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76
Features / Re: New revs - Public comments
« on October 23rd, 2012, 11:11 AM »
I wouldn't discount IE7 completely yet if I were to follow my GA stats. The amount of people using IE7 is non neglible, at least 1% right now. Now this might change before Wedge is released completely, but as it is right now IE7 matters.
IE6 sees little use on the pages I oversee, with around 2‰ usage from the last couple of months. Dead at last!
IE6 sees little use on the pages I oversee, with around 2‰ usage from the last couple of months. Dead at last!
77
The Pub / Re: Looking for volunteers to test the Wedge private alpha!
« on October 22nd, 2012, 11:44 PM »
Huzzah, alpha time!
Hopefully I will get some reports on what to work on when it comes to documentation now!
Hopefully I will get some reports on what to work on when it comes to documentation now!
78
Off-topic / Re: Meaning of usernames
« on October 12th, 2012, 11:06 PM »
I think I was just playing around with the keyboard once when I was bored and happened to type out Norodo. I liked it so much that I started using it instead of my old nick, kjgkhgk. I think it's fair to say it's an upgrade.
79
Off-topic / Re: Happy birthday, Arantor!
« on October 4th, 2012, 09:14 AM »
Funky. We're born on the same date then, Nao.
80
The Pub / Re: Logo Madness
« on September 21st, 2012, 12:12 AM »
It looks like balls.
Sorry, sorry, the comments on the last page gave me dirty thoughts.
Anyway I liked the last batch better.
Sorry, sorry, the comments on the last page gave me dirty thoughts.
Anyway I liked the last batch better.
81
Off-topic / Re: Wedge Appreciation Thread
« on September 21st, 2012, 12:12 AM »
But you're so scary Arantor.
82
The Pub / Re: Logo Madness
« on September 18th, 2012, 08:28 PM »
Just be the auteur Nao. We already know you know your way around this, and honestly I'd rather have what you chose than what 50%+ of the worlds population would choose when it comes to logos.
83
The Pub / Re: Language editing inside Wedge
« on September 18th, 2012, 07:08 PM »That's even less user friendly, in fact, and I'm well aware that other systems do this and it is one reason I've avoided them.
You're conflating two separate use cases under one umbrella
There is already a foundation of one of these in SMF and Wedge (see Admin > Languages, you can select a language then edit its files there)
Doing so as suggested would allow people to edit things from the ACP, without any of these other issues - and it could be made to be more friendly than what is presented available right now. I mean, it would be huge if people even knew it was there.
84
The Pub / Re: Language editing inside Wedge
« on September 18th, 2012, 06:25 PM »The master language files are always left alone, whatever the language. Then the edits are made locally to a given language. Doing a translation means in the first case manually copying the files and editing them - but only until we get around to making a proper language editor here for translators (which will auto rebuild language packs)
To me it sounds like a fairly decent way of doing things, I suppose. Perhaps one should put the master language(s) in the database, "only" able to be printed out to a file that can be edited. This way you'd avoid people accidentally editing the master file(s).
85
The Pub / Re: Language editing inside Wedge
« on September 18th, 2012, 12:41 PM »
It's really relevant to any topic discussing translations, in my opinion.Quote So there will always be a copy to edit, or will you rely on users to do so themselves?
Meaning that their changes are always a delta to the original
86
The Pub / Re: Language editing inside Wedge
« on September 18th, 2012, 03:57 AM »
A question, how would you handle updates to these where a conflict has arisen from someone editing the original? Or would you not "allow" people to edit the original, instead letting people copy everything, making updates to the original and asking people to merge?
87
The Pub / Re: Language editing inside Wedge
« on September 18th, 2012, 03:46 AM »
It's really only the translations and themes/skins. But I also think themes/skins are easier to maintain as flat files, so I guess you're right.
88
The Pub / Re: Language editing inside Wedge
« on September 18th, 2012, 03:16 AM »
I'm fairly sure this is approximately how MyBB does things. Seems to me to be a solution that works fine.
89
The Pub / Re: Getting ready for an alpha release: CSS fixes
« on September 17th, 2012, 03:38 PM »@To everyone: right now, the minimum version of PHP that may run Wedge is 5.2.3. I just found out that v5.2.4[...]
PHP Min: 5.2.17 (Dreamhost) Max: 5.3.16 (Nearlyfreespeech) 5.3.3-7 (Debian) 5.3.2-6 (RHEL)
MySQL: Min: 5.1.47 (RHEL) Max: MariaDB 5.3 (Nearlyfreespeech) 5.1.63-0 (Debian) 5.1.47-4 (RHEL)
It seems that 5.2.4 is fine with virtually any host I can dig up. Godaddy also uses 5.2.17, so with Dreamhost+Godaddy on 5.2.17 that's a decent chunk of your userbase already up to date. Most other cheap hosts are likely to be around the same point, and by the time Wedge is final, I suspect very few will use PHP of as low verision as 5.2.3
90
The Pub / Re: Logo Madness
« on September 17th, 2012, 03:21 PM »(4 votes now, but where were you when I asked for opinions :P)
I feel I've voted in this thread so many times now... ;P