Ho ho ho, hello there! Merry something, I don't know if it's too early, I'm not too good at social things.
As you probably know from my earlier blog post, my life these last few months has been quite hectic, me being a new father and all. Of course, Wedge had to take a back seat and I focused more on real life. I guess when things cooled down a bit, I wasn't so much in a mood to work again, and decided to dive again into one of my other passions, and a much less brain-melting passion at that, movies and TV. Bought myself a new quality TV, and discovering the joys of 1080p. I even went to my local theater yesterday (for the first time in like, 2 years ?!), because I really wanted to watch Interstellar. Which I loved, if you're curious.
I also had a couple of requests regarding a 'proper' beta for Wedge. I'm not a strong believer in compartmentalizing versions or whatever, and with my current lack of time/interest, I can't bring myself to doing proper release control anyway. All I can say is: the day Wedge went public (and it's already been nearly a year!), I considered it not 'alpha', not 'beta', but simply 'public'. That is, ready for production use. You just need to keep in mind that if you want to use Wedge, it's in your best interest to install a Git client and keep a copy of the Wedge repo somewhere, so that you can upload updated files as they're made available.
Short of getting paid for my work on the software (and I have 4 years of expertise on the subject, without even including my SMF years, so I really deserve some kind of repayment), you'll have to settle on my occasional bursts of passion to keep the project going.
For instance, right after I came back from Interstellar, around midnight, I decided I couldn't go to bed after seeing scientists do their math, and I did mine. As a result, plugin authors should now be able to edit Wedge source files the same way they can edit SMF files through mods. This should, basically, save you the hassle of having to request for hooks wherever they aren't conveniently being offered to you. If you're a Wedge plugin author wannabe, but you don't like the idea of having to rewrite your SMF mods from the ground up, that feature might be of interest to you. Have fun! And don't forget that it's not finalized, so I may have to rewrite it substantially after I get some feedback.
As you probably know from my earlier blog post, my life these last few months has been quite hectic, me being a new father and all. Of course, Wedge had to take a back seat and I focused more on real life. I guess when things cooled down a bit, I wasn't so much in a mood to work again, and decided to dive again into one of my other passions, and a much less brain-melting passion at that, movies and TV. Bought myself a new quality TV, and discovering the joys of 1080p. I even went to my local theater yesterday (for the first time in like, 2 years ?!), because I really wanted to watch Interstellar. Which I loved, if you're curious.
I also had a couple of requests regarding a 'proper' beta for Wedge. I'm not a strong believer in compartmentalizing versions or whatever, and with my current lack of time/interest, I can't bring myself to doing proper release control anyway. All I can say is: the day Wedge went public (and it's already been nearly a year!), I considered it not 'alpha', not 'beta', but simply 'public'. That is, ready for production use. You just need to keep in mind that if you want to use Wedge, it's in your best interest to install a Git client and keep a copy of the Wedge repo somewhere, so that you can upload updated files as they're made available.
Short of getting paid for my work on the software (and I have 4 years of expertise on the subject, without even including my SMF years, so I really deserve some kind of repayment), you'll have to settle on my occasional bursts of passion to keep the project going.
For instance, right after I came back from Interstellar, around midnight, I decided I couldn't go to bed after seeing scientists do their math, and I did mine. As a result, plugin authors should now be able to edit Wedge source files the same way they can edit SMF files through mods. This should, basically, save you the hassle of having to request for hooks wherever they aren't conveniently being offered to you. If you're a Wedge plugin author wannabe, but you don't like the idea of having to rewrite your SMF mods from the ground up, that feature might be of interest to you. Have fun! And don't forget that it's not finalized, so I may have to rewrite it substantially after I get some feedback.