Arantor

  • As powerful as possible, as complex as necessary.
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Re: Once upon a time...
« Reply #15, on November 1st, 2011, 08:52 AM »
In which case the TARDIS very definitely has not been destroyed. The nearest that happens is what happens in episode 12.

Oh, and there's what happens in series episode 13.
When we unite against a common enemy that attacks our ethos, it nurtures group solidarity. Trolls are sensational, yes, but we keep everyone honest. | Game Memorial

dorje

  • Krabi krabong: the wedge of martial arts. :P
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Krabi Krabong & programming :D

Arantor

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Re: Once upon a time...
« Reply #17, on November 2nd, 2011, 04:09 PM »
Robbo_ took the mod over from me a long time ago along with a lot of my other mods.

dorje

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Arantor

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Re: Once upon a time...
« Reply #19, on November 2nd, 2011, 04:18 PM »
I didn't know that at the time, and neither did he. Remember, it was 18+ months ago I did the handover, as it was somewhere around the time of RC3.

dorje

  • Krabi krabong: the wedge of martial arts. :P
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Re: Once upon a time...
« Reply #20, on November 2nd, 2011, 04:28 PM »
Quote from Arantor on November 2nd, 2011, 04:18 PM
I didn't know that at the time, and neither did he. Remember, it was 18+ months ago I did the handover, as it was somewhere around the time of RC3.
I saw that, I'm just editing the xml to install on RC4...

But the installer I've just downloaded has still your nickname!! :eheh:

Arantor

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Re: Once upon a time...
« Reply #21, on November 2nd, 2011, 04:36 PM »
Yes... the package id is set when first uploaded and you have to get the Customisation Team to change it, if you try and upload a mod with the wrong package id in it, it'll complain bitterly at you.

Dismal Shadow

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“I will stand on my ground as an atheist until your god shows up...If my irreligious bothers you much, and if you think everything I do is heresy to your god I don't care. Heresy is for those who believe, I don't. So, it isn't heresy at all!


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dorje

  • Krabi krabong: the wedge of martial arts. :P
  • Posts: 97
Re: Once upon a time...
« Reply #23, on November 4th, 2011, 01:34 PM »
Quote from Arantor on November 2nd, 2011, 04:36 PM
Yes... the package id is set when first uploaded and you have to get the Customisation Team to change it, if you try and upload a mod with the wrong package id in it, it'll complain bitterly at you.
Can I ask you a quick question?

I've modified the xml in order to pass all tests with RC4... It is ok to install the mod now, or is there something I have to warn?

Arantor

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Re: Once upon a time...
« Reply #24, on November 4th, 2011, 01:43 PM »
The package manager itself doesn't care what the id is, with the exception of having two packages with the same id for the purposes of using package upgrades. (So you can have 1.0 and 1.1 of a mod, install 1.0, then install 1.1 to update 1.0, though the entire process of how this is applied breaks if you ever want to uninstall things, unless you uninstall them in reverse order)

The real test for the id that I referred to is on the mod site; it won't let you upload a mod to the mod site if the id is different to the one listed for a given mod, which is set up at the time of first upload. The team can alter it so future uploads can use a different id.

If it isn't going on the mod site, you can stick whatever id in it you like :)

dorje

  • Krabi krabong: the wedge of martial arts. :P
  • Posts: 97
Re: Once upon a time...
« Reply #25, on November 4th, 2011, 02:06 PM »
Thank you! :)

I've just installed it....

SUPERB!!! :eheh: :cool:

tfs

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"God is dead." -Nietzsche 1883
"Nietzsche is dead." -God 1900

Nao

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Re: Once upon a time...
« Reply #27, on November 4th, 2011, 10:18 PM »
Ah back when he was a spoiled brat! :lol:

dorje

  • Krabi krabong: the wedge of martial arts. :P
  • Posts: 97
Re: Once upon a time...
« Reply #28, on November 10th, 2011, 12:05 PM »
Really guys... @smf.org nobody is answering to my questions. :hmm:

And I've to admit: I'm not to happy to ask smf-related question here. Not because I'm not happy with Arantor's answers, but because here are you working on wedge and I feel not comfortable to speak about smf, even if wedge is a smf fork. :)

Arantor

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Re: Once upon a time...
« Reply #29, on November 10th, 2011, 12:15 PM »
updateMemberData is supposed to update the row, and it should then kick in on the next page load (if you want it to be active in the current page load, update $user_info yourself)

Note that not everything in $user_info is taken directly from the members table, so it would be interesting to know exactly what you're trying to update and how.

As for asking questions, for the most part they will be relevant to Wedge as well, so there's no real harm in asking, and it has been known to prompt me to fix things I'd known were broken but never got around to fixing.

(The reason it doesn't update the current member is because it's a general purpose function for addressing any and all members, not just the current user.)


(I should note it doesn't bother me that people are asking questions. What bothers me is that I can still answer questions for SMF, and still do a better job of it than the bulk of their support team *put together*. That's not me blowing my own trumpet, it's the fact that I'm not going to fob you off with some 'I'll reply if and when I know the answer' crap. If you don't know the answer, fine. But stop fucking about with telling people how you don't know the answer, and go and find out. I'm sure more people will appreciate having an answer that's useful after 10 minutes instead of being fobbed off after 5. Here endeth the rant -_-)