Thoughts (4737)
August 19th, 2013, 09:52 PM Actions…Nao » @Arantor> oh good. I tend to forget that prototypes can be overridden. if anything, this is the only valid reason to use them, versus how I do it. I'm having a *sob* moment. (…)
August 19th, 2013, 09:47 PM Actions…Nao » @Arantor> woot!!
August 19th, 2013, 08:49 PM Actions…Arantor » @Nao, nice job on the security change, I definitely approve. (…)
August 19th, 2013, 07:28 PM Actions…Arantor » @Arantor> Essentially I replace the fillSelect method on the JumpTo object with a wrapper that invokes the original followed by fixing all the links. Ugly but effective. (…)
August 19th, 2013, 07:18 PM Actions…Arantor » @Arantor> Trust me, this is hellish code I'm messing with. (…)
August 19th, 2013, 07:17 PM Actions…Arantor » I am a clever SOB. I just managed to make the SMF jumpto behave, including going to my custom board index... EDIT FREE. (…)
August 18th, 2013, 07:08 PM Actions…Arantor » @Nao> Not always behind...
August 18th, 2013, 06:34 PM Actions…Nao » gosh, I'm always behind with PMs ain't I? (…)
August 18th, 2013, 05:24 PM Actions…Arantor » @Dragooon> Well, you *can* but it won't help your cause. (…)
August 18th, 2013, 04:03 PM Actions…Dragooon » @Nao> Can't really not listen when you're selling a theme :P (…)
August 18th, 2013, 04:00 PM Actions…Nao » @Dragooon> Me..? Months. Perhaps years, actually. The secret is in not listening :P (…)
August 18th, 2013, 03:48 PM Actions…Dragooon » I haven't had a noob whine at me for a record length of one month now :D (…)
August 17th, 2013, 07:17 PM Actions…Arantor » @Dragooon> Yeah, we're restrained like that
August 17th, 2013, 07:14 PM Actions…Dragooon » https://lh3.googleusercontent.com/-fDCEQ0EUdHY/Ug-ojRvab5I/AAAAAAAAAwA/TD37C9Yh8Mw/w852-h640/photo.jpg (…)
August 17th, 2013, 06:49 PM Actions…Dragooon » @Arantor>
* Dragooon goes read Arantor's post history
August 17th, 2013, 06:48 PM Actions…Arantor » @Dragooon> It's actually something I've talked about, more than once, for Wedge. The SMF version is essentially a prototype to that. (…)
August 17th, 2013, 06:40 PM Actions…Dragooon » @Arantor> I'm actually more interested in your scary ass mod for SMF :P (…)
August 17th, 2013, 06:38 PM Actions…Dragooon » @Arantor> That's deep, pretty true actually
August 17th, 2013, 06:32 PM Actions…Arantor » @Dragooon> That's exactly it. I'm absolutely fine with explicit type casting, but the whole magic type juggling thing is problematic. So many bugs have been caused by that.
August 17th, 2013, 06:31 PM Actions…Dragooon » @Dragooon> ...having type defined variables is a pretty nice change. Although relying on implicit conversion still can become confusing, so I just try to stick to explicit conversion (…)