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Archived fixes / [wedge site] background image does not show in Firefox
« on January 13th, 2013, 02:14 PM »
I am running Pale Moon, a special version of Firefox, and the background images of menus and a few otter places does not show. looking through the generated css file, it might be this area below that cause trouble?
Working fine in Chrome and opera so I assume its a firefox-only error, since a "firefox" css file is loaded.
Code: [Select]
Working fine in Chrome and opera so I assume its a firefox-only error, since a "firefox" css file is loaded.
url(data:image/gif;base64,R0lGODlhGQADALMAAISEhP///waelQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH5BAEAAAIALAAAAAAZAAMAAAQPUEhAq71W6s27n1goAkIEADs=)47
The Pub / Re: Microsoft to turn off Windows Messenger on 15 March
« on January 13th, 2013, 01:55 PM »
The format should be simply http://myskype.info/myskypename. The button will prob. check the staus, but I opted for status-free icon instead in my fork.
Actually I changed all 4 there: MSN, ICQ, AOL and YIM are now Skype, Twitter, Facebook and Google+. :)
Actually I changed all 4 there: MSN, ICQ, AOL and YIM are now Skype, Twitter, Facebook and Google+. :)
48
Plugins / Re: Post Fields
« on January 13th, 2013, 01:42 PM »
Does the template recognise the new fields by hooks, or does the theme have to check for it? Will it just stack items below each other, or does it have some sort of layout engine too (tables, grids)?
Reminds me a bit about Drupal..and its an absolute nightmare to change CCK fields to a decent layout(having using another module just for that, rewriting the built-in html code from scratch and so on..ugh)
Reminds me a bit about Drupal..and its an absolute nightmare to change CCK fields to a decent layout(having using another module just for that, rewriting the built-in html code from scratch and so on..ugh)
49
Other software / Re: Discussing Wedge on simplemachines.org
« on January 13th, 2013, 12:39 AM »
Customizers were originally splitted in Mod team and Design team when SMF 1.1 was in effect, and we were building up what became SMF 2. It was decided to join them into Cuz team then, which I didn't so much care for seeing I knew it would water out the designers bit. I was right, almost all design people left, the mod people stayed on more or less but the damage was done.
Lately its been a trend to just jump teams if people(devs foremost) leave, paving for bizarre choices in leaders and "devs". AFAIK I was the first dev that was purely there for the design skills, to focus on that, and primary because I made the Core and Curve designs - but ALSO because I had proved my PHP skills in writing TinyPortal. I would not have stepped into it though, if I wasn't sure I could follow the other devs in what they were doing.
That cannot be said for recent years team jumping, and its a shame. It proves my point that these teams and the desire to be higher up kills the peer mentality, it makes people look more at what they ARE(as in position) than it what they CAN.
Lately its been a trend to just jump teams if people(devs foremost) leave, paving for bizarre choices in leaders and "devs". AFAIK I was the first dev that was purely there for the design skills, to focus on that, and primary because I made the Core and Curve designs - but ALSO because I had proved my PHP skills in writing TinyPortal. I would not have stepped into it though, if I wasn't sure I could follow the other devs in what they were doing.
That cannot be said for recent years team jumping, and its a shame. It proves my point that these teams and the desire to be higher up kills the peer mentality, it makes people look more at what they ARE(as in position) than it what they CAN.
50
Other software / Re: Discussing Wedge on simplemachines.org
« on January 12th, 2013, 11:53 AM »
How you are as a person I don't think is too relevant lo, after all you(Kindred) did lead the process after the break with the old SMF team - and for that SMF was better no doubt.
But yeah, a dev like Arantor would be helpful in regaining SMF to forward motion again. But one dev cannot do it all, thats why when Grudge, Unknown and Compuart was around, things happened and happened fast. 3 devs IMHO is the least you should have..but save for Nao(which prob. wont be interested), who could that be? that won't stand for BS, still want to work with it and have the necessary skills? And not to mention people that can work with other areas than just core code. I humbly point at the fact that SMF is still using the same theme(even 2.1 is more or less the same,save for the framing) as in 2007-2008. There simply are NO designers left on the team lol. Not any you appoint making a brand new default theme anyway.
As sad it is, I too can only acknowledge that SMF time is slowly dwindling away and that while one of its forks *might* make it, i fear it will never gain the same success as SMF was when it came out. Part the present circumstances, but also a big part how internet users have changed recent years. Forums aren't the only arena for discussion anymore, it might even be the smallest for all I know(and suspect).
But yeah, a dev like Arantor would be helpful in regaining SMF to forward motion again. But one dev cannot do it all, thats why when Grudge, Unknown and Compuart was around, things happened and happened fast. 3 devs IMHO is the least you should have..but save for Nao(which prob. wont be interested), who could that be? that won't stand for BS, still want to work with it and have the necessary skills? And not to mention people that can work with other areas than just core code. I humbly point at the fact that SMF is still using the same theme(even 2.1 is more or less the same,save for the framing) as in 2007-2008. There simply are NO designers left on the team lol. Not any you appoint making a brand new default theme anyway.
As sad it is, I too can only acknowledge that SMF time is slowly dwindling away and that while one of its forks *might* make it, i fear it will never gain the same success as SMF was when it came out. Part the present circumstances, but also a big part how internet users have changed recent years. Forums aren't the only arena for discussion anymore, it might even be the smallest for all I know(and suspect).
51
Other software / Re: Discussing Wedge on simplemachines.org
« on January 12th, 2013, 01:21 AM »
True, its conservative and in a way I can understand that, to maintain stability. But it should still be able to experiment within. The problem I guess, are the people..or rather the people that feel they should decide where SMF is going. So, the only way out is the fork. :D
52
Features / Re: Improving how smileys are managed
« on January 12th, 2013, 01:11 AM »
Yes, the drawback is that the theme will set the rules here..that you would have to copy over the smilies to more themes, to have the same all over. I am not entirely sure how I will solve that, but I see its one of the restrictions of the theme engine, that a theme does *everything* , often when theres no need since its already in default theme.The theme has the freedom to change *everything* - but not change *anything* and get the rest from default theme. The templates work fine in this respect - but not the rest. I have lost track on exactly Wedge does it lol, but building on each other seem to be the answer.
53
Other software / Re: Discussing Wedge on simplemachines.org
« on January 12th, 2013, 12:58 AM »
True, the less people the less friction ..at least on an idealistic level. But it can work with more people too. its just to be agreed upon certain ground rules, and of those one HAS to be "equal worth". Yes, people will have opinions, but person A is more likely to go along with person B's ideas, if the same is returned. Too often it has been one way street.
I cannot understand the fear of "breaking" SMF so to speak..why could not the work being done in forks now, have been done inside SMF too? It would make a lot of sense if SMF embraced forking, or rather "directions" instead of trying to follow a "safe" path and alienate everything else(which is even done mostly by ex-SMF people lol).
What can be really done to SMF now? Isn't it all that it can be asked of a forum already? I belive it is, so to improve it has to be changed, maybe majorly. Its a risk..but so was starting SMF in the first place too.
I cannot understand the fear of "breaking" SMF so to speak..why could not the work being done in forks now, have been done inside SMF too? It would make a lot of sense if SMF embraced forking, or rather "directions" instead of trying to follow a "safe" path and alienate everything else(which is even done mostly by ex-SMF people lol).
What can be really done to SMF now? Isn't it all that it can be asked of a forum already? I belive it is, so to improve it has to be changed, maybe majorly. Its a risk..but so was starting SMF in the first place too.
54
Features / Re: Improving how smileys are managed
« on January 11th, 2013, 10:46 PM »
I'll throw in some ideas if I may..when you actually look upon smileys, what are they really? I mean, what do they represent? They are all shortcodes that means distinct things ("angry","sad", "lol"), the actual graphic representation can be very different, right? So why not only deal with the shortcodes, and let the graphic be up to the theme?
Whats needed then, is a easy way for admins to change themes, or part of them at least. A editor of sorts, one that can be as big as you like, would be able to jumble together different smileys to a "set", and save that as a sprite which is called from posts instead of single images, through CSS. You could make several sets, and set some criteria for when they are used, as easy as making a new BBC code [christmas][/christmas] where every emoticon inbetween those tags will use that reddish set instead of the normal yellow - or personal choice on which set to use. One could even make users make their own..though i would not advise it lol.
There's drawbacks to this of course..but I feel there's more benefits than drawbacks here. Currently trying to make this actually work, but not quite there yet lol.
Whats needed then, is a easy way for admins to change themes, or part of them at least. A editor of sorts, one that can be as big as you like, would be able to jumble together different smileys to a "set", and save that as a sprite which is called from posts instead of single images, through CSS. You could make several sets, and set some criteria for when they are used, as easy as making a new BBC code [christmas][/christmas] where every emoticon inbetween those tags will use that reddish set instead of the normal yellow - or personal choice on which set to use. One could even make users make their own..though i would not advise it lol.
There's drawbacks to this of course..but I feel there's more benefits than drawbacks here. Currently trying to make this actually work, but not quite there yet lol.
55
Other software / Re: Discussing Wedge on simplemachines.org
« on January 11th, 2013, 10:23 PM »
Agreed with Arantor earlier up. I have made more progress on my own than when it was "set" where things must go within SMF. Sure, I made mistakes and thrown away whole weeks of code..but its fun still, since its going interesting places ..for me at least. And yes, its hard to fin what would give SMF back its appeal for devs..I have no quick answer and I suspect its like that for most that left too. Though I did because of the inner politics that was going on. You know, who will be the next president Cuz team leader and so on.
In fact, having all these badges and roles makes thing worse, IMO anyway, you get the sense you are less worth. Get rid of those first. Second, let the freedom roam, you already have a stable release in the 2.0 line. Let people - especially devs but anyone that dare and at least have some abilities to actually achieve what they put forth - roam free, let them have the equivalent of Github even, so its actually fun for everyone. Sure, there will be total missed directions, but also happy people. Come together, get the feel for what could be added to next release and go on. No "leaders", no "board" and certainly no looking down on support/docs/xyz that does other tasks. Kindred, you are doing just that now, by saying" i have no power, I am down in the support ranks"..why is that? Its because you created this hierarchy system that makes people see other people as "boss", even if they are vastly more capable.You cheering who's the best "talker/manager", not the best "do'er/creative".
But back to what to do: if devs need to rewrite sections in order to make major improvements, allow time for that, for those necessary bigger directions: let the devs make it their "own" instead of just saying "guys, its 2 years, get a grip on feature xy". It won't work for long, since theres no incentive for those people, as in pursuing their own ideas. Its what brought them there, sharing a vision of bettering SMF/Wedge/xyz..
Sure, deadlines are nice to discuss and put forth, but again, you are not managing people that work for a pay. :) Thats a huge difference, and in that setting I feel theres no need for "managers" at all. Those skills are wasted on it.
Thats my 2 cents of it anyway. You may and prob. will disagreed lol. But then again I can say it worked(its what I did with the TP team for 4-5 years, at least what I tried to do) while SMF team cannot.
In fact, having all these badges and roles makes thing worse, IMO anyway, you get the sense you are less worth. Get rid of those first. Second, let the freedom roam, you already have a stable release in the 2.0 line. Let people - especially devs but anyone that dare and at least have some abilities to actually achieve what they put forth - roam free, let them have the equivalent of Github even, so its actually fun for everyone. Sure, there will be total missed directions, but also happy people. Come together, get the feel for what could be added to next release and go on. No "leaders", no "board" and certainly no looking down on support/docs/xyz that does other tasks. Kindred, you are doing just that now, by saying" i have no power, I am down in the support ranks"..why is that? Its because you created this hierarchy system that makes people see other people as "boss", even if they are vastly more capable.You cheering who's the best "talker/manager", not the best "do'er/creative".
But back to what to do: if devs need to rewrite sections in order to make major improvements, allow time for that, for those necessary bigger directions: let the devs make it their "own" instead of just saying "guys, its 2 years, get a grip on feature xy". It won't work for long, since theres no incentive for those people, as in pursuing their own ideas. Its what brought them there, sharing a vision of bettering SMF/Wedge/xyz..
Sure, deadlines are nice to discuss and put forth, but again, you are not managing people that work for a pay. :) Thats a huge difference, and in that setting I feel theres no need for "managers" at all. Those skills are wasted on it.
Thats my 2 cents of it anyway. You may and prob. will disagreed lol. But then again I can say it worked(its what I did with the TP team for 4-5 years, at least what I tried to do) while SMF team cannot.
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Other software / Re: Discussing Wedge on simplemachines.org
« on January 11th, 2013, 07:12 PM »
Ah yes, dates, the horror of everyone that are trying to reach it I guess. But yes, it is useful, as in the people working towards it actually setting it(because they will most likely WANT it, why else are they there? If they are for other reasons it will soon show anyway)
Its not an easy solution to this when it comes to SMF(and all of us here have invested a lot of time too, to just easily skid away, still here, still arguing lmao :).) ...and it may be way too late overall. But at least know that all of the devs that left, that left BECAUSE of the team and not for personal reasons, didn't actually want to. But what can you do? The fun must be there, I don't particular like to feel bad when I join projects, I might if I MUST, in the case of RL work perhaps - but even then its some leeway towards saying "I can't work like this".
Its not an easy solution to this when it comes to SMF(and all of us here have invested a lot of time too, to just easily skid away, still here, still arguing lmao :).) ...and it may be way too late overall. But at least know that all of the devs that left, that left BECAUSE of the team and not for personal reasons, didn't actually want to. But what can you do? The fun must be there, I don't particular like to feel bad when I join projects, I might if I MUST, in the case of RL work perhaps - but even then its some leeway towards saying "I can't work like this".
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Other software / Re: Discussing Wedge on simplemachines.org
« on January 11th, 2013, 06:56 PM »
- what Arantor said. :)
People are here on their own time, its not a job, most of us have that already. So..in order to make things work, i believe everyone must feel that, that we are all peers in the sense of everyone agreeing and - most important to me - acknowledge that "yes, some things I know better than you, so let me try it at least. I am here for the fun, don't spoil it."
About devs being actually stubborn etc...I guess thats true. But it can be both things, positive as well as negative, one can work together and still be a bit stubborn just to make things progress. See, thats again one bad thing about coming from the angle that one has to be managed, that ideas has to be managed: sure, there can be people that decides things. But I would never just sit and decide something i know little or nothing about!. Very acute example, in all the time I was on the team, I did not tell the core devs to change how the core was done - because I didn't know enough about it! Same with javascript, I would rather ask for help. its actually not until now i can at least say something about that, it had to be learnt first.
But if someone said they could do better in terms of the theme stuff back then(and now lol), I would/will have little patience if they didn't actually know something about it. I mean, I can't respect someone that never made a theme in their life, yet proclaimed they could mange other designers or theme devs on where to go.
But again, its not a black and white process, as a fellow Libran I am sure you see this, Kindred. :) It is a limit for everything though, and that limit has been crossed too many times in the SMF camp IMHO.
People are here on their own time, its not a job, most of us have that already. So..in order to make things work, i believe everyone must feel that, that we are all peers in the sense of everyone agreeing and - most important to me - acknowledge that "yes, some things I know better than you, so let me try it at least. I am here for the fun, don't spoil it."
About devs being actually stubborn etc...I guess thats true. But it can be both things, positive as well as negative, one can work together and still be a bit stubborn just to make things progress. See, thats again one bad thing about coming from the angle that one has to be managed, that ideas has to be managed: sure, there can be people that decides things. But I would never just sit and decide something i know little or nothing about!. Very acute example, in all the time I was on the team, I did not tell the core devs to change how the core was done - because I didn't know enough about it! Same with javascript, I would rather ask for help. its actually not until now i can at least say something about that, it had to be learnt first.
But if someone said they could do better in terms of the theme stuff back then(and now lol), I would/will have little patience if they didn't actually know something about it. I mean, I can't respect someone that never made a theme in their life, yet proclaimed they could mange other designers or theme devs on where to go.
But again, its not a black and white process, as a fellow Libran I am sure you see this, Kindred. :) It is a limit for everything though, and that limit has been crossed too many times in the SMF camp IMHO.
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Other software / Re: Discussing Wedge on simplemachines.org
« on January 11th, 2013, 06:17 PM »Bloc...
See, this is the thing I don't understand...
The dves have never been "steered" or "controlled" by anyone (except maybe their own dev lead)
Others have expressed opinions on what was getting added (or removed) and may have requested that something get added... but no one, to the best of my knowledge has ever tried to tell the devs how to code... or even what to code, once the "desired feature list" was discussed and decided on... and AFAIK, the devs have always made that decision (even if it realistically should sit with the SC)
the people complaining (former devs) all seem to be saying "I can't work like this, I can't have people telling me what to do and how to do it" --- but I have never seen anyone actually DOING that to the devs... The closest we non-devs have come to that was insisting that the rets of the team has a right to give our INPUT on what we think should be added (or removed).
A correction, while I generally don't like management lol, its NOT to say I won't respect others decisions on where to go. its just that, the respect isn't there. Maybe because of poor decisions made, maybe of people talking about stuff they are not doing themselves and so..its not about working together, thats is a good thing, its about -managing- people, the thing you do Kindred, or at least encourage.
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Other software / Re: Discussing Wedge on simplemachines.org
« on January 11th, 2013, 05:57 PM »
Sorry to butt in here..and I am sure Kindred is fed up heh, but I can only nod to what when Arantor has to say about the state of things. This is not a new scenario, and while its a good while since I was involved, its hasn't improved since the mess that was Amacythe++ was around, well, not so much you would expect anyway. Talented devs still leave, less talented stay and eventually, leave too...
Its a clear pattern here, and no "i don't see how they can say its wrong" will make that different. It reminds me of something..excuse me for my poor memory, fighting windmills guy? lol, anyway, if you want to stay in your belief that devs are just stubborn and drama queens, by all means do. Its a slow death for SMF and has been for some time now.
It seems that Arantor and Nao are the only ones being still standing in the forking aftermath of SMF going BSD..but I feel several others haven't quite left the arena yet. Elkarte enjoys some former devs enthusiasm,and thats good. Building something is always good, and I strongly believe many of them(certainly myself - although i stayed with my own devices) ENJOYS not being "steered" and "controlled" and most important, feeling they would just be doing the dirty work.
So yeah..maybe it isn't possible to run SMF like a corporation where things get decided and people are told to do stuff. Maybe its best to let it die, so new forces can flourish and be free to change, to try out, to INNOVATE. It certainly isn't "innovative" that comes to mind when I see SMF these days.
ok, I'll be quiet now. :P
Its a clear pattern here, and no "i don't see how they can say its wrong" will make that different. It reminds me of something..excuse me for my poor memory, fighting windmills guy? lol, anyway, if you want to stay in your belief that devs are just stubborn and drama queens, by all means do. Its a slow death for SMF and has been for some time now.
It seems that Arantor and Nao are the only ones being still standing in the forking aftermath of SMF going BSD..but I feel several others haven't quite left the arena yet. Elkarte enjoys some former devs enthusiasm,and thats good. Building something is always good, and I strongly believe many of them(certainly myself - although i stayed with my own devices) ENJOYS not being "steered" and "controlled" and most important, feeling they would just be doing the dirty work.
So yeah..maybe it isn't possible to run SMF like a corporation where things get decided and people are told to do stuff. Maybe its best to let it die, so new forces can flourish and be free to change, to try out, to INNOVATE. It certainly isn't "innovative" that comes to mind when I see SMF these days.
ok, I'll be quiet now. :P
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The Pub / Re: Logo Madness
« on November 17th, 2012, 04:33 PM »
It does.
I like the "wamer" feeling of lowercase here..if that makes sense. Could be that when I first saw the logo last year(?) it was using lower-case and it just felt right for wedge when i dabbled with it too. Uppercase seemed so bombastic and still does I guess.
I like the "wamer" feeling of lowercase here..if that makes sense. Could be that when I first saw the logo last year(?) it was using lower-case and it just felt right for wedge when i dabbled with it too. Uppercase seemed so bombastic and still does I guess.