[Plugin] Facebook for Wedge

Dragooon

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[Plugin] Re: Facebook for Wedge
« Reply #30, on March 26th, 2012, 02:29 PM »
Quote from Nao on March 26th, 2012, 02:28 PM
Quote from Dragooon on March 26th, 2012, 01:55 PM
Honestly, I suck at providing support and updates for my plugins and mods, so I try and make it fairly feature complete at first so that I don't have to do much to maintain it. For the same reason I'm afraid of it being an official plugin, not that I mind it being one.
Official = the team maintains and supports it ;)
If you want, of course!

I think I did a good job of maintaining and supporting your SMF Media Gallery ;)
Hey, I did stuff too :P....
Ofcourse, I'd love that.
The way it's meant to be

Arantor

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[Plugin] Re: Facebook for Wedge
« Reply #31, on March 26th, 2012, 07:04 PM »
Dragooon, I completely understand your position; this is pretty much the same stance I take - if I build it well enough it should stand alone without needing much support later on :)
When we unite against a common enemy that attacks our ethos, it nurtures group solidarity. Trolls are sensational, yes, but we keep everyone honest. | Game Memorial

Dragooon

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  • Posts: 1,841
[Plugin] Re: Facebook for Wedge
« Reply #32, on December 3rd, 2012, 08:13 PM »
Did a very quick test run of this on current trunk and it seems to work fine without any changes (which is very surprising and awesome BTW). Uploaded to AeMe, but it CAN and probably WILL crash and burn. Hopefully it doesn't :P
[Plugin] Re: Facebook for Wedge
« Reply #33, on June 28th, 2013, 02:46 PM »
* Dragooon wonders if this thing still works with Wedge.

Nao

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[Plugin] Re: Facebook for Wedge
« Reply #34, on June 28th, 2013, 04:34 PM »
Am I supposed to install it and try to break the site, or something..? ;)

Dragooon

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[Plugin] Re: Facebook for Wedge
« Reply #35, on June 28th, 2013, 05:22 PM »
Quote from Nao on June 28th, 2013, 04:34 PM
Am I supposed to install it and try to break the site, or something..? ;)
Hehe, nope. I'll test it in a few days and see if it needs some fixing.

Nao

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[Plugin] Re: Facebook for Wedge
« Reply #36, on February 5th, 2014, 01:52 PM »
Lol... I totally forgot about this topic. I saw it in the 'Top liked topics' stat area. (There's a post of mine in area that got liked a lot.)

The repo is actually public:
https://github.com/Dragooon/WeFB

It's just that it hasn't been updated in 2 years, meaning it's not compatible with Wedge right now, because of all the code changes.
I'll just it a try ASAP, though. Once I get it working, I'll move it to the plugins repo.

Everyone happy with that? ;)

Farjo

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Nao

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[Plugin] Re: Facebook for Wedge
« Reply #38, on February 5th, 2014, 03:08 PM »
It's progressing. The plugin is now installed as a test on my local forum, but it's not showing anything yet. Still, installing it wasn't straightforward, so first step is done.
[Plugin] Re: Facebook for Wedge
« Reply #39, on February 5th, 2014, 05:49 PM »
Okay, managed to go through the login process after fixing many problems...

So, just go to say:

- It's awfully slow on the Facebook side. I don't know why. It took like 10 seconds to load...
- Facebook asks you for permissions, one by one. How stupid is that..!
- If I refuse a permission, I'm still logged in, but the plugin doesn't say anything special.
- And now for the most amusing thing... Once I'm logged in, I'm faced with a special plugin page that tells me my name, fills in the user name (from Facebook), offers me to change it and, wait for it... Enter a password. Then verify it. And if I don't enter a password, I'm sent back to the password page.

Meaning this process:

- Actually takes a lot longer than a regular registration process,
- Completely bypasses the Registration agreement (it's okay if you're already a user of course, but... On the first registration..?!)
- Doesn't save you from choosing a password. I don't know why this is of any use. Security this, security that... What's the point? An admin is never going to login via Facebook anyway... And who says it isn't a safe process?

All in all, I'm quite disappointed.
I'll commit the plugin, and enable it here for 'testing', but I don't have much hope in it until it gets improved, namely:
- showing the registration agreement, at least on the page that asks for a password,
- not making a password mandatory,
- telling you what Wedge can do if you refused some permissions,
- allowing you to choose your permissions from the start (not sure..?),
- adding a Facebook profile link somewhere in your profile,
- getting more data from Facebook if possible, such as website link..?
- allowing you to get your list of friends, and see who's already there.

Phew...

Shitiz, you still there? :P

Farjo

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[Plugin] Re: Facebook for Wedge
« Reply #40, on February 5th, 2014, 07:51 PM »
:-/
My current hostel's internet is poor but I will test what I can later this week.

We don't have a user agreement so that's no problem :)

madfitz

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[Plugin] Re: Facebook for Wedge
« Reply #41, on February 5th, 2014, 08:08 PM »
I just installed it and when activated I get this:

httpp://mydomain.com/index.php?action=admin;area=plugins
2: Invalid argument supplied for foreach()
File: /home/username/public_html/mydomain/gz/app/Subs-Plugins.php
Line: 828

That path... gz/app/

Should be core/app surely? :hmm:

Nao

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[Plugin] Re: Facebook for Wedge
« Reply #42, on February 5th, 2014, 09:56 PM »
No, it's gz/app. Don't worry about that. It's the cache.

And yes, this error exists because of an old Pete bug in plugins. I think I pushed that commit to the repo this afternoon, so you just need to update it.
It might not work entirely though, because I left a file aside until my next push (ManagePlugins.php has the same bugs as Subs-Plugins.php). I'm going to test my new GitHub plugin, see, and I want to have something to commit to be sure... :P

madfitz

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[Plugin] Re: Facebook for Wedge
« Reply #43, on February 5th, 2014, 11:00 PM »
I believe it was the latest version but I'll wait it out for a working version. Thanks :)

Nao

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[Plugin] Re: Facebook for Wedge
« Reply #44, on February 6th, 2014, 12:44 AM »
It was definitely pushed this afternoon. ;)

The last push (from a couple minutes ago) fixes the same bug in the plugin homepage. Should be all good, now. Keep me posted.

I'm late for bed by over an hour... Sleepy time is important. It keeps Nao in shape for the next day of work.