| 23 Janvier 2013 à 11:40 | Actions…Nao » @Arantor> I guess I might give it a chance someday. Oh, and it doesn't have anything for a category of people thought: speedrunners ;) (…) |
| 22 Janvier 2013 à 21:40 | Actions…Dragooon » Nothing like creating a 20 page project report at 2 AM :D |
| 22 Janvier 2013 à 18:20 | Actions…Arantor » @Nao> Bad documentary :yes: It's one of those games that has something for a lot of people - building defences against monsters is also cool, especially if you invent *cool* defences. (…) |
| 22 Janvier 2013 à 18:17 | Actions…Nao » @Arantor> Oh... That's good to know, then. They certainly didn't point that out in the documentary, instead insisting on how cool it is that monsters can follow you and then explode and then you die and you have to start over ahah that's so funny... -_- (…) |
| 22 Janvier 2013 à 18:12 | Actions…Arantor » @Nao> You can play Minecraft in two different sandbox fashions; you can either play it in Creative mode (no health at all, infinite everything) or you can play it in Peaceful (i.e. you can still die while exploring but no monsters) (…) |
| 22 Janvier 2013 à 18:04 | Actions…Nao » @Arantor> I'm okay with a sandbox that doesn't KILL me... What I saw in the documentary was (1) that Notch is apparently God and it's alright to devote a movie to that fact, (2) you can die in the game. I never died when playing Lego. Back to Skyrim in God mode :P (…) |
| 22 Janvier 2013 à 17:22 | Actions…Arantor » @Arantor> IOW: if you want the game to stimulate you, it probably won't interest you. But if you have ideas that you want to explore, it's a fertile wonderland. |
| 22 Janvier 2013 à 17:22 | Actions…Arantor » @Nao> It's one of those things that it either grabs you or it doesn't. It grabbed me for a while, and I will go back to it in a while no doubt, but it very much relies on you putting something into it - it is a sandbox in the purest sense. (…) |
| 22 Janvier 2013 à 17:18 | Actions…Nao » I'm halfway through a Minecraft documentary, and I'm half as interested in playing it as I was before. I'm guessing it's a fail. (…) |
| 22 Janvier 2013 à 16:46 | Actions…Arantor » @Nao> I like both. But as a default I'd go with Weaving's because that's 'familiar'. |
| 22 Janvier 2013 à 16:43 | Actions…Nao » @Arantor> No problem. Oh, while I'm at it... What breadcrumb style do you prefer? Weaving's or Wuthering's? I'm working on a mix between the two but am not sure what to do with it after that... (…) |
| 22 Janvier 2013 à 16:31 | Actions…Arantor » @Nao> I'm doing it in stages because I'm aware that some of the code is reused outside of Packages files, so there will be several commits, each whittling more away than before ;) (…) |
| 22 Janvier 2013 à 14:35 | Actions…Nao » @Arantor> Well, it probably doesn't work AT ALL and hasn't for years on Wedge... Have fun ;) (…) |
| 22 Janvier 2013 à 14:20 | Actions…Dragooon » @Nao> Says he, yes. |
| 22 Janvier 2013 à 05:38 | Actions…Arantor » Breakthough seems ever nearer, I can't wait to start excising the old package manager code for good :niark: (…) |
| 21 Janvier 2013 à 22:06 | Actions…Nao » @Dragooon> only three? (…) |
| 21 Janvier 2013 à 21:46 | Actions…Dragooon » @Arantor> Wow, yeah. Now those would be fun to work with. |
| 21 Janvier 2013 à 21:34 | Actions…Arantor » @Dragooon> What would really blow his brains out are the queries that a friend of mine works on for MSSQL... those bad boys run into the *hundreds of lines* realm per query... (…) |
| 21 Janvier 2013 à 21:33 | Actions…Arantor » @Dragooon> As many as that? Wow. |
| 21 Janvier 2013 à 21:28 | Actions…Dragooon » @Dragooon> I really wanted to show him the queries I've written in the past. Would've blown his brains out of his skull... (…) |