Dismal Shadow

  • Madman in a Box
  • Me: Who is Arantor? Cleverbot: It stands for time and relative dimensions in space.
  • Posts: 1,185
“I will stand on my ground as an atheist until your god shows up...If my irreligious bothers you much, and if you think everything I do is heresy to your god I don't care. Heresy is for those who believe, I don't. So, it isn't heresy at all!


   Jack in, Wedge,
   EXECUTE!

snoopy-virtual

  • Posts: 152
Re: Plugin hooks
« Reply #31, on December 31st, 2010, 06:26 PM »
Going back to what you were talking some time ago:
Quote from Nao/Gilles on November 12th, 2010, 10:31 AM
Maybe for the most important mods, if there are any, we could offer the modder to convert their mods for them.
Quote from Arantor on November 12th, 2010, 10:45 AM
For the ones that aren't in the core itself, I'll likely put some time aside to sit and implement some of the smaller ones, partly as an example of 'how-to' and partly so we have that functionality available for people. But I'd definitely want to work with mod authors to help them make the jump.
I definitely like more Arantor's approach.

I won't learn if you do the work for me.

Well, I can learn watching examples of finished plugins. (Reading the code and seeing how it has been done). I can even learn from the "bad written ones" (I will learn what things I need to avoid) but I definitely always learn faster (and it gets better into my mind) if I do it myself. Making my own mistakes and learning the hard way how to do things properly.

If you can spare some time (whenever we are ready to start modding) to work with me (not doing my work, but supervising what I am doing and correcting me when I take the wrong path) I will end up learning faster and doing a better work.

I think.

Xarcell

  • Posts: 30
Re: Plugin hooks
« Reply #32, on March 28th, 2011, 01:42 AM »
I agree with Nao

Module(add-on) & Plugin(hack)

Nao

  • Dadman with a boy
  • Posts: 16,082
Re: Plugin hooks
« Reply #33, on March 28th, 2011, 08:01 AM »
That's the other way around actually.
And you are.........?
Where did you find this website?

Xarcell

  • Posts: 30
Re: Plugin hooks
« Reply #34, on March 28th, 2011, 06:50 PM »
Quote from Nao/Gilles on March 28th, 2011, 08:01 AM
That's the other way around actually.
And you are.........?
Where did you find this website?
I heard rumors awhile back at smf.org, about 3 months ago I think. Yesterday I googled the site by familiar names rumored to be working on the project. I didn't believe a site was already available, until I found this one. I didn't even know what the name was until now.

Although, I see now it's still not supposed to be public?

You are welcome to delete my posts & account.

Thanks, and good luck with the project. Looking forward towards it's release...

Nao

  • Dadman with a boy
  • Posts: 16,082
Re: Plugin hooks
« Reply #35, on March 28th, 2011, 07:06 PM »
Quote from Xarcell on March 28th, 2011, 06:50 PM
Although, I see now it's still not supposed to be public?
It's a bit of a blunder on my side, technically.
I had a robots.txt file telling Google not to spider it. Then months later, we decided we could go public. So I removed the file. Then a few days passed, and we didn't have the time to prepare the marketing footwork that would be needed for a proper announcement. So we just postponed the public announcement... Only, I forgot to restore the file. When we received our first external visitor, we discussed this and we decided that it was okay to leave it that way.
Well, it was several months ago so it's kind of a joke by now...

I guess we could announce the name, now that I've secured all of the key domain names (I bought nearly 20 with "wedgesomething", but will probably only keep the one wedge.org and a couple others in the end -- making up over time for the price I had to pay to purchase wedge.org from a third party.)
Quote
You are welcome to delete my posts & account.
Not our way of doing things. We just like knowing whether people are discussing Wedge by its name in other places.
Quote
Thanks, and good luck with the project. Looking forward towards it's release...
As indicated, it won't be out before SMF2 Gold is ready, unfortunately. Because of the current license...
Of course, one may think that it's in their interest to delay that release as much as possible. But in the end, they're just shooting themselves in the feet... Whatever they do. Funny to think that Gold was pretty much announced for November/December, then pushed back to... Well, no date now.

Xarcell

  • Posts: 30
Re: Plugin hooks
« Reply #36, on March 28th, 2011, 08:04 PM »
FYI, talking about SMF gold, I read somewhere by a SMF staff member that RC5 was supposed to be gold, but they are currently trying to change their license, and will not release gold until then. So no date set.

It makes me wonder if wedge is the reason why. :P

Nao

  • Dadman with a boy
  • Posts: 16,082
Re: Plugin hooks
« Reply #37, on March 28th, 2011, 08:21 PM »
Officially, they're only postponing because of the "delays in having the ownership transferred to the NPO".
Officiously, there's nothing preventing them from going BSD as of now, of course. But what's happening is that they still have a dozen bugs or so to fix -- they're actually easy to tackle, but I'd venture into saying that all of the dev team is exhausted at this point.
Can you realize that both Pete and I were rumored for a proper developer spot at some point last year? SMF 3.0 would already be out by now... :P

Arantor

  • As powerful as possible, as complex as necessary.
  • Posts: 14,278
Re: Plugin hooks
« Reply #38, on March 28th, 2011, 08:25 PM »
Quote
As indicated, it won't be out before SMF2 Gold is ready, unfortunately
Duke Nukem Forever - even with its latest delay - will be out before SMF 2 Gold.

I can confirm that Wedge is *not* the cause of the delay, at least not the official reason; they are still trying to tie up transferring assets between the NPO and LLC, and because of all the history, they are being extra thorough about it.
Quote
Officiously, there's nothing preventing them from going BSD as of now, of course. But what's happening is that they still have a dozen bugs or so to fix -- they're actually easy to tackle, but I'd venture into saying that all of the dev team is exhausted at this point.
The tracker count is going up, not down.
Quote
Can you realize that both Pete and I were rumored for a proper developer spot at some point last year?
It almost happened for me back in 2009 when things were beginning to flail and I actually withdrew saying that I didn't feel ready - in truth, I wasn't, because I was still very much in the 'every commit must be perfect' mindset. It took SimpleDesk to teach me that wasn't necessarily the case, so in March, I offered, heard nothing for weeks, and told them to get stuffed when a vague offer did materialise on the basis of 'an apprenticeship'. We all know how it turned out for Nao with their ideas of apprenticeship...
When we unite against a common enemy that attacks our ethos, it nurtures group solidarity. Trolls are sensational, yes, but we keep everyone honest. | Game Memorial

Xarcell

  • Posts: 30
Re: Plugin hooks
« Reply #39, on March 28th, 2011, 09:35 PM »
Quote from Arantor on March 28th, 2011, 08:25 PM
Quote
As indicated, it won't be out before SMF2 Gold is ready, unfortunately
Duke Nukem Forever - even with its latest delay - will be out before SMF 2 Gold.
LMAO!

Nao

  • Dadman with a boy
  • Posts: 16,082
Re: Plugin hooks
« Reply #40, on March 29th, 2011, 08:12 AM »
Still, Pete. Do we go public now?

Arantor

  • As powerful as possible, as complex as necessary.
  • Posts: 14,278
Re: Plugin hooks
« Reply #41, on March 29th, 2011, 09:09 AM »
Don't see why not :)

Nao

  • Dadman with a boy
  • Posts: 16,082
Re: Plugin hooks
« Reply #42, on March 29th, 2011, 10:38 AM »
It's been so long, and I still haven't got inspiration to write a proper announcement... So why don't we just, I don't know... Take bits from the data available on the public board? I'm sure it can make for a proper announcement message altogether.

Or maybe simply, "Go to wedge.org if you dare" :P

Arantor

  • As powerful as possible, as complex as necessary.
  • Posts: 14,278
Re: Plugin hooks
« Reply #43, on March 29th, 2011, 11:05 AM »
That works for me ;)

Nao

  • Dadman with a boy
  • Posts: 16,082
Re: Plugin hooks
« Reply #44, on March 29th, 2011, 11:29 AM »
Okay, I've created a FAQ board styled to be a blog (and ordered from oldest to newest post), and modified my sm.org signature to use the Wedge logo.

I'll also update my sig on Noisen.com. Dunno for other websites...