Wedge

Public area => Development blog => Topic started by: Nao on July 15th, 2011, 12:35 AM

Title: Now with 97% more visuals!
Post by: Nao on July 15th, 2011, 12:35 AM
Enough with the usual crap!
A picture is worth a thousand words, as they say!


(Full picture here(http://media.wedge.org/media/31/).)
Title: Re: Now with 97% more visuals!
Post by: Aaron on July 15th, 2011, 12:44 AM
Indeed. I quite like how the new topic layout turned out! :)
Title: Re: Now with 97% more visuals!
Post by: Nao on July 15th, 2011, 12:50 AM
I wanted to publish the version with userbox on the right, but figured there was already enough to analyze for newcomers ;)

Oh, and I translated everything on the page but somehow managed to miss the second post's title, lol. Time for bed anyway!
Title: Re: Now with 97% more visuals!
Post by: Arantor on July 15th, 2011, 01:21 AM
As for me and the admin panel...


(Full picture and some of my comments here(http://media.wedge.org/item/32/).)

:edit: Fixed the link to point where I want, heh.
Title: Re: Now with 97% more visuals!
Post by: Mari-chi on July 15th, 2011, 02:27 AM
Mm. Wedge looks super sexy. I think it's safe to say that I'm in love with the admin panel. <3
Title: Re: Now with 97% more visuals!
Post by: Arantor on July 15th, 2011, 02:30 AM
Most of the theme work has been Nao's, the admin panel is mine, but yeah, I think it's coming together very, very nicely :)
Title: Re: Now with 97% more visuals!
Post by: Dismal Shadow on July 15th, 2011, 02:33 AM
It needs a new icons overhaul. :p
Title: Re: Now with 97% more visuals!
Post by: Arantor on July 15th, 2011, 02:35 AM
Which is why http://media.wedge.org/item/32/ is even titled WIP... ;)
Title: Re: Now with 97% more visuals!
Post by: b4pjoe on July 15th, 2011, 03:02 AM
Very nice on both the forum and the admin panel. I especially like the way the admin panel is organized. Everything right in front of you without having to click through multiple menus.
Title: Re: Now with 97% more visuals!
Post by: Arantor on July 15th, 2011, 03:04 AM
You can still use the dropdown menus to get to deeper levels, though (and that's done on hover, not click, though it isn't the standard SMF menu!) so if you know precisely where you want to go, maybe it is quicker that way, but even with this front page it has certainly encouraged a wider reorganisation of items.
Title: Re: Now with 97% more visuals!
Post by: dazed on July 15th, 2011, 03:49 AM
Shiny!  :cool:
Title: Re: Now with 97% more visuals!
Post by: snoopy-virtual on July 15th, 2011, 04:24 AM
Hey, we got screenshots!  :bravo:

Let's get the beer out to celebrate (and some wine for Nao of course)  :niark:
Title: Re: Now with 97% more visuals!
Post by: live627 on July 15th, 2011, 05:34 AM
And tea! Oh wait, I already had some just now.
Title: Re: Now with 97% more visuals!
Post by: spoogs on July 15th, 2011, 05:35 AM
(http://skypeemoticons.net/wp-content/uploads/2010/01/Skype-emoticons-48-yes.gif)Looking very nice guys
Title: Re: Now with 97% more visuals!
Post by: Gary on July 15th, 2011, 06:01 AM
I gotta admit, that admin center does actually look pretty good.
Title: Re: Now with 97% more visuals!
Post by: Nao on July 15th, 2011, 06:54 AM
The admin panel show how the sidebar can be useful (you don't actually have to visit the homepage again to view all of these details from within an admin area.)
Oh, I did the redesign for the fieldset, too. I felt I had to do it because Pete is so much in love with fieldsets and likes using them everywhere. Now with good reason :D (This is all part of the 'work in progress', as we have yet to see whether we'll use fieldsets a lot or just on the odd page.)
Title: Re: Now with 97% more visuals!
Post by: Dr. Deejay on July 15th, 2011, 07:15 AM
Awesome work! :D
Title: Re: Now with 97% more visuals!
Post by: Drunken Clam on July 15th, 2011, 07:19 AM
Wow! Way to go fellas!  :cool:
Title: Re: Now with 97% more visuals!
Post by: Nao on July 15th, 2011, 11:47 AM
So... Is everyone happy with the colors, font choices and things like that.......? :^^;:
Title: Re: Now with 97% more visuals!
Post by: Dragooon on July 15th, 2011, 11:50 AM
This looks an awful lot like the copy on my local server.
Title: Re: Now with 97% more visuals!
Post by: Nao on July 15th, 2011, 12:18 PM
How strange :P
Title: Re: Now with 97% more visuals!
Post by: Nao on July 15th, 2011, 12:44 PM
Bit obsessed with the topic layout (especially after some traumatizing comments :lol:), so here's the alternative version (not committed yet though.)


http://media.wedge.org/item/33/

Which do you prefer?
Title: Re: Now with 97% more visuals!
Post by: Arantor on July 15th, 2011, 12:47 PM
I like that, possibly more than the one currently in SVN. The one thing I'm not sure about is the fact the userbox items are all right aligned when I'm so used to seeing them left aligned - but again I think it's simply a case of being *so* used to left aligned that right aligned is just change I'm not used to (and hence all the psych consequences of resistance to change)
Title: Re: Now with 97% more visuals!
Post by: Nao on July 15th, 2011, 01:54 PM
Quote from Arantor on July 15th, 2011, 12:47 PM
I like that, possibly more than the one currently in SVN. The one thing I'm not sure about is the fact the userbox items are all right aligned when I'm so used to seeing them left aligned - but again I think it's simply a case of being *so* used to left aligned that right aligned is just change I'm not used to (and hence all the psych consequences of resistance to change)
Yeah, I know what you mean!

The reason I right-aligned them is because if they remain left-aligned, suddenly it feels more 'crowded' in the vicinity of the post itself. When you reach the end of the line in a post, you find yourself in close contact with the beginning of the text in the user box.
A solution would be to increase padding between elements, but that could end up reducing the message width too drastically. Of course, a workaround for that would be to decrease the font size, but then the effect would be lost.

I'm just not sure about the best solution to apply here.
(And I'm glad we're now going to be able to ask users for feedback :P)
Title: Re: Now with 97% more visuals!
Post by: Arantor on July 15th, 2011, 01:59 PM
Quote
A solution would be to increase padding between elements, but that could end up reducing the message width too drastically. Of course, a workaround for that would be to decrease the font size, but then the effect would be lost.
You'd only really have to increase the padding inside the userbox itself, to keep the content away from the left edge of the userbox area, wouldn't you?
Title: Re: Now with 97% more visuals!
Post by: Nao on July 15th, 2011, 02:23 PM
Nah, more complex than that!
Title: Re: Now with 97% more visuals!
Post by: Dr. Deejay on July 15th, 2011, 02:26 PM
Why not making them configurable? :)
Title: Re: Now with 97% more visuals!
Post by: Arantor on July 15th, 2011, 02:30 PM
They are... through CSS. Last thing we need is to make the admin panel any bigger than it currently is - there is a certain value in keeping things simple, and having everything be configurable does not only make it less simple, it also impacts how easy it is to make custom themes.
Title: Re: Now with 97% more visuals!
Post by: Nao on July 15th, 2011, 02:49 PM
Ah, Pete, I *will* be forced to add a few settings for that anyway... I'm thinking the ability to show the sidebar on the left or right... Would be a minimum. Then the user boxes would be shown opposite the sidebar. Hence my extra code to enable both directions.
Title: Re: Now with 97% more visuals!
Post by: Arantor on July 15th, 2011, 03:11 PM
Yes, that's fair enough - just we need to be a little bit careful about not having too much *stuff* in the ACP. I mean, for example, I need to overhaul post moderation entirely - the same basic settings have three different interfaces to them right now, and that sort of thing has to go.
Title: Re: Now with 97% more visuals!
Post by: Antes on July 15th, 2011, 03:19 PM
Its cool ... very nice \o/
Title: Re: Now with 97% more visuals!
Post by: DoctorMalboro on July 15th, 2011, 03:28 PM
Looking great so far! Keep it like that ;)
Title: Re: Now with 97% more visuals!
Post by: spoogs on July 15th, 2011, 03:52 PM
I prefer he user box on the left, just has a better flow to me that way (also could be just that I'm use to it that way}. Userbox on the left sidebar on the right should be fine.
Title: Re: Now with 97% more visuals!
Post by: Nao on July 16th, 2011, 12:08 AM
New pic!


http://media.wedge.org/item/43/ for a full description of what should be of interest.
From now on, I'll try to focus on interface elements, new features etc, anything that doesn't require a fullscreen screenshot.
Title: Re: Now with 97% more visuals!
Post by: Arantor on July 16th, 2011, 12:55 AM
Userbox on the right has even been done in Curve with modest CSS changes as SleePy proved to me once.
Quote
I certainly am fascinated by that direction.
At the same time, that introduces another problem. Partly there is the notion of the paralysis of choice: that we have so much choice that we can't make a *good* choice. Too many options is confusing, and I'd rather cut back on some of the options rather than create more. Most people don't even alter the options generally anyway.

Plus, the more complex you make the default, the more functionality you give it, the more there is to break, and the more there is to be broken by other themes that don't support all the options given in the core. It's an interesting direction, but it is not to be taken lightly.
Title: Re: Now with 97% more visuals!
Post by: Arantor on July 16th, 2011, 01:17 AM
Quote
But I am been hacking at it for some years now, and feel confident enough to pursue it.
Good for you! Thing is, even if you're not confident, it's still worth the journey, being confident makes the journey an order of magnitude easier though.
Quote
I feel the WAY options are presented are often the problem.
Oh, that's easily more of the problem than the problem of paralysis of choice - a complex interface with numerous options can be daunting, but if done properly it can still be made relatively easy to use, even compared to interfaces with fewer options.

One of the observations I've made over the years of SMF's admin panel is that it's been built by programmers, not UI designers. I consider myself more in the former group, but I still put some effort into the UIs I design from a design/utilitarian POV, and I don't think enough developers do that - the result is that all of the admin panels tend to be complex and cluttered, but the devs can tell you where any option is because it made sense to them to do it that way.

For example, post moderation. I understand mechanically why it was implemented how it was, but is there any need for three separate variations on the same settings to be presented (permissions/simple view, permissions/classic view, Permissions > Post Moderation)? Would it not be better to create a single method instead?

As for the streams of ticky boxes, that was something I knew I'd encounter in SimpleDesk and while the solution implemented isn't perfect, it does remedy it somewhat: the preferences are broken down by groups, and the groups are collapsed by default, so you only see the preferences you want to adjust at a time.

That's why I'm slowly phasing out Core Features. In itself, it's relatively meaningful - each feature has a big shiny button to enable it. But, you have to press Save (belying the apparent ease of use) and it's not immediately clear that there are more options to enable because of this otherwise hidden dialogue. (And in some cases, it was actually a waste of time doing it that way, e.g. profile fields, since as far as I can tell it never even checked the actual setting; the setting just does a little housekeeping that the rest of the screen could easily do instead)
Title: Re: Now with 97% more visuals!
Post by: Road Rash Jr. on July 16th, 2011, 02:02 AM
Quote from Bloc on July 16th, 2011, 01:09 AM
I feel the WAY options are presented are often the problem. No-one likes long pages of tick'able boxes.
Personally I like pages of checkable boxes. (Edited) To me, It's all about admin choices. The only other alternative I see is a ON/OFF button if its the check box you don't like.
Title: Re: Now with 97% more visuals!
Post by: Arantor on July 16th, 2011, 02:07 AM
No, it's not all about admin choices.

Take SimpleDesk. There's pages of options that I doubt most people will ever touch in there. Sure, it's nice to offer the choice, but in reality most of the time the choice doesn't benefit you and makes it harder to find the options you actually want or need.

Plus the fact that the more options you put in, the more there is to break, the more there is to slow things down, the more there is to put people off making new stuff, and just for fun, the more there is to deal with people change things and don't know how they've done it.


Classic example: in SMF, you can actually disable the ability for users to mark a topic or board read. You can also disable the ability to actually have sticky topics. Yet I never knew of any users who ever actually disabled these options, and as such it only added unnecessary complexity for most users and benefitted a tiny proportion who might turn them off.
Title: Re: Now with 97% more visuals!
Post by: Nao on July 16th, 2011, 10:58 PM
And another one!


http://media.wedge.org/item/44/
Title: Re: Now with 97% more visuals!
Post by: Nao on July 16th, 2011, 11:00 PM
Quote from Bloc on July 16th, 2011, 12:51 AM
Looking good now, more polished. I am not quite so sure about the color choices - I fear it will too washed out to be really stand out, but thats just my opinion.
No, I actually agree... I just find it to be a small improvement over the color that was used for months. I just wanted a quick fix as it's screenshot time really. Feel free to offer better suggestions :)
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Default themes have always been met with "default theme is awful" but in the end, that is what makes them stand out, that "everyone" use it and hate/love it. It becomes a trademark.
Absolutely.
Quote
I certainly am fascinated by that direction.
At the very least, I find it refreshing.
Title: Re: Now with 97% more visuals!
Post by: koja on July 18th, 2011, 12:12 PM
Would you guys consider some options in admin area for making thread view a little bit lighter weight?
I am not about the idea that every reply does have to contain header (it is the name of the thread in 99%) and also I personaly prefer shorter "profile" area on the left side of each post. Think it improve readability and reduce (at least my) frustration when reading discussion of one sentence replies 300px at height each because I need to be told which size of shoes the authors wear.
Title: Re: Now with 97% more visuals!
Post by: Arantor on July 18th, 2011, 01:41 PM
That's what the blog view will be primarily for, like in this thread.

That said, I'm more inclined to remove from the admin panel rather than add, but I'm sure we can do something with it.
Title: Re: Now with 97% more visuals!
Post by: Clara Listensprechen on July 18th, 2011, 10:23 PM
Quote from Bloc on July 16th, 2011, 01:09 AM
Which is why no-one dares to do it. ;D But I am been hacking at it for some years now, and feel confident enough to pursue it.

I feel the WAY options are presented are often the problem. No-one likes long pages of tick'able boxes. And thats not something I would seek to create either - finding intuitive ways is half the fun for me personally. Which prob. can also be said about your quest of making the admin page easier. :)
Good point. With SMF I've had to keep a how-to notebook noting which choices I had to make in order to alter a permission or feature or something; it's always easy to get lost and go down the wrong path, and to figure things out for the first time is very mouse-in-the-maze experience. This is one big reason I like the SMF Search feature (when it works--too many times, it doesn't produce results). A working Admin Search capability for various functions via function description would be handy to cut thru the maze.
Title: Re: Now with 97% more visuals!
Post by: shadow82x on July 24th, 2011, 05:55 AM
Looks very nice so far, have you guys considered adding a collapsible option for the left user bar? (Sorry if it was mentioned already.)
Title: Re: Now with 97% more visuals!
Post by: Nao on July 24th, 2011, 09:22 AM
It collapses automatically if your browser width is < 1024px or so. (I did it so that it would be apparent on a 1024x768 maximized window, and hidden in anything smaller (in width). It still shows up when you hover the left border of the screen though.

This is basically what it looks like when resizing the window and then hovering the mouse over the minimized sidebar...
(Obviously it does so through a CSS3 animation.)
Title: Re: Now with 97% more visuals!
Post by: shadow82x on July 25th, 2011, 08:10 AM
Well Implemented. :)
Title: Re: Now with 97% more visuals!
Post by: Nao on July 25th, 2011, 11:04 AM
Some people aren't too happy with it (like, it has no arrow/visual clue that the div can be expanded, except for the small part of it that shows up), but it can be improved.
Title: Re: Now with 97% more visuals!
Post by: Dragooon on July 25th, 2011, 01:41 PM
Quote from Nao/Gilles on July 25th, 2011, 11:04 AM
Some people aren't too happy with it (like, it has no arrow/visual clue that the div can be expanded, except for the small part of it that shows up), but it can be improved.
It can be expanded? :P
Title: Re: Now with 97% more visuals!
Post by: Nao on July 25th, 2011, 02:10 PM
Well yeah.......
Title: Re: Now with 97% more visuals!
Post by: Dismal Shadow on July 26th, 2011, 01:57 PM
I am curious...since you are moving the user info in a topic from left to right[1], what about having it left and another post/reply in the right and so on? Sure it could be an add-on but I'm not happy as is right now, to be honest.  :-/
 1. I hope it's a option as I am at the fence of having it in the right
Title: Re: Now with 97% more visuals!
Post by: Nao on July 26th, 2011, 02:16 PM
What do you mean?

And yes I'll add a setting to show it on the left.
Title: Re: Now with 97% more visuals!
Post by: Dismal Shadow on July 26th, 2011, 02:27 PM
http://www.gaiaonline.com/forum/gaia-community-discussion/who-is-that-would-you-recognize-yourself-now/t.73436949/
Title: Re: Now with 97% more visuals!
Post by: Arantor on July 26th, 2011, 02:42 PM
Ah, alternating it between left/right on each post (left on one post, right on the next)

Interesting idea, can't see it being useful on most forums though.
Title: Re: Now with 97% more visuals!
Post by: Nao on July 26th, 2011, 05:43 PM
It's something that can be done, yes.

Ideally, I would use that to differentiate blog authors from commentators (commenters?). It's been seen done this way, at least!
Title: Re: Now with 97% more visuals!
Post by: Dismal Shadow on July 26th, 2011, 05:50 PM
Quote from Arantor on July 26th, 2011, 02:42 PM
Interesting idea, can't see it being useful on most forums though.
Still, I am not used to it being left. :p
Title: Re: Now with 97% more visuals!
Post by: Xarcell on July 26th, 2011, 07:03 PM
I like the layout of the admin panel, but the rest of it looks terrible. Why does there have to be an icon for every link?

I also hope you guys plan to remove as many of the theme images as you can, most of that can be done with CSS now.

Title: Re: Now with 97% more visuals!
Post by: Nao on July 26th, 2011, 07:07 PM
What exactly looks bad to you?
Can you do it better?

Theme images are mostly gone yes. They have been for a year. Possibly the very first change I made in Wedge.
Title: Re: Now with 97% more visuals!
Post by: Xarcell on July 26th, 2011, 08:25 PM
Quote from Nao/Gilles on July 26th, 2011, 07:07 PM
What exactly looks bad to you?
Can you do it better?

Theme images are mostly gone yes. They have been for a year. Possibly the very first change I made in Wedge.
Ok, I'm going by the screenshot.

It seems icons were added(to every link it seems), which I think are unnecessary. It creates clutter, and if you removed them it would look more "clean". I'm talking about all of them. Do you really need icons beside of "quote" and "modify". What about in the sidebarm in the titles, do they really need icons? What of the menu, links with a dropdown have 2 icons, one on each side.

Text strings could use some changing as well, similar to what you have already done here. They should be:

But then, there are alot of text strings that need to be changed if wedge is similar to SMF.
Title: Re: Now with 97% more visuals!
Post by: Nao on July 26th, 2011, 09:48 PM
You're not making any sense. You say you like the admin panel with its dozens of icons then you say you don't like icons. Then you criticize our use of icons in the action area when smf does exactly the same.
Also, the action area was changed last week with the addition of a mini menu to give more space overall. But I'm sure you'll find fault in that, too. I do my best but some people always know better. Why don't you go ahead and try making a smf fork yourself? ::)
Title: Re: Now with 97% more visuals!
Post by: Xarcell on July 26th, 2011, 10:41 PM
Quote from Nao/Gilles on July 26th, 2011, 09:48 PM
You're not making any sense. You say you like the admin panel with its dozens of icons then you say you don't like icons. Then you criticize our use of icons in the action area when smf does exactly the same.
Also, the action area was changed last week with the addition of a mini menu to give more space overall. But I'm sure you'll find fault in that, too. I do my best but some people always know better. Why don't you go ahead and try making a smf fork yourself? ::)
I guess I'm wrong to voice my opinion here. I should have known better. Yes, SMF shouldn't use icons either, I never said they should. I have not seen the mini menu, so I have no opinion of that. So stop making assumptions please. I'm just leaving constructive criticism.

Yes, I like the admin panel better than SMF, it's looks "cleaner". However the post itself doesn't look cleaner than SMF. That is a matter of "my opinion". It's your fork, you make it how you want it. I won't bother you with petty details again. I don't want to sit here and get into an ego battle with you about the technically of my feedback.

I will just keep reminding myself of what you said in the beginning. You and Pete are designing the software to how you guys would like it, not how everyone else would like it, and I don't think there is anything wrong with that. I was just excited about the development of wedge. It won't happen again, as I will keep my opinions to myself.


Title: Re: Now with 97% more visuals!
Post by: Nao on July 27th, 2011, 09:38 AM
Quote from Xarcell on July 26th, 2011, 10:41 PM
I guess I'm wrong to voice my opinion here. I should have known better.
<_<
Quote
Yes, SMF shouldn't use icons either, I never said they should.
Well, good thing they do. Icons aren't only a 'lovely' thing to have. They have a point. They help spot the desired feature faster than without an icon.
Quote
I have not seen the mini menu, so I have no opinion of that. So stop making assumptions please. I'm just leaving constructive criticism.
Constructive criticism, just so you know, is saying "I don't like this, and here's why". Unlike what you're saying: "it looks terrible." Without any further details on what you don't like-- sorry, what LOOKS terrible, because obviously everyone has to agree with you.
Quote
I will just keep reminding myself of what you said in the beginning. You and Pete are designing the software to how you guys would like it, not how everyone else would like it, and I don't think there is anything wrong with that. I was just excited about the development of wedge.
Looks like you are. "Admin panel looks good, EVERYTHING ELSE looks awful".
Way to go for positivism. When it comes to the visuals, Pete did the admin panel and I did 'everything else'. You know, the part that looks terribile. Of course you're not going to please me.  ::)
Posted: July 26th, 2011, 11:15 PM
Quote from Xarcell on July 26th, 2011, 08:25 PM
Text strings could use some changing as well, similar to what you have already done here. They should be:
  • Show Unread Topics
  • Show Unread Replies
As for this: 'New replies to...' is not supposed to stay this way. It's just that my local install (on which I do my dev) is running the French version. And the French version is 'optimized' for this width. I'll change the English version eventually.
Title: Re: Now with 97% more visuals!
Post by: Rustybarnacle on July 28th, 2011, 05:31 PM
I heard of a study, I think it was done by the military, on how to use symbols that the brain automagically recognizes for what they are meant to be without ever being taught.  I thought it was pretty cool.

But I like icons.
Title: Re: Now with 97% more visuals!
Post by: Arantor on July 28th, 2011, 05:33 PM
Quote
on how to use symbols that the brain automagically recognizes for what they are meant to be without ever being taught
That leads into all kinds of interesting subjects like colour theory (especially when you factor in sociological and cultural factors). Generally, though, finding an image that is rather representative is enough because we're pretty good at making associations between things we've seen and things we encounter.
Title: Re: Now with 97% more visuals!
Post by: Nao on August 1st, 2011, 10:19 AM
Meaning we should not make the icons monochromatic?
Title: Re: Now with 97% more visuals!
Post by: Arantor on August 1st, 2011, 11:04 AM
The most important thing is that they're representative and consistently used above all else.

Colour has two predominant factors to consider as far as we're concerned: usability and inference.

Usability because it's possible to have UI issues out of colour mismatches - not only pure legibility but I remember an issue that came up in Crimson Editor's development that had to be changed. Specifically, up until it got open sourced, you had tabs and a little lamp indicating whether the file had been saved or not since the last edit: red for unsaved changed, green for no changes since last save. Except that users with red/green colour blindness had real trouble differentiating them. (And R/G colour blindness is the most predominant form, more common in males, too)

Culture issues aren't a huge thing for us but it can be on some things. There was a really good UI overview document I found somewhere that explained it in a bit more depth.[1]

For example on page 43 it has an image that lists a pig, a US-style mailbox, the 'OK' gesture and a Red Cross logo, and goes on to say that the pig is likely offensive to multiple cultures, that US-style mailboxes are uncommon even unknown outside the US, the OK gesture is actually an offensive one in South America and the Red Cross logo is unfamiliar to many and that a cross has no significance to billions of people.[2]

More of interest is the table on page 44 listing different colours and their culture effects, that red for example is a warning colour in our perspective but that other colours see red as a colour of strength, anger or vibrancy. Interestingly the only colour that has positive connotations across the board is green.

Note that this doesn't mean we should change anything that we have, because for the users who will most likely use Wedge, they're in the Western Europe/US group, which generally means we have similar cultural connotations for colour (green = good, red = danger/bad, that sort of thing), but it is worth being aware of it, I find.
 1. http://www.cosc.brocku.ca/~bockusd/3p94/webui1.pdf has the full thing for now, it's well worth a read even though it looks like it's years out of date, because the principles it talks about are still true now.
 2. I think there's a little exaggeration going on here, but the general point is valid.
Title: Re: Now with 97% more visuals!
Post by: Nao on August 1st, 2011, 03:36 PM
Quote from Arantor on August 1st, 2011, 11:04 AM
Except that users with red/green colour blindness had real trouble differentiating them. (And R/G colour blindness is the most predominant form, more common in males, too)
Ah, color blindness... I never seem to be able to take that into consideration when doing my stuff.
Quote
http://www.cosc.brocku.ca/~bockusd/3p94/webui1.pdf has the full thing for now, it's well worth a read even though it looks like it's years out of date, because the principles it talks about are still true now.
It's not really out of date, as .net Magazine published a few months ago an article on colors and their cultural impact. It seems to be using the same data but it explains it over a couple of pages. I understood from it that the only 'safe' colors to use are non-primary colors really... :P
Quote
Note that this doesn't mean we should change anything that we have, because for the users who will most likely use Wedge, they're in the Western Europe/US group, which generally means we have similar cultural connotations for colour (green = good, red = danger/bad, that sort of thing), but it is worth being aware of it, I find.
Exactly -- we're building for the Western area. We can worry about the rest of the world later. ;)
Title: Re: Now with 97% more visuals!
Post by: Arantor on August 1st, 2011, 03:41 PM
Quote
Ah, color blindness... I never seem to be able to take that into consideration when doing my stuff.
Actually, none of your stuff seems to have contrast in the areas that typical colour blindness would have a problem with.
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It's not really out of date,
I meant the UI document itself; it has all kinds of screenshots of very old institutions - it was last updated in 2003.
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I understood from it that the only 'safe' colors to use are non-primary colors really...
Pretty much, yes.
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Exactly -- we're building for the Western area. We can worry about the rest of the world later.
Good plan!
Title: Re: Now with 97% more visuals!
Post by: Nao on August 1st, 2011, 04:54 PM
Quote from Arantor on August 1st, 2011, 03:41 PM
Actually, none of your stuff seems to have contrast in the areas that typical colour blindness would have a problem with.
It's pure luck then! ;)