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1
The Pub / Re: Looking for volunteers to test the Wedge private alpha!
Arantor « on February 20th, 2013, 02:18 AM »
Except that it was fixed later that day, or no later than the next day which means it was back in November when betas were available to people to try.
2
rev 1838
(22 files, 15kb)
* Turned $context['user']['is_logged'] into !we::$is_guest, $context['user'] into we::$user and optimized $context globaling on many files. (index.php, Subscriptions-Authorize.php, Subscriptions-twoCheckOut.php, smfinfo.php (uh?), Ajax.php (actually a comment that no longer makes much sense..), Class-System.php, Load.php, MessageIndex.php, Profile-Modify.php, Subs-Template.php, ViewQuery.php, SSI.php, TEMPLATES: Boards, index, ManagePermissions, MessageIndex, ModerationCenter, Profile)
* Converted a few more $scripturl calls to <URL>. (MessageIndex.template.php, Profile.template.php)
* Forgot to commit a couple of language files. French translation, but also another fix (a line that is no longer used AFAIK.) (Admin.english.php, Admin.french.php, ManagePlugins.french.php)
! Fixed Chrome and IE10 behaving oddly with the body transition when loading (IE10) or reloading (Chrome) pages. (index.css)
@ Only got started on $context['user'], as there are a lot, so please bear with me, I should fix Wedge, err... hopefully tonight. I'm watching the FF9 live speedrun for AGDQ at the same time... These are the limits of my multi-tasking abilities.
(22 files, 15kb)
* Turned $context['user']['is_logged'] into !we::$is_guest, $context['user'] into we::$user and optimized $context globaling on many files. (index.php, Subscriptions-Authorize.php, Subscriptions-twoCheckOut.php, smfinfo.php (uh?), Ajax.php (actually a comment that no longer makes much sense..), Class-System.php, Load.php, MessageIndex.php, Profile-Modify.php, Subs-Template.php, ViewQuery.php, SSI.php, TEMPLATES: Boards, index, ManagePermissions, MessageIndex, ModerationCenter, Profile)
* Converted a few more $scripturl calls to <URL>. (MessageIndex.template.php, Profile.template.php)
* Forgot to commit a couple of language files. French translation, but also another fix (a line that is no longer used AFAIK.) (Admin.english.php, Admin.french.php, ManagePlugins.french.php)
! Fixed Chrome and IE10 behaving oddly with the body transition when loading (IE10) or reloading (Chrome) pages. (index.css)
@ Only got started on $context['user'], as there are a lot, so please bear with me, I should fix Wedge, err... hopefully tonight. I'm watching the FF9 live speedrun for AGDQ at the same time... These are the limits of my multi-tasking abilities.
3
rev 1777 - I think this one holds the record for highest number of changes that seem to fit into 1KB...
(7 files, 1kb)
! Various fixes to the stats page layout. Adding an extra div container is a bit of a cop-out, but there are few alternatives until we drop support for shitty old browsers like IE 6/7. (Stats.template.php, index.css, sections.css, extra.ie6/7/8/9.css)
(7 files, 1kb)
! Various fixes to the stats page layout. Adding an extra div container is a bit of a cop-out, but there are few alternatives until we drop support for shitty old browsers like IE 6/7. (Stats.template.php, index.css, sections.css, extra.ie6/7/8/9.css)
4
...And 2 months, and 2 days.
Okay, maybe not 2 days, more like 6, but apart from Pete and I, you weren't there to count in the beginning, were you? ;)
Just in case you aren't aware yet, I finally managed to put the finishing touches to a 'usable' version of Wedge, and released it early this morning to early beta testers.
In order to download it, you'll have to request access in the relevant topic, but since this is still a private alpha, we're going to be giving access mostly to those of you who've been following us for some time (and posting along), anyone who seems serious about Wedge and testing it.
Our plans are to release a public alpha before the end of the year (well, just in case the Incas were right). We're going to try and keep Wedge in frozen mode, so we won't be adding any new (major) features, although we do have a few outstanding features (or bug fixes) which we plan to ship before we go public. And who knows, maybe we'll have a good week at some point and will even be able to go gold before the end of the year...? Naah, can't be.
Okay, maybe not 2 days, more like 6, but apart from Pete and I, you weren't there to count in the beginning, were you? ;)
Just in case you aren't aware yet, I finally managed to put the finishing touches to a 'usable' version of Wedge, and released it early this morning to early beta testers.
In order to download it, you'll have to request access in the relevant topic, but since this is still a private alpha, we're going to be giving access mostly to those of you who've been following us for some time (and posting along), anyone who seems serious about Wedge and testing it.
Our plans are to release a public alpha before the end of the year (well, just in case the Incas were right). We're going to try and keep Wedge in frozen mode, so we won't be adding any new (major) features, although we do have a few outstanding features (or bug fixes) which we plan to ship before we go public. And who knows, maybe we'll have a good week at some point and will even be able to go gold before the end of the year...? Naah, can't be.
5
We're all happy for you