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1
Other software / Re: Discussing Elkarte on wedge.org
Arantor « on January 19th, 2013, 02:18 PM »
I gave emanuele the fix I originally did for Wedge since I still care about SMF... Any changes other than that (e.g. As public discussion) are fair game, no? You did discuss the fix where you pointed out issues in it and IIRC that was public.

They don't have SVN access either.
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Archived fixes / Re: Install Errors
Arantor « on November 4th, 2012, 01:27 AM »
mbstring library installed?
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The Pub / Re: Looking for volunteers to test the Wedge private alpha!
Nao « on November 1st, 2012, 01:38 AM »
Okay... I'll be honest with you guys.

- It's 1:30am here in Paris. I'm exhausted. I wake up every morning at 6:30am so it's not going to be easy tomorrow...
- I'm done with the alpha. I think it's pretty much ready for release.
- But I don't want to release something that I've completed while very tired, then go to bed, then wake up in the morning to discover a disaster.
- I really, REALLY wanted to release today. I mean it's October 31st and tomorrow is November and I hate November. The name sucks and it makes me think of really cold days. I'm a bit superstitious.
- Still, I did finish it on October 31st...[1]
- So, let's just say the changelog will start with "Private alpha 0.1 - October 31st", all right guys? :P

To sum it up:
- I've got a version I'm relatively happy with (relatively isn't great, but to me it's good enough for a release considering I spent the last few weeks hiding behind my keyboard.)
- I'll release it tomorrow morning.
- That way, I'll be able to assist with any issues while I'm at it.

Everyone fine with that? Click the Like button if you're ready to test tomorrow :P
 1. I'm on the American timezone today. Got too many annoying kids knocking at my door asking for friggin' sweets. Without any costumes. Yeah, the French imported that silly US/Irish tradition, and yet the kids only see the 'sweets' part and don't want to waste time on costumes. I hate Halloween. The only good thing to come out of it was the Nightmare before Christmas.
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The Pub / Wedge private alpha is OUT!
Nao « on November 1st, 2012, 09:37 AM »
Guys, you probably missed it, but I released Wedge ten minutes ago.... :lol:

It's in the Media area... :whistle:
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Features: Security / Re: Bad Behavior
Arantor « on October 29th, 2012, 05:32 PM »
Heh, I can imagine.

But there are other neat tools that you can use, actually. We have the moderation filters system, which lets you moderate or even simply reject posts that contain certain words, and be selective about it.

To take your example, let us suppose that we have a drug called Unobtainium that is a doping agent. You can moderate any post that contains it, prevent any post that contains it, or you can limit it so that the post will be moderated or refused if the user has less than 10 posts, or is only in certain boards, or is posted by a non administrator. It's *very* flexible like that. ;)
6
Features: Security / Re: Bad Behavior
Arantor « on October 29th, 2012, 04:17 PM »
I'm pretty sure I documented everything anyway, but nevertheless...

Bad Behaviour is integrated - tightly, it's not the same as you see on the Bad Behaviour site and for several reasons (it runs later in the process so things like translations are available, amongst other things), and that it's actually faster than the main BB implementation as far as I can tell but the speed difference is tiny.

There is a new CAPTCHA in Wedge, which has all new styles and just for good measure also has animated CAPTCHAs (yes, they're carefully written so as not to cause trouble with epilepsy, no, they haven't been broken in an automated fashion yet but it is pretty much inevitable), but the main line of defence is what it has been in SMF for years: admins writing *good* questions in the Q&A. Though Wedge's setup is stronger because it allows for multiple language questions with multiple options of answer per question.

There are a few other tricks of the trade added too, certain places have time gates (if the form is submitted too quickly, for example), other places have a few other tricks I don't really want to talk about without giving things away, but the spam rate here is pretty low - and there's nothing like Stop Spammer added here.

Not that I put any faith in Stop Spammer, which uses the SFS database which is still way too easy to get blacklisted accidentally in.
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Features: Security / Bad Behavior
Nao « on May 7th, 2011, 01:03 PM »
Feature: Bad Behavior
Developer: Arantor
Target: users, admins
Status: 99% (complete, needs testing in specific situations. Needs a UI for checking out the intrusion log.)
Comment:

This adds Bad Behavior protection to Wedge. It is integrated into the code and always executed. It's also very fast, so don't worry about performance. Bad Behavior's goal is to keep as much spam out of your forum by detecting any suspect behavior from a user that might link them to actually being a poorly programmed spam bot. If by any chance, an actual user has their action refused by Wedge, they will receive a proper error message and they can forward it to the admin (or the Wedge authors) along with a description of what they attempted to do.
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I can't vouch for people I don't know and/or haven't worked alongside before now...
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The Pub / Re: Logo Madness
Nao « on September 20th, 2012, 10:16 PM »
And this? Hmm no better...

The more I do logos, the less they're like.

In two weeks time I'll be going back to my very first ugly ones...! We'll see then :P