59 was best I could do before getting bored.
Re: I couldn't sleep
« Reply #15, on December 11th, 2011, 01:09 AM »
Doooooo eeeeeeet :DQuote from Aaron on December 11th, 2011, 12:44 AM Kyodai Mahjongg, WebGL edition? ;)Quote from Nao on December 10th, 2011, 10:44 PM I still have plans myself for a Js game ;)
I'd rather start slow. And anyway. Do you see an economic model in that? :PQuote from Arantor on December 11th, 2011, 12:46 AM Doooooo eeeeeeet :DQuote from Aaron on December 11th, 2011, 12:44 AM Kyodai Mahjongg, WebGL edition? ;)Quote from Nao on December 10th, 2011, 10:44 PM I still have plans myself for a Js game ;)
![]() | The way it's meant to be |
Or, make an iPad app for it, I imagine the touch aspect would work pretty well.
http://arantor.org/meteor-storm/
Here's the deal: You're a spaceship caught in a meteor storm, one of your engines is burned out so you drift to the left, but you can use the other to push you to the right.
Or, make an iPad app for it, I imagine the touch aspect would work pretty well.
Honestly, the bigger problem for converting Kyodai or similar to OS X/iOS is the fact that everything there is OpenGL oriented.
I've always loved OpenGL more than D3D, but then looking at WebGL, I'm not sure I see much of the OGL syntax any more...