It'll look better when it isn't buggy :P
But there are some other interesting side effects to converting to Wedge, like being able to use weToggle, so the collapsible areas are now animated, which is cool, and the code is getting shorter where I can remove so much of the cruft where I don't have to try and support both Curve and Core based themes. So much time was spent just removing Core compatibility code that it's unreal, far more than converting to our meta code for styling purposes.
But there are some other interesting side effects to converting to Wedge, like being able to use weToggle, so the collapsible areas are now animated, which is cool, and the code is getting shorter where I can remove so much of the cruft where I don't have to try and support both Curve and Core based themes. So much time was spent just removing Core compatibility code that it's unreal, far more than converting to our meta code for styling purposes.





