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1
Features / Like types?
Nao « on July 5th, 2012, 11:22 AM »
Can we, should we, have Like types..?

I was on a French website yesterday, and noticed that it had an awful lot of Like buttons. Basically they all started with "This made me...", and then a list of verbs matching your emotion: "smile", "cry", "upset", "uncomfortable", "angry", things like that... Similarly, the latest .Net issue has a feature about someone writing a Chrome plugin to be able to say that you 'cried' at a YouTube video.

The whole point of this is to give you the ability to then search for the things that made people laugh, or cry, or react in any way different from just 'liking' it, basically just as if the users were adding 'personal tags'.

One of these things can be achieved through the playlist system in Wedge. For instance we could add playlist types and then let people create their playlists from a list of templates like "Favorites", "Pictures of places I should visit", "Videos that made me cry", etc, and then one could navigate through all similarly-named playlists and write plugins to sort items by most times seen in a specific playlist etc. Whatever.
Of course, playlists are only on a topic-level, while likes are on a message-level, so it's not the exact same thing. So I figured, it's hard to do that with playlists (although doable), so maybe with likes...

Maybe it should only be a plugin of course, like, adding emotion types through a plugin, but in the end maybe we should 'simply' accomodate for like types in the database already (i.e. a 'type' enum field), making it easier to add types later on.

What do you think...?
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Features / Re: New WYSIWYG editor..?
Arantor « on May 24th, 2012, 06:22 PM »
I have yet to see a legitimate case where I'd actually trust any non administrator to post anything with JavaScript or Flash in it - outside the aforementioned media sites, and honestly, Aeva-type auto embedding, or failing that a custom BBC is still a better solution.

I get where you're going with accepting copy/pasted code, and that's something I want to see fixed up.
3
I spent over 28 hours on it and I'm feeling like a zombie, see my latest thought... :P

The main issue with Wedge right now is that I've been committing an awful lot of skin changes and hacks that are going to need some clean-up before we can release those... ;)
But there's no better way to test-drive the software than using it on a rather large website like this one!