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Messages - godboko71
136
Plugins / Re: Calendar
« on December 5th, 2012, 03:08 AM »
Reusing code only works if its right for the project, you are a smart man and between you and Nao you all know what is best for your project.
137
Off-topic / Re: Play the Alpha version of a RTS space game
« on December 4th, 2012, 02:41 AM »
Quote from Arantor on December 4th, 2012, 01:36 AM
I mean, don't get me wrong, I think it is neat, I just think this is a human spammer until I see some evidence to the contrary. (It doesn't feel like a pump and dump email scam.)
100% Agree!!
138
Off-topic / Re: Play the Alpha version of a RTS space game
« on December 4th, 2012, 01:33 AM »
This would be neat if you where an active member of the community or this was... A gaming website.
139
Features / Re: Improving how smileys are managed
« on November 26th, 2012, 11:59 AM »
80% of the time I use default. The other 20% of the time I might have Custom smileys, I never have more then one set. I might replace default with a holiday themed set on sites but never have more then one set enabled/useable. I replace the images instead of adding another set because last thing I want to see out of a given holiday season is a smiley from Halloween or whatever during Christs Birthday or Zombie Day.
140
Features / Re: Calendar
« on November 16th, 2012, 09:36 PM »
Considering there is a day for just about everything I could easily see holidays not being included at all and letting admins add "events" for what ever holidays are important to their user base. Lang packs are not a bad idea and I do like that select screen.

Maybe at a later date someone could build a Holiday Plugin that requires the Calendar plug-in, they could be stored in the DB easy to add/remove/hide what ever holidays make an easy xml import for different country holidays.
141
The Pub / Re: Troubles during installation
« on November 8th, 2012, 12:28 AM »
Quote from Arantor on November 8th, 2012, 12:20 AM
I thought I said a week's holiday? :P
I agreeeee
142
The Pub / Re: Troubles during installation
« on November 8th, 2012, 12:15 AM »
Quote from Nao on November 8th, 2012, 12:08 AM
But time for bed anyway... Hopefully tomorrow I should have more time to devote to Wedge.
You should rest :) no need to burnout from "bugs" It is an Alpha after all ;)
143
The Pub / Re: Troubles during installation
« on November 7th, 2012, 12:21 AM »
Can't reproduce problem, alpha 2 installed and running fine for me
144
The Pub / Re: Wedge private alpha is OUT!
« on November 6th, 2012, 11:43 PM »
Quote from Nao on November 6th, 2012, 09:45 AM
Alpha 2 is OUT!

I just figured that a week had passed, and it would be best to have everyone test using the latest commit available...
So, this alpha includes the last ~10 commits sent to the server.
Thank you downloaded and installed. Looking great. Thank you and Pete and everyone else involved for everything you have done.
145
The Pub / Re: Looking for volunteers to test the Wedge private alpha!
« on November 6th, 2012, 08:21 PM »
Wes's is good if its faster to type! That said either is good
146
The Pub / Re: Hardening admin security
« on November 6th, 2012, 02:02 AM »
Quote from Arantor on November 6th, 2012, 01:57 AM
That assumes you can figure out the carrier from the phone number. Oh, and it doesn't work on all carriers. Mucho headache involved. (Been there, done this.)
Oh I know, though since its for admins it could be a phone number field and a dropdown with supported carriers. Would have to be a plug in (not for you to make just a general thought haha) though not core to much to keep up with and not a wide enough support net to worry about being in core.
147
The Pub / Re: Hardening admin security
« on November 6th, 2012, 01:56 AM »
Well if you know the carriers @whatever you could just sent an email to that phonenumber + @whatever. Email is plenty though no need for texts either :P
148
The Pub / Re: Hardening admin security
« on November 6th, 2012, 01:51 AM »
I like the idea of email, heck even a text would be cool too. No need for Google's involvement. 
149
The Pub / Re: Looking for volunteers to test the Wedge private alpha!
« on November 5th, 2012, 12:48 AM »
Quote from Nao on October 22nd, 2012, 05:27 PM
1 - How long have you been a SMF user? (Approximately...)
Since 1.0 gold, maybe slightly longer, both as a user and admin, not developer.
Quote from Nao on October 22nd, 2012, 05:27 PM
2 - If you're planning to use Wedge on a live forum, post its URL.
It will be on a sub domain of one of my sites to be determined.
Quote from Nao on October 22nd, 2012, 05:27 PM
3 - How much daily time you think you can devote to testing Wedge. (If you're planning to use it on a live forum, you can also rely on your users to help test it.) Please keep in mind that we'd like to keep the private alpha period relatively short (no more than a couple of weeks would be ideal), so I'm really asking about the next couple of weeks mainly. (Well, at least the first couple of weeks after the initial release.)
At least an hour or two  day, maybe more.
Quote from Nao on October 22nd, 2012, 05:27 PM
4 - Is there a feature in Wedge that you're most interested in? Something you'll focus your testing on, etc... Or just something you're just excited to use!
I am most excited to test the new backend and play with WeCSS. Though to be honest I poke everything at least once :)

PS On mobile safari the preview button does not show a fancy button like the rest.
150
The Pub / Re: Logo Madness
« on October 29th, 2012, 10:16 PM »
I like the first two better, flows better I guess, though I like the second set just as well.