Nao

  • Dadman with a boy
  • Posts: 15,969
Alphababy!
« on April 15th, 2014, 04:11 PM »
Next July, I'll be readying myself to transmit all of my geeky knowledge. Word by word, letter by letter. Okay, at first, it'll have to be diaper by diaper. I guess I can't have everything at once!

What does it mean for Wedge?
Well, being a dad doesn't imply I'll stop working on it, of course. It's not like my life has always been centered around Wedge, although I simply like to make people think it is. I usually spend a couple of hours a day working on it, and the rest of my days is just me watching TV, browsing Wikipedia or the iMDb and thinking, "I should really get started on Wedge!", and then doing so an hour before I'm supposed to go to bed.

So, yeah, I'll keep working on it. I just wanted to make sure, back in January, that Wedge was out of beta before the due date, simply because I was afraid I would lose interest after. Well, I won't. And I don't know if it'll be 'gold' by then. I'm already late for an official beta -- in fact, I was planning to go through official alphas first, but then I realized I couldn't be bothered to make GitHub 'releases' for these, and I decided that Wedge was, right now, in its 'official alpha phase', rather than 'pre-alpha'. Wedge is currently being used in production by quite a few forums, without much trouble, and I suppose it's just the perfectionist talking whenever I say it's not ready for mass consumption. In my mind, it never will be, but I'm still aware that Wedge, even with its many remaining bugs, is currently largely ahead of SMF, and (but your opinion here may vary) still superior to the pretty fine ElkArte. (If you haven't heard about it, just Google it.)

Anyway, please bear with me while I'm trying to deal with everything that's happening around me, and hopefully it'll all make for a better world in the end. Yayz!

Re: Alphababy!
« Reply #1, on April 15th, 2014, 04:58 PM »
Wow!!! Congrats!! :)
It's a fantastic thing!

Re: Alphababy!
« Reply #2, on April 15th, 2014, 05:10 PM »
Congrats :)
I totally agree, Wedge is really stable for an alpha and totally able for "more experimental" productional use.

Re: Alphababy!
« Reply #3, on April 15th, 2014, 07:59 PM »
Congratulations!

Re: Alphababy!
« Reply #4, on April 15th, 2014, 09:06 PM »Last edited on April 15th, 2014, 09:15 PM
Great News!
Congraulations!
Never thought you'd have the time to produce something else than Wedge ;)

No, Wedge is ways ahead in comparision with other forums.
There are a "view" bugs left, but who cares :)
It would be nice if we could implement some features and bugfixing some things before due.

So for me Wedge isn't in Alpha. Great work from a very talented person.


Re: Alphababy!
« Reply #5, on April 15th, 2014, 10:24 PM »
Congratulations, man.
We love you immensely for everything you've done and continue to do.
Keep rocking, Nao!

Re: Alphababy!
« Reply #6, on April 15th, 2014, 10:44 PM »
Sincere congratulations to you both. :cool:

Re: Alphababy!
« Reply #7, on April 15th, 2014, 11:49 PM »
Thanks everyone!
Quote from Pandos on April 15th, 2014, 09:06 PM
Never thought you'd have the time to produce something else than Wedge ;)
You realize it doesn't take more than a day to get started on a baby, right...? :P
Quote from Pandos on April 15th, 2014, 09:06 PM
No, Wedge is ways ahead in comparision with other forums.
There are a "view" bugs left, but who cares :)
It would be nice if we could implement some features and bugfixing some things before due.

So for me Wedge isn't in Alpha. Great work from a very talented person.
Ah, well, I just couldn't leave a project that's so close to being perfect, could I? ;)

Re: Alphababy!
« Reply #8, on April 16th, 2014, 10:31 AM »
Thanks to all developers :)

Re: Alphababy!
« Reply #9, on April 16th, 2014, 10:40 AM »Last edited on April 16th, 2014, 10:47 AM
Quote from Nao on April 15th, 2014, 11:49 PM
You realize it doesn't take more than a day to get started on a baby, right...? :P
Yeah... something that's working out of the box. Bugfree and fully featured after 9 month :)
Quote from Nao on April 15th, 2014, 11:49 PM
Ah, well, I just couldn't leave a project that's so close to being perfect, could I? ;)
No, you're not allowed to! That's the difference. :)
You've got 2 babys then... :)

Re: Alphababy!
« Reply #10, on April 16th, 2014, 11:18 AM »
Congratulations to you and your partner.
Quote from Nao on April 15th, 2014, 11:49 PM
You realize it doesn't take more than a day to get started on a baby, right...? :P
Just a matter of delegation.
You quickly hand over the (building)plans and the wife does all the (hard) work during nine months.  :eheh:

Re: Alphababy!
« Reply #11, on April 16th, 2014, 04:36 PM »
If only I could find someone to implement the rest of my Wedge to-do list for me... Unfortunately I only trust myself for these matters. :whistle:

Re: Alphababy!
« Reply #12, on April 16th, 2014, 05:07 PM »
Quote from Nao on April 16th, 2014, 04:36 PM
If only I could find someone to implement the rest of my Wedge to-do list for me... Unfortunately I only trust myself for these matters. :whistle:
Start a new topic with your ToDo list.
Everyone can work on it. But you decide if the commits are the way you want.
Sounds good, eh?
How I miss a roadmap... :eheh:

Re: Alphababy!
« Reply #13, on April 16th, 2014, 08:49 PM »
Wow, really great news !! Congratulations !! 8-)

Re: Alphababy!
« Reply #14, on April 16th, 2014, 09:33 PM »
Congrats!  Nothing witty seems to come to mind, so I will leave it at that and wish you the best.

Re: Alphababy!
« Reply #15, on April 16th, 2014, 11:00 PM »
Quote from Pandos on April 16th, 2014, 05:07 PM
Start a new topic with your ToDo list.
Farjos is already dealing with both to-do & bugfix topics, and I'm not even using them much! I'm just a screw up when it comes to planning and managing.[1]
Quote from Pandos on April 16th, 2014, 05:07 PM
Everyone can work on it. But you decide if the commits are the way you want.
Sounds good, eh?
How I miss a roadmap... :eheh:
Roadmaps are useful when there are many people working on a project. I still have, for now, the luxury of being able to choose what I want to do on a daily basis, so roadmaps are a bit surreal to me right now.

Although, come to think of it, tonight I pushed my last 'important fix' of the week, maybe I'll finally be able to spend a day working on things like making contact lists work... :P
 1. And it's not new. I spent an entire year on a simple internal rewrite of my 2D interface (menus, etc.) in Kyodai Mahjongg, nothing very much visible, it was just taking advantage of 3D texturing internally. Seriously, that was the stupidest idea ever. Plus, shortly after that, Microsoft released an update to DirectX that allowed mixing GDI with Direct3D once again, making my efforts absolutely useless, and I'm blaming them for killing KMJ in the end.