Dismal Shadow

  • Madman in a Box
  • Me: Who is Arantor? Cleverbot: It stands for time and relative dimensions in space.
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“I will stand on my ground as an atheist until your god shows up...If my irreligious bothers you much, and if you think everything I do is heresy to your god I don't care. Heresy is for those who believe, I don't. So, it isn't heresy at all!


   Jack in, Wedge,
   EXECUTE!

Nao

  • Dadman with a boy
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snoopy-virtual

  • Posts: 152
Re: SMF 2.0 final THIS MONTH?
« Reply #152, on June 3rd, 2011, 05:12 PM »
Quote from Nao/Gilles on June 3rd, 2011, 04:27 PM
Quote from snoopy-virtual on June 3rd, 2011, 04:10 PM
Mmmmm wait a sec. The sooner they release 2.0 the sooner I can get a Wedge pre-alfa or something similar ain't it?
Not really...
The sooner everyone will get screenshots and a demo site, yes. As for distributing an alpha, I don't want to tie our release to any SMF release dates. I've been working on it for 9 months -- the goal has always been to release this summer, although it was even starting to look unlikely that SMF2 would be out by then...
Well, I suppose that if you are planning to give us a private alfa version it won't matter if 2.0 is out or not, but for a public release I suppose you would need to wait for the change of license.
Quote from DoctorMalboro on June 3rd, 2011, 04:35 PM
When you say summer, which month are you talking about? Here summer's in december...
Bloody Argie ...  :lol:
Quote from Nao/Gilles on June 3rd, 2011, 04:59 PM
29 degrees Celsius here in Paris. Well 27 right now.
21 here (love the Mediterranean)  :eheh:

Nao

  • Dadman with a boy
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Re: SMF 2.0 final THIS MONTH?
« Reply #153, on June 3rd, 2011, 06:03 PM »
Quote from snoopy-virtual on June 3rd, 2011, 05:12 PM
Well, I suppose that if you are planning to give us a private alfa version it won't matter if 2.0 is out or not,
I'd rather not distribute, even to Friends, an alpha until SMF is out.

I could make a common admin account at the demo website, though...
Quote
21 here (love the Mediterranean)  :eheh:
I'd be living in Italy or Greece, were I comfortable with speaking another language on a daily basis... But I'd have to learn them first. Even my Spanish is so rusty my dog probably speaks it better than me. :P
My dream is to live in New Caledonia. Looks beautiful, perfect weather (20-30° all year), and it's French. But it's far, far away...

CJ Jackson

  • I got myself a new iPad, a different world to the iPhone!
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Re: SMF 2.0 final THIS MONTH?
« Reply #154, on June 3rd, 2011, 07:02 PM »
Quote from Nao/Gilles on June 3rd, 2011, 06:03 PM
My dream is to live in New Caledonia. Looks beautiful, perfect weather (20-30° all year), and it's French. But it's far, far away...
And it's near an earthquake plate, with a possible risk of tsunami, at least it's not as bad as New Zealand, which is on the plate.

I prefer having season, so I'm going for Canada, BC and it has the same problem as New Zealand.

Rustybarnacle

  • Posts: 38

snoopy-virtual

  • Posts: 152
Re: SMF 2.0 final THIS MONTH?
« Reply #156, on June 3rd, 2011, 07:38 PM »
Quote
I'd rather not distribute, even to Friends, an alpha until SMF is out.
That was my point in the first place. The sooner they release 2.0 the sooner I get an alfa.  :eheh:
Quote
I could make a common admin account at the demo website, though...
A little risky if 2 or 3 of us are playing with it at the same time, straining the software to the limits trying to find if it would break somehow. No one would know for sure who broke it and when. (But a good idea if we just make sure that it's only one of us playing with it at a time). (And with a good security copy of the DB stored somewhere  :eheh: ).

After waiting for so long I don't mind to wait a little longer and do things properly. (It's a lot easier to find bugs when you have the code at the same time you are playing with the software).

And anyway my main concern just now (apart from looking for bugs) is the anti-spam security.

My theory just now is that (with all the new implements Arantor has done in the code) we won't need to change my anti-spam mods in SMF and convert them into Wedge plug-ins.

Maybe I will do that anyway some time but just as a practice exercise (to learn how to create Wedge plug-ins) but not as a real necessity. (Maybe good only for "too paranoid" kind of people).

Anyway, to see if this is true or not, the only way I have is to check it in a "real life" forum. That's it: to create a test Wedge forum and send to it hundreds of thousands of different spam-bots and hack-bots and see if any of them manage to get through. (And maybe create a few more logs to see exactly what they manage to do and what they don't).

MultiformeIngegno

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CJ Jackson

  • I got myself a new iPad, a different world to the iPhone!
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Rustybarnacle

  • Posts: 38
Re: SMF 2.0 final THIS MONTH?
« Reply #159, on June 4th, 2011, 01:34 AM »
I don't know of any off the top of my head so the head hunters are likely the way to go.  I got my job through Eagle but I'm in tech support, I don't know if they hunt web devs for sure but I think they do.

DirtRider

  • All truth, in the long run, is only common sense clarified.
  • Posts: 303
Re: SMF 2.0 final THIS MONTH?
« Reply #160, on June 4th, 2011, 04:10 PM »
Well the few forums I still look after running SMF will not be updated until such time that wedge is released. I am really done with SMF, just had enough all round with them 
“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)

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Farjo

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Re: SMF 2.0 final THIS MONTH?
« Reply #161, on June 5th, 2011, 01:39 PM »
That's an attractive option, however we are currently running Yuku and I want to get off them as soon as SMF 2's gold is released and hope that a potential conversion to Wedge will be easy on the members.

As an aside, they would appear to be getting close again. Here's a 2 + (2/3 + 2/3 + 2/3) which may or not add up to 4.

In this thread by Powerbob, Illori says that the languages have to be updated to get rid of the "LLC" on the British (and other languages') screens.

And in this thread SiNaN says "...the only issue that was blocking the release was related to OpenID and it was dealt with yesterday"
So I assume  that SMF 2.0 is "ready", and...
I assume that as normal they will update the sm.org site with new updated proposed gold version (nupgv) a few days before releasing it - as per 'standard procedure', and...
I assume that this nupgv will have the language updates to which Illori refers.

Therefore when the LLC disappears from the British (and other languages') screens, the Gold version is only 2 or 3 days away  :eheh:

Arantor

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Re: SMF 2.0 final THIS MONTH?
« Reply #162, on June 5th, 2011, 01:45 PM »
Language updates are actually irrelevant compared to the core release. If the OpenID issue was the only blocker, there is no reason for them to delay it now, unless they're going to fix more bugs - but they can't seem to make up their mind what they're going to fix, or not.
When we unite against a common enemy that attacks our ethos, it nurtures group solidarity. Trolls are sensational, yes, but we keep everyone honest. | Game Memorial

Aaron

  • Posts: 356
Re: SMF 2.0 final THIS MONTH?
« Reply #163, on June 5th, 2011, 02:20 PM »
Assuming the dev that manages the release process actually has the time required. Believe me, it's not an easy process -- it's become more complicated over the years and no-one has taken the time to simplify/automate it -- last time I was involved (which, admittedly, is some time ago), it was a lot of manual work, so I don't envy the one in charge of it now.

I'll be glad when it's out at last.
"The entire British Empire was built on cups of tea … and if you think I'm going to war without one, mate, you're mistaken."

Arantor

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