| March 15th, 2013, 04:33 PM |
Actions…Arantor » @Dragooon> That's one of the problems, ALL forums seem to have blue as a major colour in the default theme. (…) |
| March 13th, 2013, 10:26 PM |
Actions…Arantor » @Arantor> This is more apt if you know the exact context in which this observation was made, and specifically who is was made about. I won't post that publicly, but it's not hard to fathom. |
| March 13th, 2013, 10:01 PM |
Actions…Arantor » I remember saying this week that I might have to up my game, but after looking at the competition, even my off days are out of their league. (…) 1 |
| March 12th, 2013, 04:41 PM |
Actions…Arantor » I was pleasantly surprised to find yesterday that the shoutbox I wrote for my site (as an SD extension, no less), also works on my 3DS. |
| March 12th, 2013, 12:06 AM |
Actions…Arantor » @live627> We already did Nao's and mine, can't be long before we get through everyone else... (…) |
| March 11th, 2013, 08:21 PM |
Actions…Arantor » @Nao> Because I've had an awful lot of OOP rammed down my throat and it's a sort of allergic reaction :/ |
| March 11th, 2013, 02:17 PM |
Actions…Arantor » @MultiformeIngegno> Or just make it wider :P (…) |
| March 11th, 2013, 01:59 PM |
Actions…Arantor » @Nao> I'm always this serious :P That and the fact that in my recent projects in Unity I've pretty much drugged up on OOP which is not exactly making me happy and joyful. (…) |
| March 10th, 2013, 11:02 PM |
Actions…Arantor » @Nao> unset($OOP->excessiveBloat); (…) 1 |
| March 10th, 2013, 10:38 PM |
Actions…Arantor » @Nao> NIH syndrome says hi! (…) |
| March 10th, 2013, 08:54 PM |
Actions…Arantor » @Dragooon> TDWTF-bot says hi. |
| March 10th, 2013, 08:43 PM |
Actions…Arantor » @Nao> OOP is not inherently more readable. GOOD OOP might be, that ain't good OOP (…) |
| March 10th, 2013, 06:47 PM |
Actions…Arantor » @Dragooon> It reminds me of Java. (…) |
| March 10th, 2013, 06:43 PM |
Actions…Arantor » @Dragooon> It seems an awful lot of work for a joke! There is only one time I can envisage building a class around number operations and that's PEAR's BigInteger for large ops without BC Math or GMP support. (…) |
| March 10th, 2013, 04:29 PM |
Actions…Arantor » @Arantor> As far as intermixing PHP and HTML, I don't do that, and as a result it's never been an issue but generally you'll have markup at the foot, not PHP (e.g. the </html>) so you need to close it then. 1 |
| March 10th, 2013, 04:28 PM |
Actions…Arantor » @MultiformeIngegno> From PHP's perspective it doesn't care either way. Not closing them means that trailing whitespace is not an issue, and you're more likely to notice injected nastiness because they usually shove a <?php in there. (…) 1 |
| March 8th, 2013, 11:17 PM |
Actions…Arantor » @Dragooon> http://www.gog.com/gamecard/simcity_2000_special_edition (…) |
| March 8th, 2013, 10:56 PM |
Actions…Arantor » @Dragooon> Given all the reported complaints and so on, this is hardly surprising. An always-online single player game with server issues... yeah, that isn't going to go down well. (…) |
| March 8th, 2013, 03:26 PM |
Actions…Arantor » @Dragooon> There is going to be an editory thing at some point. (…) |
| March 8th, 2013, 03:21 PM |
Actions…Arantor » @Dragooon> Pretty much anything goes, actually. |