Thoughts (4737)
January 23rd, 2013, 11:40 AM Actions…Nao » @Arantor> I guess I might give it a chance someday. Oh, and it doesn't have anything for a category of people thought: speedrunners ;) (…)
January 22nd, 2013, 09:40 PM Actions…Dragooon » Nothing like creating a 20 page project report at 2 AM :D
January 22nd, 2013, 06:20 PM Actions…Arantor » @Nao> Bad documentary :yes: It's one of those games that has something for a lot of people - building defences against monsters is also cool, especially if you invent *cool* defences. (…)
January 22nd, 2013, 06:17 PM Actions…Nao » @Arantor> Oh... That's good to know, then. They certainly didn't point that out in the documentary, instead insisting on how cool it is that monsters can follow you and then explode and then you die and you have to start over ahah that's so funny... -_- (…)
January 22nd, 2013, 06:12 PM Actions…Arantor » @Nao> You can play Minecraft in two different sandbox fashions; you can either play it in Creative mode (no health at all, infinite everything) or you can play it in Peaceful (i.e. you can still die while exploring but no monsters) (…)
January 22nd, 2013, 06:04 PM Actions…Nao » @Arantor> I'm okay with a sandbox that doesn't KILL me... What I saw in the documentary was (1) that Notch is apparently God and it's alright to devote a movie to that fact, (2) you can die in the game. I never died when playing Lego. Back to Skyrim in God mode :P (…)
January 22nd, 2013, 05:22 PM Actions…Arantor » @Arantor> IOW: if you want the game to stimulate you, it probably won't interest you. But if you have ideas that you want to explore, it's a fertile wonderland.
January 22nd, 2013, 05:22 PM Actions…Arantor » @Nao> It's one of those things that it either grabs you or it doesn't. It grabbed me for a while, and I will go back to it in a while no doubt, but it very much relies on you putting something into it - it is a sandbox in the purest sense. (…)
January 22nd, 2013, 05:18 PM Actions…Nao » I'm halfway through a Minecraft documentary, and I'm half as interested in playing it as I was before. I'm guessing it's a fail. (…)
January 22nd, 2013, 04:46 PM Actions…Arantor » @Nao> I like both. But as a default I'd go with Weaving's because that's 'familiar'.
January 22nd, 2013, 04:43 PM Actions…Nao » @Arantor> No problem. Oh, while I'm at it... What breadcrumb style do you prefer? Weaving's or Wuthering's? I'm working on a mix between the two but am not sure what to do with it after that... (…)
January 22nd, 2013, 04:31 PM Actions…Arantor » @Nao> I'm doing it in stages because I'm aware that some of the code is reused outside of Packages files, so there will be several commits, each whittling more away than before ;) (…)
January 22nd, 2013, 02:35 PM Actions…Nao » @Arantor> Well, it probably doesn't work AT ALL and hasn't for years on Wedge... Have fun ;) (…)
January 22nd, 2013, 02:20 PM Actions…Dragooon » @Nao> Says he, yes.
January 22nd, 2013, 05:38 AM Actions…Arantor » Breakthough seems ever nearer, I can't wait to start excising the old package manager code for good :niark: (…)
January 21st, 2013, 10:06 PM Actions…Nao » @Dragooon> only three? (…)
January 21st, 2013, 09:46 PM Actions…Dragooon » @Arantor> Wow, yeah. Now those would be fun to work with.
January 21st, 2013, 09:34 PM Actions…Arantor » @Dragooon> What would really blow his brains out are the queries that a friend of mine works on for MSSQL... those bad boys run into the *hundreds of lines* realm per query... (…)
January 21st, 2013, 09:33 PM Actions…Arantor » @Dragooon> As many as that? Wow.
January 21st, 2013, 09:28 PM Actions…Dragooon » @Dragooon> I really wanted to show him the queries I've written in the past. Would've blown his brains out of his skull... (…)