Poll

Best font for the logo..?

Nao

  • Dadman with a boy
  • Posts: 16,082
Re: Logo Madness (Was: New revs)
« Reply #165, on November 26th, 2010, 11:08 AM »
- 3D illusion: agreed, but it's a mockup, right? Again I'm bad at picture editing... I do most of my works without layers (I'm just not used to using them.) I originally tried with a bigger version of the wedge but it didn't work. Maybe with a very small version...
- Colors are good but too dark IMHO (and yes, I know mine is too dark, too, it needs at least a 30% or 50% gamma upping). Also, why prolong the 'd' when you can simply resize your pic to 75% horizontally and 80% vertically, like I do? I'm still gonna keep that size you know :) It's the perfect one for the header, or pretty much. Font: I prefer mine. We're looking at a slogan that doesn't distract attention too much, and a serif font is not good for that. Also, the "H" sticks too close to the "g" curve. Things like that... The g's curve goes too much to the right, it might work better with no text (slogan) to the right of it. Generally, I think the best place for the slogan is the lower left, making sure it doesn't go outside the bounds of the logo itself. I also like having a "pause" in the text, but that can also be achieved by turning your comma into a period.
- Slogan: I don't know, I just don't... I'm trying to stick with Pete's suggestion that the last word should start with an "F", so I was quite happy I found something that works without sounding like it's a fabricated slogan... I mean, "Simple math for you" is a proper expression. It works as a sentence, as a motto, while "Simple math fortunately" (or anything like that) does sound like it's been built purposedly for the acronym. You know, like "TARDIS" is supposed to mean "Time and relative dimension in space"... No one will make me believe they didn't try to put an acronym in TARDIS *after* they came up with the name... Eheh.

I hope I'm not too hard on you :^^;:
Re: Logo Madness (Was: New revs)
« Reply #166, on November 26th, 2010, 11:32 AM »
Quote from Bloc on November 26th, 2010, 11:20 AM
This is not an attack on you, Nao - but you do display a need to control everything.
Hmm... Yes, I do.
It's not an attack, it's the simple truth.
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Under such circumstances I don't see I can be of any real help here.
Well you did provide many of the concepts I enjoy in the current logo...
You could also share your ideas on other details. The banner for instance -- I spent several hours trying to figure out a way to integrate the logo into a simpler background... I came up with the "inverted colors on a stripe of light colors" concept, sort of a flow of ideas, uninterrupted even by the sidebar on the left. Yes, I did think about that crap a lot ahah. I didn't see any feedback on the banner itself.
Same for the team badges... I made recent changes to apply your Wedge icon to them. I changed the borders slightly to make them 'blend' in with the badge color, to give a feeling that the wedge's "arrival" into the badge is making the individual badge blend in with the team altogether. Yes, yes, yes, I promise I thought of all of that crap! :P Again, no comments on the badges...
It's not a problem but please don't say you can't help when you're so obviously more skilled at design than I am.
I'm constantly struggling to accept your designs, because that's what I've been doing since I became accustomed to your work on Curve. I first reject things, and then I try to think again.
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Maybe its better if I'll await the official versions and start exploring theme possibilities then. TBH I have had my share of trying to get *any* team to accept new things, especially in the visual area. Works better for me, and saves us from getting tangled up in un-needed discussions. Go with what you feel, Wedge is after your baby. :)
As of now, with Pete being MIA, it's an orphan... It could really use some extra action in other fields!

Just like we discussed with the theme overhaul... It's certainly something I'm going to initially reject, but I'll do my best to consider your work as a whole. There has to be room for both *logic* (i.e. UI and thematic concerns) and *art* (i.e. exploring new concepts) in something. It's just that the logic in me is so incredibly tough that the room I make for art is usually an afterthought. This is where you come in ;)
Re: Logo Madness (Was: New revs)
« Reply #167, on November 26th, 2010, 11:50 AM »
Something like that...? Details, details, boring I know!
I'm still trying to figure out a way to put our 'icon' back into the logo. Maybe to the left or right of it, not trying to interact with the text at all, would be best, I don't know...

📎 wedgeattempt.png - 9.32 kB, 200x60, viewed 350 times.

Re: Logo Madness (Was: New revs)
« Reply #168, on November 26th, 2010, 12:02 PM »
I'm really that bad..... :^^;:
(And yes, I quickly patched up the "we" to avoid multiplying the number of "points of interest" in the logo. Minimal is better.)

📎 wedgelaughable.png - 12.55 kB, 173x106, viewed 353 times.

Re: Logo Madness (Was: New revs)
« Reply #169, on November 26th, 2010, 12:04 PM »
Quote from Bloc on November 26th, 2010, 10:48 AM
The first..hm,it doesn't quite work, as the 3d illusion is lost somewhat when the the 3d object itself is behind the text.
Do you think it'd work without the shadow (or the shadow placed elsewhere), and with your 'g'?

spuds

  • Posts: 94
Re: Logo Madness (Was: New revs)
« Reply #170, on November 26th, 2010, 03:40 PM »
Trying to get folks to agree on color etc is a bit like herding cats, good luck !

For my taste I liked bloc's darker colors, reads stronger and therefore more powerful,

I like the later placement of the tag line so its in the bounds of the logo, provides a bit more order. 

I don't like the 3D wedge element *with* the rest of the logo, as it just gets to busy at that point, I'd reserve that for thinks like the badge, faviocn, etc



Nao

  • Dadman with a boy
  • Posts: 16,082
Re: Logo Madness (Was: New revs)
« Reply #171, on November 26th, 2010, 04:10 PM »
Quote from spuds on November 26th, 2010, 03:40 PM
I like the later placement of the tag line so its in the bounds of the logo, provides a bit more order.
I've replaced the current homepage logo with the new one, without wedge icon. I have to say that the icon not being there looks okay at this point, but it's still missing a little something.
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I don't like the 3D wedge element *with* the rest of the logo, as it just gets to busy at that point, I'd reserve that for thinks like the badge, faviocn, etc
But it doesn't work so well as a favicon, unfortunately. 16x16 is really too small for it.
Quite surprising, given that the more complex wheel-with-cog icon worked very well.

More tries...
Posted: November 26th, 2010, 04:04 PM

Lol for #3.

📎 wedgeleft.png - 12.82 kB, 229x77, viewed 360 times.

📎 wedgeattempt2.png - 11.41 kB, 186x82, viewed 356 times.

📎 sowhat!.png - 11.55 kB, 169x71, viewed 354 times.


Arantor

  • As powerful as possible, as complex as necessary.
  • Posts: 14,278
Re: Logo Madness (Was: New revs)
« Reply #172, on November 27th, 2010, 03:10 AM »
* Arantor likes everything he's seen, none of them jumping out hugely in a bad way, they're all pretty awesome :)
When we unite against a common enemy that attacks our ethos, it nurtures group solidarity. Trolls are sensational, yes, but we keep everyone honest. | Game Memorial

Nao

  • Dadman with a boy
  • Posts: 16,082
Re: Logo Madness (Was: New revs)
« Reply #173, on November 27th, 2010, 11:49 AM »
They're all awesome but both Bloc and I aren't happy..... :^^;:

Okay... How's that for a favicon?
Sometimes, simple is best :P

:edit: Works great here... Yay! Using as new favicon for wedgeforum. Icon problem solved, ahah!

📎 we.png - 0.69 kB, 16x9, viewed 342 times.


MultiformeIngegno

  • Posts: 1,337

Nao

  • Dadman with a boy
  • Posts: 16,082
Re: Logo Madness (Was: New revs)
« Reply #175, on November 27th, 2010, 01:37 PM »
Yeah, I think so, too...
The good news is, I'm no longer looking for a proper icon then. We have our icon, it says "we". As in "we're doing this together". (Well, wishful thinking :P)

Arantor

  • As powerful as possible, as complex as necessary.
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Re: Logo Madness (Was: New revs)
« Reply #176, on November 27th, 2010, 01:38 PM »
I'm up to rev 279 right now :P After that, I'm going to crack on with adding the drafts stuff because I've been putting that off for far too long.

Nao

  • Dadman with a boy
  • Posts: 16,082
Re: Logo Madness (Was: New revs)
« Reply #177, on November 27th, 2010, 01:54 PM »
Honestly, I'd recommend you make a diff patch out of the "inline JS movements" revs, there are many of them and many times I fixed issues rev after rev, so when you'll be analyzing a rev to find a bug, you'll want to hold until you can confirm it wasn't fixed later... Basically it's going to be messy for you.

+1 for drafts, really.

Yesterday night I wasted an hour here BECAUSE of the autosave... I swear to you :lol:
Actually I was waiting for live627 to post a message he'd been writing for an hour. Then I contemplated the fact that after one hour it wasn't done and he was still logged as "posting on...". Then it struck me: heck, he must have left his tab open and postponed the actual writing to later, but the auto-save didn't notice that nothing had changed at all... Brings us back to our earlier conversation about that ;)

Arantor

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Re: Logo Madness (Was: New revs)
« Reply #178, on November 27th, 2010, 02:21 PM »
At about the same point I looked at the notes and realised that was the way to go, so I'm just staring at a major unified diff (per file, at least)

add_js is pretty neat, though I did get confused looking at the editor changes when seeing add_js, followed by several $context['footer_js'] changes immediately thereafter - mostly because until I saw what add_js was doing, it never occurred to me that it might be adding <script> (even though I'd already read that!)

In which case, it seems there's a bug in ManageMail which does use add_js to add bits in the middle of a function...

What we could do there, maybe, is provide a second parameter to add_js, whether to add <script>, true by default - but likely that would be a touch slower, and probably not that much more readable.


As for drafts, I got a bunch of things about that, e.g. localStorage, with option to force using AJAX (if you move between computers habitually, for example)

Nao

  • Dadman with a boy
  • Posts: 16,082
Re: Logo Madness (Was: New revs)
« Reply #179, on November 27th, 2010, 04:42 PM »
OT pawa.
Quote from Arantor on November 27th, 2010, 02:21 PM
add_js is pretty neat, though I did get confused looking at the editor changes when seeing add_js, followed by several $context['footer_js'] changes immediately thereafter - mostly because until I saw what add_js was doing, it never occurred to me that it might be adding <script> (even though I'd already read that!)
Don't worry about all of this. You're just in a situation where you're a bit behind and you're trying to catch with the way I envisioned things commit after commit, and you're actually following the same train of thoughts ;) So just don't bother and do that unified diff eheh.
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What we could do there, maybe, is provide a second parameter to add_js, whether to add <script>, true by default - but likely that would be a touch slower, and probably not that much more readable.
No second parameter to add_js, because that would force us to set the first parameter as an array. And we don't want that... We want something easy to program for modders. add_js('my', 'code', 'is', 'cool.');
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As for drafts, I got a bunch of things about that, e.g. localStorage, with option to force using AJAX (if you move between computers habitually, for example)
Yup, I guess it'd be a good idea to offer the ability to disable localStorage...
Also, don't forget to automatically delete drafts after a set time. (Would one week be enough?)
Just FYI, last time I checked, I had 15+ pages worth of drafts here. And no I don't have any tabs open with messages under construction. Maybe needs a "delete all" function somewhere.