Thoughts (1141)
January 23rd, 2013, 06:57 PM Actions…Arantor » @Nao> Hence the use of Creative mode, or one of the many tools for modding. There are many many ways to play Minecraft.
January 23rd, 2013, 05:31 PM Actions…Arantor » @Nao> The only downside is that some later patches required you to fight monsters to get items that don't otherwise drop (…)
January 23rd, 2013, 02:29 PM Actions…Arantor » @Nao> People have made challenge areas to be solved... Which can be speed run... (…)
January 22nd, 2013, 06:20 PM Actions…Arantor » @Nao> Bad documentary :yes: It's one of those games that has something for a lot of people - building defences against monsters is also cool, especially if you invent *cool* defences. (…)
January 22nd, 2013, 06:12 PM Actions…Arantor » @Nao> You can play Minecraft in two different sandbox fashions; you can either play it in Creative mode (no health at all, infinite everything) or you can play it in Peaceful (i.e. you can still die while exploring but no monsters) (…)
January 22nd, 2013, 05:22 PM Actions…Arantor » @Arantor> IOW: if you want the game to stimulate you, it probably won't interest you. But if you have ideas that you want to explore, it's a fertile wonderland.
January 22nd, 2013, 05:22 PM Actions…Arantor » @Nao> It's one of those things that it either grabs you or it doesn't. It grabbed me for a while, and I will go back to it in a while no doubt, but it very much relies on you putting something into it - it is a sandbox in the purest sense. (…)
January 22nd, 2013, 04:46 PM Actions…Arantor » @Nao> I like both. But as a default I'd go with Weaving's because that's 'familiar'.
January 22nd, 2013, 04:31 PM Actions…Arantor » @Nao> I'm doing it in stages because I'm aware that some of the code is reused outside of Packages files, so there will be several commits, each whittling more away than before ;) (…)
January 22nd, 2013, 05:38 AM Actions…Arantor » Breakthough seems ever nearer, I can't wait to start excising the old package manager code for good :niark: (…)
January 21st, 2013, 09:34 PM Actions…Arantor » @Dragooon> What would really blow his brains out are the queries that a friend of mine works on for MSSQL... those bad boys run into the *hundreds of lines* realm per query... (…)
January 21st, 2013, 09:33 PM Actions…Arantor » @Dragooon> As many as that? Wow.
January 21st, 2013, 08:00 PM Actions…Arantor » @Dragooon> That's pretty much how the rest of us do it.
January 21st, 2013, 12:44 PM Actions…Arantor » @Nao> Well, we have a lot of snow here in the UK - there's a good few cm here. (…)
January 20th, 2013, 08:55 PM Actions…Arantor » I think I need to build a whole system just to support one feature that I could conceivably drop >_<
January 20th, 2013, 08:47 PM Actions…Arantor » @Nao> I know, I know. But user experience is also quite important.
January 20th, 2013, 08:38 PM Actions…Arantor » @MultiformeIngegno> There's various minor practicalities about doing it, there's the bandwidth use involved, but it's something to think about.
January 20th, 2013, 07:52 PM Actions…Arantor » @MultiformeIngegno> Perhaps we need a prompt to the user (in both current and prospective new languages)? (…)
January 20th, 2013, 03:11 AM Actions…Arantor » I cannot believe after all this time that I'm still a glutton for punishment >_<
January 20th, 2013, 01:26 AM Actions…Arantor » @Nao> I don't know, it just did.