Wedge
Public area => Bug reports => The Pub => Archived fixes => Topic started by: live627 on April 22nd, 2012, 09:37 AM
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Need to add ob_start($call) to obExit in Subs-Template, right under where it loads the files. Then it'll work as expected :)
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Okay, since Pete remained silent on this, I added the code myself but I'll warn you, I have no knowledge on this part of the code... ;)
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Ok then I'll double-check it once you commit it. Also, I fixed it so it works on my local copy, and I can post the diff if you'd like.
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I think itll be good dont worry :P
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Confirmed as fixed in r1557
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Good :) See, I'm not that stupid :lol:
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Oh, I don't doubt your skills. Just that I noticed you were a bit uneasy poking around in code that you never touched. :)
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That unease is common to both myself and Nao, as it happens, I'm wary of poking at Aeva code for that reason.
I had a feeling it was broken for a while (because WedgeDesk uses/used it and it didn't work) but I never got round to digging into why.
Good to know it's fixed though.
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Yeah, basically, if you happened to quit Wedge, I'd be completely screwed because then I'd have to take over your plugin code which I have little knowledge of, restore the calendar code myself, and end up removing Bad Behavior because I'd be totally lost when it comes to updating its rules... And on and on and on... :^^;:
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I would have been more open about things if I were going to quit. I just needed to take some time out and find what it was that I loved about working on Wedge, and I have found that again, just slowly.
Certainly that's a sign that more documentation is needed, too.
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Glad you found what you liked about coding Wedge Arantor. I had a bad year last year different from your situation however I understand how big change can color your view of everything. Finally working on my projects after almost two years of a holding pattern. Anyway good luck Arantor.
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I would have been more open about things if I were going to quit.
Well I'd sorta poked you both on FB and Noisen, to no avail... :^^;:
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Then you need a bigger stick with a sharper point on it, I didn't notice it :hmm:
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Since this is fixed, moving it to fixed bugs.