Thoughts (1141)
July 11th, 2013, 09:05 AM Actions…Arantor » I'm sorry that I don't provide feedback as soon as required, even when I'm 4,000 miles from home and that I don't relentlessly pursue every single commit for every possible regression test. (…)
July 11th, 2013, 03:44 AM Actions…Arantor » @godboko71> Sounds like it needs the GM treatment from someone who loved the original (because when I discovered it in my mid-teens, it was hilarious) (…)
July 7th, 2013, 07:52 PM Actions…Arantor » @MultiformeIngegno> No, it isn't AFAIK
July 6th, 2013, 04:55 AM Actions…Arantor » @xrunner> Please don't bring forums down to the level of Farcebook.
June 29th, 2013, 12:09 AM Actions…Arantor » @Arantor> Where it got complicated was that the primary UI was all attached to that camera, so that from the camera's perspective the UI never moved, but I've separated it to two cameras now and that's all good. (…)
June 29th, 2013, 12:08 AM Actions…Arantor » @Nao> The camera was always at 0,0,0 just being rotated around its Y axis. The camera isn't going to move, but simply rotate to get to the world around it. (…)
June 28th, 2013, 08:05 PM Actions…Arantor » @Dragooon> I already did but no reply yet :(
June 28th, 2013, 07:13 PM Actions…Arantor » @Dragooon> Why I have items at Z distance below zero being drawn in front of my camera when as far as I can see, the camera should be taken nearest stuff first. (…)
June 28th, 2013, 04:59 AM Actions…Arantor » For the first time in years I've had to ask for help on a forum - as a newbie. I'm just not used to asking for help, but this is an issue I have no idea about and I feel a bit out of my depth (pun intended) (…)
June 28th, 2013, 01:48 AM Actions…Arantor » I find myself intrigued by the idea of *liking* static typed objects.
June 28th, 2013, 01:47 AM Actions…Arantor » @live627> do_you_mind() yes_i_do_mind()
June 27th, 2013, 11:09 PM Actions…Arantor » @Dragooon> While some of that is insane, I'd *love* what_about/perhaps as a language construct.
June 27th, 2013, 08:03 AM Actions…Arantor » @Nao> Yup. I write in C# on Unity, which gets cross compiled down via LLVM to ARMv7 for iPad. It's all pretty funky and using XCode is frankly terrifying.
June 27th, 2013, 01:03 AM Actions…Arantor » Today has been an interesting experience, but I now have my Unity game - as far as it is - running natively on an iPad. (…)
June 26th, 2013, 11:53 PM Actions…Arantor » @Arantor> And an iPad is a bit big to need that sort of thing most of the time.
June 26th, 2013, 11:53 PM Actions…Arantor » @Nao> I'm not entirely sure I have... I don't exactly use my iPod for much beyond music and an alarm clock. (…)
June 26th, 2013, 11:49 PM Actions…Arantor » @Nao> There's a lot to take in, can't really judge it at this stage (…)
June 26th, 2013, 11:18 PM Actions…Arantor » @Nao> I like it, it's awesome :) (…)
June 26th, 2013, 10:42 PM Actions…Arantor » @Nao> What does 'voir' mean? (…)
June 26th, 2013, 09:48 PM Actions…Arantor » There is one advantage to my being in OS X, I can't procrastinate as easily.