I'd glad to see you back at work, Pete :)
I hope it's not because of the couple of sour remarks I made the last few days... Otherwise it's going to encourage me to be even more cynical :lol:
I just want to let you know that I would help if I knew PHP. I'm only a python guy, so I know how hard it is to make something, and it take months, years even. Hell, I've been working on one program for 2 or 3 years, and it's still nowhere near completion.
This is the first time I'm in that situation, myself. My first piece of software, I was obviously a total unknown, and I released new versions every other month or so, so people were never calling it vaporware... Aeva Media, when I did the renaming etc, I think it took about six months between the last SMG and the first AeMe, maybe less, anyway everything was cool too.
Wedge... Not so much.
But then again, it's two years. Well, technically, a bit over a year since we made the announcement. And nearly a year since my first tentative release date... Eh. That's pretty much an extra life I lost in this. A year in the merde.
I have a lot of people that have plainly lost interest in it because it's taking so long. That's hard to take in, that I'm losing people who were initially excited in it.
Your signature's? Well, your forum seems to be running phpBB, that's funny ;)
(Although it's a theme I never saw before..!)
What's the software about?
HTML and CSS is enough to help! Submitting improvements to my CSS, etc... Unfortunately I'm way too busy in so many areas, I just can't keep up with the 'clean' CSS, and I tend to add bloat too easily.
Don't get discouraged by the people that hate on it.
I'm not discouraged, personally... I'll never be. I enjoy making Wedge too much. Of course, it's also due to the fact that every time I stumble upon something I don't like, I'll push it aside and focus on Wess or something else instead... :^^;:
You started making Wedge because you were dissatisfied with how SMF was going,
With the team obviously, more than with the software itself. (Otherwise we would have forked some other software...)
We wanted to keep contributing to it, but without the extra hassle.
It's 'nearly' too bad that the team problems are now largely solved and some good devs are at work on SMF 2.1 and we're basically going to clash with it when it'd be best to merge them or something ;)
You and Nao are inspirations to me. Why? Because you guys have been able to garner so much attention to something not even released yet. You have been able to garner a cult following, when I can't even get more than 1000 downloads on one released app.
We have 220 likes for Wedge on Facebook... I don't call that a cult following. It's not even a tenth of SMF's likes...
I don't expect Wedge to be a smash hit, really. I've known what a smash hit is -- back in 1998. By 2001 my software had been downloaded in the hundreds of thousands. (Millions?) Thankfully, I'm not desperate to reproduce that here... First because it's even more of a niche, and secondly because I'm not planning to make money off Wedge, ah ah... (Stupid me.)
You guys have a mindset that transferred to me: I want to make something I would enjoy using, and release it when I feel that it would be a good thing to use.
It's so much more complicated than that, unfortunately... :(