 Credits
« Reply #6, on August 4th, 2011, 08:11 PM »
BTW... All SMF-related posts should be in the 'SMF' board. It's there for a reason -- that's the only place where we'll tolerate discussions about the 'past', so that those who don't like reading this kind of topic can easily skip them.

runic

  • To be or not to be that is the question ....
  • Posts: 54
Re: Nao in SMF2 Credits
« Reply #7, on August 4th, 2011, 09:47 PM »
* runic goes to make commit that removes Nao :P

nah i couldnt do that... some on team may take this post as serious aswell ... shame on them that do

Arantor

  • As powerful as possible, as complex as necessary.
  • Posts: 14,278
Re: Nao in SMF2 Credits
« Reply #8, on August 4th, 2011, 10:06 PM »
Quote from runic on August 4th, 2011, 09:47 PM
* runic goes to make commit that removes Nao :P

nah i couldnt do that... some on team may take this post as serious aswell ... shame on them that do
I don't think it'd make a lot of difference unless they're going to release 2.0-final-second-attempt that includes some bug fixes...

DoctorMalboro

  • I like rounded borders.
  • Posts: 316
Re: Nao in SMF2 Credits
« Reply #9, on August 5th, 2011, 12:08 AM »
The credits in spanish are quite poor in quality...

I think that the credits involve everyone who worked in 2.0 in future or past...

Arantor

  • As powerful as possible, as complex as necessary.
  • Posts: 14,278
Re: Nao in SMF2 Credits
« Reply #10, on August 5th, 2011, 12:16 AM »
It basically includes anyone who's been on the team in the last 5 years.

Eros

  • I has a thought. Be afraid.
  • Posts: 56
Re: Nao in SMF2 Credits
« Reply #11, on August 5th, 2011, 04:06 AM »
Well, if nothing else, if people google 'René-Gilles "Nao" Deberdt' wedge comes up the first page of the results which migh help the popularity of wedge a wee bit. xD
18+ Roleplay Forum <- hopefully running Wedge when it is ready.

Yaoi RP Forum <- hopefully running Wedge when it is ready.

Nao

  • Dadman with a boy
  • Posts: 16,079
Re: Nao in SMF2 Credits
« Reply #12, on August 5th, 2011, 07:23 AM »
Finding Wedge is no problem. I took the most generic domain name for it after all. The hard part is knowing it exists...

ccbtimewiz

  • Posts: 10

Eros

  • I has a thought. Be afraid.
  • Posts: 56
Re: Nao in SMF2 Credits
« Reply #14, on August 6th, 2011, 05:21 AM »
Quote from Nao/Gilles on August 5th, 2011, 07:23 AM
Finding Wedge is no problem. I took the most generic domain name for it after all. The hard part is knowing it exists...
I guess I'm the only one who randomly google's people's name in the credits of open source software that I use?

Damn.